@moderrkowo/jsgl
Version:
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
56 lines (55 loc) • 1.96 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Sprite = void 0;
var ClickableGameObject_1 = require("./ClickableGameObject");
var RotationStyle_1 = require("../enums/RotationStyle");
/**
* Represents sprite game object
* @group Game Objects
*/
var Sprite = /** @class */ (function (_super) {
__extends(Sprite, _super);
function Sprite() {
var _this = _super !== null && _super.apply(this, arguments) || this;
/**
* Sprite rotation style
*/
_this.rotationStyle = RotationStyle_1.RotationStyle.allAround;
return _this;
}
/**
* Calls `event.game.Update()` at spawn
* @override
*/
Sprite.prototype.Start = function (event) {
event.game.Update();
};
/**
* Calls sprite render on drawing
* @override
*/
Sprite.prototype.OnDraw = function (event) {
if (this.texture === undefined)
return;
if (this.visible) {
event.renderer.drawSprite(this);
}
};
return Sprite;
}(ClickableGameObject_1.ClickableGameObject));
exports.Sprite = Sprite;