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@monogrid/gainmap-js

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A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gain map

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/** * @monogrid/gainmap-js v3.1.0 * With ❤️, by MONOGRID <rnd@monogrid.com> */ /** * Used internally * * @internal * @param canvas * @param mimeType * @param quality * @returns */ const canvasToBlob = async (canvas, mimeType, quality) => { if (typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas) { return canvas.convertToBlob({ type: mimeType, quality: quality || 0.9 }); } else if (canvas instanceof HTMLCanvasElement) { return new Promise((resolve, reject) => { canvas.toBlob((res) => { if (res) resolve(res); else reject(new Error('Failed to convert canvas to blob')); }, mimeType, quality || 0.9); }); } /* istanbul ignore next as long as this function is not exported this is only here to satisfy TS strict mode internally */ throw new Error('Unsupported canvas element'); }; /** * Converts a RAW RGBA image buffer into the provided `mimeType` using the provided `quality` * * @category Compression * @group Compression * @param params * @throws {Error} if the browser does not support [createImageBitmap](https://caniuse.com/createimagebitmap) * @throws {Error} if the provided source image cannot be decoded * @throws {Error} if the function fails to create a canvas context */ const compress = async (params) => { if (typeof createImageBitmap === 'undefined') throw new Error('createImageBitmap() not supported.'); const { source, mimeType, quality, flipY } = params; // eslint-disable-next-line no-undef let imageBitmapSource; if ((source instanceof Uint8Array || source instanceof Uint8ClampedArray) && 'sourceMimeType' in params) { imageBitmapSource = new Blob([source], { type: params.sourceMimeType }); } else if (source instanceof ImageData) { imageBitmapSource = source; } else { throw new Error('Invalid source image'); } const img = await createImageBitmap(imageBitmapSource); const width = img.width; const height = img.height; let canvas; if (typeof OffscreenCanvas !== 'undefined') { canvas = new OffscreenCanvas(width, height); } else { canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; } const ctx = canvas.getContext('2d'); if (!ctx) throw new Error('Failed to create canvas Context'); // flip Y if (flipY === true) { ctx.translate(0, height); ctx.scale(1, -1); } ctx.drawImage(img, 0, 0, width, height); const blob = await canvasToBlob(canvas, mimeType, quality || 0.9); const data = new Uint8Array(await blob.arrayBuffer()); return { data, mimeType, width, height }; }; export { compress as c };