@moderrkowo/jsgl
Version:
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
62 lines (61 loc) • 2.4 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.ClickableGameObject = void 0;
var DrawableGameObject_1 = require("./DrawableGameObject");
/**
* Represents clickable and drawable game object
* @group Game Objects
*/
var ClickableGameObject = /** @class */ (function (_super) {
__extends(ClickableGameObject, _super);
function ClickableGameObject() {
var _this = _super !== null && _super.apply(this, arguments) || this;
/**
* Defines is this game object has hitbox visible in game.
* @property
*/
_this.showHitbox = false;
/**
* Defines is this game object ignoring mouse events.
* @property
*/
_this.ignoreRaycast = false;
return _this;
}
/**
* Invoked at click on drawed game object
* @virtual
*/
ClickableGameObject.prototype.OnMouseClick = function (event) { };
ClickableGameObject.prototype.OnMouseUp = function (event) { };
ClickableGameObject.prototype.OnMouseDown = function (event) { };
/**
* Invoked at hover start on drawed game object
* @returns is handled?
* @virtual
*/
ClickableGameObject.prototype.OnMouseHoverStart = function (event) { };
/**
* Invoked at hover end on drawed game object
* @returns is handled?
* @virtual
*/
ClickableGameObject.prototype.OnMouseHoverEnd = function (event) { };
return ClickableGameObject;
}(DrawableGameObject_1.DrawableGameObject));
exports.ClickableGameObject = ClickableGameObject;