@monogrid/gainmap-js
Version:
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gain map
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TypeScript
import { HalfFloatType, Loader, LoadingManager, WebGLRenderer } from 'three';
import { QuadRenderer } from '../../core/QuadRenderer';
import { type GainMapMetadata, QuadRendererTextureOptions } from '../../core/types';
import { GainMapDecoderMaterial } from '../materials/GainMapDecoderMaterial';
export declare class LoaderBase<TUrl = string> extends Loader<QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>, TUrl> {
private _renderer?;
private _renderTargetOptions?;
/**
* @private
*/
protected _internalLoadingManager: LoadingManager;
/**
*
* @param renderer
* @param manager
*/
constructor(renderer?: WebGLRenderer, manager?: LoadingManager);
/**
* Specify the renderer to use when rendering the gain map
*
* @param renderer
* @returns
*/
setRenderer(renderer: WebGLRenderer): this;
/**
* Specify the renderTarget options to use when rendering the gain map
*
* @param options
* @returns
*/
setRenderTargetOptions(options: QuadRendererTextureOptions): this;
/**
* @private
* @returns
*/
protected prepareQuadRenderer(): QuadRenderer<1016, GainMapDecoderMaterial>;
/**
* @private
* @param quadRenderer
* @param metadata
* @param sdrBuffer
* @param gainMapBuffer
*/
protected render(quadRenderer: QuadRenderer<typeof HalfFloatType, GainMapDecoderMaterial>, metadata: GainMapMetadata, sdrBuffer: ArrayBuffer, gainMapBuffer?: ArrayBuffer): Promise<void>;
}