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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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/// <reference types="@webgpu/types" /> import type { Snippet } from 'svelte'; import type { HTMLCanvasAttributes } from 'svelte/elements'; import type { FragMaterial } from '../core/material'; import { type MotionGPUErrorReport } from '../core/error-report'; import type { AnyPass, ColorPipelineOptions, RenderMode, RenderTargetDefinitionMap } from '../core/types'; interface FragCanvasOwnProps { material: FragMaterial; renderTargets?: RenderTargetDefinitionMap; passes?: AnyPass[]; clearColor?: [number, number, number, number]; color?: ColorPipelineOptions; renderMode?: RenderMode; autoRender?: boolean; maxDelta?: number; adapterOptions?: GPURequestAdapterOptions; deviceDescriptor?: GPUDeviceDescriptor; dpr?: number; showErrorOverlay?: boolean; errorRenderer?: Snippet<[MotionGPUErrorReport]>; onError?: (report: MotionGPUErrorReport) => void; errorHistoryLimit?: number; onErrorHistory?: (history: MotionGPUErrorReport[]) => void; canvas?: HTMLCanvasElement | undefined; children?: Snippet; } type BlockedCanvasProps = { height?: undefined; width?: undefined; }; type Props = FragCanvasOwnProps & Omit<HTMLCanvasAttributes, keyof FragCanvasOwnProps | keyof BlockedCanvasProps | 'color'> & BlockedCanvasProps; declare const FragCanvas: import("svelte").Component<Props, {}, "canvas">; type FragCanvas = ReturnType<typeof FragCanvas>; export default FragCanvas; //# sourceMappingURL=FragCanvas.svelte.d.ts.map