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@moderrkowo/jsgl

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Client-side JavaScript library for creating web 2D games. Focusing at objective game.

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.DrawableGameObject = void 0; var MathUtils_1 = require("../utils/math/MathUtils"); var GameObject_1 = require("./GameObject"); /** * Represents drawable game object * @group Game Objects */ var DrawableGameObject = /** @class */ (function (_super) { __extends(DrawableGameObject, _super); function DrawableGameObject() { var _this = _super !== null && _super.apply(this, arguments) || this; /** * Defines is this game object visible in game. * @property */ _this.visible = true; return _this; } DrawableGameObject.IsTouching = function (gameObject, anotherGameObject) { return (gameObject.visible && anotherGameObject.visible && (0, MathUtils_1.IsInRange)(gameObject.transform.position.x, anotherGameObject.transform.position.x, anotherGameObject.transform.position.x + anotherGameObject.transform.scale.x) && (0, MathUtils_1.IsInRange)(gameObject.transform.position.y, anotherGameObject.transform.position.y, anotherGameObject.transform.position.y + anotherGameObject.transform.scale.y)); }; /** * Invoked at frame when drawing * @method * @param event - {@link DrawEvent} * @virtual * @example * OnDraw(event){ * event.renderer.drawRectangle(0, 0, 1, 1); * } */ DrawableGameObject.prototype.OnDraw = function (event) { }; DrawableGameObject.prototype.isTouching = function (anotherGameObject) { return DrawableGameObject.IsTouching(this, anotherGameObject); }; return DrawableGameObject; }(GameObject_1.GameObject)); exports.DrawableGameObject = DrawableGameObject;