@motion-core/motion-gpu
Version:
Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.
99 lines (98 loc) • 2.92 kB
JavaScript
import { toMotionGPUErrorReport } from "./error-report.js";
import { createCurrentWritable } from "./current-value.js";
import { isAbortError, loadTexturesFromUrls, mergeAbortSignals } from "./texture-loader.js";
//#region src/lib/core/texture-load-controller.ts
function disposeTextures(textures) {
for (const texture of textures ?? []) texture.dispose();
}
function toError(error) {
return error instanceof Error ? error : /* @__PURE__ */ new Error("Unknown texture loading error");
}
function createTextureLoadController({ getUrls, getOptions }) {
const textures = createCurrentWritable(null);
const loading = createCurrentWritable(true);
const error = createCurrentWritable(null);
const errorReport = createCurrentWritable(null);
let disposed = false;
let requestVersion = 0;
let activeController = null;
let runningLoad = null;
let reloadQueued = false;
const executeLoad = async () => {
if (disposed) return;
const version = ++requestVersion;
const controller = new AbortController();
activeController = controller;
loading.set(true);
error.set(null);
errorReport.set(null);
const previous = textures.current;
const options = getOptions() ?? {};
const mergedSignal = mergeAbortSignals(controller.signal, options.signal);
try {
const loaded = await loadTexturesFromUrls(getUrls(), {
...options,
signal: mergedSignal.signal
});
if (disposed || version !== requestVersion) {
disposeTextures(loaded);
return;
}
textures.set(loaded);
disposeTextures(previous);
} catch (nextError) {
if (disposed || version !== requestVersion || isAbortError(nextError)) return;
disposeTextures(previous);
textures.set(null);
const normalizedError = toError(nextError);
error.set(normalizedError);
errorReport.set(toMotionGPUErrorReport(normalizedError, "initialization"));
} finally {
if (!disposed && version === requestVersion) loading.set(false);
if (activeController === controller) activeController = null;
mergedSignal.dispose();
}
};
const runLoadLoop = async () => {
do {
reloadQueued = false;
await executeLoad();
} while (reloadQueued && !disposed);
};
const reload = () => {
activeController?.abort();
if (runningLoad) {
reloadQueued = true;
return runningLoad;
}
const trackedPending = runLoadLoop().finally(() => {
if (runningLoad === trackedPending) runningLoad = null;
});
runningLoad = trackedPending;
return trackedPending;
};
const resume = () => {
disposed = false;
};
const dispose = () => {
if (disposed) return;
disposed = true;
requestVersion += 1;
activeController?.abort();
disposeTextures(textures.current);
textures.set(null);
loading.set(false);
};
return {
textures,
loading,
error,
errorReport,
reload,
resume,
dispose
};
}
//#endregion
export { createTextureLoadController };
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