@moderrkowo/jsgl
Version:
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
47 lines (46 loc) • 1.89 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SimpleShape = void 0;
var DrawSettings_1 = require("../structs/DrawSettings");
var Shape_1 = require("./Shape");
/**
* @group Game Objects
*/
var SimpleShape = /** @class */ (function (_super) {
__extends(SimpleShape, _super);
function SimpleShape(shapeType, drawSettings) {
var _this = _super.call(this) || this;
_this.type = shapeType;
if (drawSettings !== undefined)
_this.properties = __assign(__assign({}, DrawSettings_1.defaultDrawSettings), drawSettings);
return _this;
}
return SimpleShape;
}(Shape_1.Shape));
exports.SimpleShape = SimpleShape;