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@moderrkowo/jsgl

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Client-side JavaScript library for creating web 2D games. Focusing at objective game.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SimpleSprite = void 0; var Sprite_1 = require("./Sprite"); /** * @group Game Objects */ var SimpleSprite = /** @class */ (function (_super) { __extends(SimpleSprite, _super); function SimpleSprite(imageResourceKey) { var _this = _super.call(this) || this; _this._imageResourceKey = imageResourceKey; return _this; } SimpleSprite.prototype.Start = function (event) { this.texture = event.game.GetImage(this._imageResourceKey); event.game.Update(); }; return SimpleSprite; }(Sprite_1.Sprite)); exports.SimpleSprite = SimpleSprite;