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@moderrkowo/jsgl

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Client-side JavaScript library for creating web 2D games. Focusing at objective game.

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.DefaultGame = void 0; var Game_1 = require("../Game"); var ExampleHTMLProperties_1 = require("../structs/ExampleHTMLProperties"); var GameSettings_1 = require("../structs/GameSettings"); var ExampleHTML_1 = require("./ExampleHTML"); /** * Helps with creating game page. * @group Tools */ var DefaultGame = /** @class */ (function () { function DefaultGame() { } DefaultGame.Create = function (gameProps, pageProps, canvasSize) { if (canvasSize === void 0) { canvasSize = 1; } pageProps = __assign(__assign({}, ExampleHTMLProperties_1.exampleHTMLDefaultProperties), pageProps); ExampleHTML_1.ExampleHTML.Render(pageProps); if (!(pageProps.document instanceof Document)) { if (document instanceof Document) { pageProps.document = document; } else { throw new Error("Default DOM cannot be assigned! Please assign document to 'document' property"); } } var canvas = pageProps.document.getElementById('gameCanvas'); if (canvas === undefined) throw new Error('Cannot get canvas!'); var gameSettings = __assign(__assign({}, GameSettings_1.defaultGameSettings), gameProps); gameSettings.canvas = canvas; var game = new Game_1.Game(gameSettings); game.RescaleCanvasToParentElement(canvasSize); return game; }; return DefaultGame; }()); exports.DefaultGame = DefaultGame;