@moderrkowo/jsgl
Version:
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
50 lines (49 loc) • 1.99 kB
JavaScript
;
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.DefaultGame = void 0;
var Game_1 = require("../Game");
var ExampleHTMLProperties_1 = require("../structs/ExampleHTMLProperties");
var GameSettings_1 = require("../structs/GameSettings");
var ExampleHTML_1 = require("./ExampleHTML");
/**
* Helps with creating game page.
* @group Tools
*/
var DefaultGame = /** @class */ (function () {
function DefaultGame() {
}
DefaultGame.Create = function (gameProps, pageProps, canvasSize) {
if (canvasSize === void 0) { canvasSize = 1; }
pageProps = __assign(__assign({}, ExampleHTMLProperties_1.exampleHTMLDefaultProperties), pageProps);
ExampleHTML_1.ExampleHTML.Render(pageProps);
if (!(pageProps.document instanceof Document)) {
if (document instanceof Document) {
pageProps.document = document;
}
else {
throw new Error("Default DOM cannot be assigned! Please assign document to 'document' property");
}
}
var canvas = pageProps.document.getElementById('gameCanvas');
if (canvas === undefined)
throw new Error('Cannot get canvas!');
var gameSettings = __assign(__assign({}, GameSettings_1.defaultGameSettings), gameProps);
gameSettings.canvas = canvas;
var game = new Game_1.Game(gameSettings);
game.RescaleCanvasToParentElement(canvasSize);
return game;
};
return DefaultGame;
}());
exports.DefaultGame = DefaultGame;