@motion-core/motion-gpu
Version:
Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.
67 lines (48 loc) • 2.82 kB
Markdown
<div align="center">
<h1>Motion GPU</h1>
</div>
<div align="center">
[](https://opensource.org/licenses/MIT)
[](https://svelte.dev)
[](https://react.dev)
[](https://vuejs.org)
[](https://gpuweb.github.io/gpuweb/)
[](https://www.typescriptlang.org)
[](https://www.npmjs.com/package/@motion-core/motion-gpu)
</div>
Motion GPU is a focused WebGPU library for fullscreen WGSL shaders. It gives you a
framework-neutral runtime and first-class adapters for Svelte, React, and Vue, without the scene
graph and 3D tooling of a general-purpose engine.
Use it for shader-driven visuals, generative art, procedural textures, post-processing, feedback
effects, and GPU compute. Motion GPU handles the canvas, render loop, scheduling, and GPU resources
while your application owns the shaders and interaction.
## Install
```bash
npm install @motion-core/motion-gpu
```
Import from the entry point that matches your application:
| Application | Entry point |
| --------------------- | -------------------------------- |
| Framework-independent | `@motion-core/motion-gpu` |
| Svelte | `@motion-core/motion-gpu/svelte` |
| React | `@motion-core/motion-gpu/react` |
| Vue | `@motion-core/motion-gpu/vue` |
## What you get
- Validated WGSL materials for fullscreen rendering
- Runtime updates for uniforms, textures, and storage buffers
- Render, feedback, and compute passes for multi-step GPU work
- Explicit render modes and a scheduler for frame-level control
- The same core API across Svelte, React, and Vue
## Before you start
Motion GPU needs WebGPU and a secure context such as HTTPS or localhost. It is built for fullscreen
shader and compute workflows. If your project needs meshes, cameras, lighting, or a scene graph, a
3D engine will be a better fit.
## Documentation
[Start with the installation guide](https://motion-gpu.dev/docs/getting-started), then use the
[full documentation](https://motion-gpu.dev/docs) for materials, shaders, passes, runtime behavior,
and API contracts. You can also explore complete applications in the
[playground](https://motion-gpu.dev/playground).
AI tools can access the documentation through
[Context7](https://context7.com/motion-core/motion-gpu).
## License
Motion GPU is available under the [MIT License](./LICENSE).