@monogrid/gainmap-js
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A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gain map
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TypeScript
import { type Texture, type WebGLRenderer } from 'three';
import { type GainMapMetadata, type QuadRendererTextureOptions } from '../core/types';
/**
* Necessary parameters for decoding a Gainmap
*
* @category Specs
* @group Specs
*/
export type GainmapDecodingParameters = {
/**
* The maximum available boost supported by a display, at a given point in time.
*
* @remarks
* This value can change over time based on device settings and other factors,
* such as ambient light conditions, or how many bright pixels are on the screen.
*
* Non Logarithmic space
*/
maxDisplayBoost: number;
};
/**
* @category Decoding Functions
* @group Decoding Functions
*/
export type DecodeParameters = {
/**
* An Texture containing the SDR Rendition
*/
sdr: Texture;
/**
* An Texture containing the GainMap recovery image
*/
gainMap: Texture;
/**
* WebGLRenderer used to decode the GainMap
*/
renderer?: WebGLRenderer;
/**
* Options to use when creating the output renderTarget
*/
renderTargetOptions?: QuadRendererTextureOptions;
} & GainmapDecodingParameters & GainMapMetadata;