@motion-core/motion-gpu
Version:
Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.
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text/typescript
import { onMount } from 'svelte';
import {
createPointerController,
type PointerControllerOptions,
type PointerControllerResult
} from '../core/pointer.js';
import { useMotionGPU } from './motiongpu-context.js';
import { watchPointerOptions } from './pointer-options.svelte.js';
export type {
PointerClick,
PointerFrameRequestMode,
PointerKind,
PointerPoint,
PointerState
} from '../core/pointer.js';
/**
* Configuration for pointer input handling in `usePointer`.
*/
export type UsePointerOptions = PointerControllerOptions;
/**
* Reactive state returned by `usePointer`.
*/
export type UsePointerResult = PointerControllerResult;
type UsePointerOptionsSource = UsePointerOptions | (() => UsePointerOptions);
function resolveOptions(source: UsePointerOptionsSource): UsePointerOptions {
return typeof source === 'function' ? source() : source;
}
/**
* Tracks normalized pointer coordinates and click/tap snapshots for the active `FragCanvas`.
*/
export function usePointer(options: UsePointerOptionsSource = {}): UsePointerResult {
const motiongpu = useMotionGPU();
const controller = createPointerController(
{
getRenderMode: () => motiongpu.renderMode.current,
invalidate: motiongpu.invalidate,
advance: motiongpu.advance
},
resolveOptions(options)
);
watchPointerOptions(() => {
controller.updateOptions(resolveOptions(options));
});
onMount(() => {
const canvas = motiongpu.canvas;
if (!canvas) {
return;
}
controller.mount(canvas);
return controller.destroy;
});
return controller;
}