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@moderrkowo/jsgl

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Client-side JavaScript library for creating web 2D games. Focusing at objective game.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.Shape = void 0; var DrawSettings_1 = require("../structs/DrawSettings"); var ShapeType_1 = require("../enums/ShapeType"); var ClickableGameObject_1 = require("./ClickableGameObject"); /** * Represents drawable, clickable shape on canvas * @group Game Objects */ var Shape = /** @class */ (function (_super) { __extends(Shape, _super); function Shape() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.type = ShapeType_1.ShapeType.Rect; _this.properties = Object.create(DrawSettings_1.defaultDrawSettings); return _this; } Shape.prototype.OnDraw = function (event) { if (this.type === ShapeType_1.ShapeType.Rect) { event.renderer.drawRectangle(this.transform.position.x, this.transform.position.y, this.transform.scale.x, this.transform.scale.y, this.properties); } else if (this.type === ShapeType_1.ShapeType.Circle) { event.renderer.drawCircle(this.transform.position.x, this.transform.position.y, Math.max(this.transform.scale.x, this.transform.scale.y), this.properties); } }; return Shape; }(ClickableGameObject_1.ClickableGameObject)); exports.Shape = Shape;