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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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import { createMotionGPUUserContextReadable, setMotionGPUUserContextValue, type SetMotionGPUUserContextOptions } from '../core/motiongpu-context.js'; import type { CurrentReadable } from '../core/current-value.js'; import { useMotionGPU, type MotionGPUUserNamespace } from './motiongpu-context.js'; export type { SetMotionGPUUserContextOptions } from '../core/motiongpu-context.js'; /** * Internal shape of the user context store. */ type UserContextStore = Record<MotionGPUUserNamespace, unknown>; /** * Returns a read-only view of the entire motiongpu user context store. */ export function useMotionGPUUserContext< UC extends UserContextStore = UserContextStore >(): CurrentReadable<UC>; /** * Reads a namespaced user context value as a reactive readable store. */ export function useMotionGPUUserContext< UC extends UserContextStore = UserContextStore, K extends keyof UC & MotionGPUUserNamespace = keyof UC & MotionGPUUserNamespace >(namespace: K): CurrentReadable<UC[K] | undefined>; /** * Read-only user context hook: * - no args: returns full user context store * - namespace: returns namespaced store view * * @param namespace - Optional namespace key. */ export function useMotionGPUUserContext< UC extends UserContextStore = UserContextStore, K extends keyof UC & MotionGPUUserNamespace = keyof UC & MotionGPUUserNamespace >(namespace?: K): CurrentReadable<UC> | CurrentReadable<UC[K] | undefined> { const userStore = useMotionGPU().user; if (namespace === undefined) { return createMotionGPUUserContextReadable<UC>(userStore); } return createMotionGPUUserContextReadable<UC, K>(userStore, namespace); } /** * Sets a namespaced user context value with explicit write semantics. * * Returns the effective value stored under the namespace. */ export function setMotionGPUUserContext<UCT = unknown>( namespace: MotionGPUUserNamespace, value: UCT | (() => UCT), options?: SetMotionGPUUserContextOptions ): UCT | undefined { return setMotionGPUUserContextValue(useMotionGPU().user, namespace, value, options); }