@moderrkowo/jsgl
Version:
Client-side JavaScript library for creating web 2D games. Focusing at objective game.
57 lines (56 loc) • 1.53 kB
TypeScript
import { Vector2 } from '../structs/Vector2';
import { GameEvent } from './GameEvent';
/**
* Invoked at client mouse event
* @group Game Events
*/
export type GameMouseEvent = GameEvent & {
/**
* Integer Vector2 mouse position on grid.
* Use `mouseWorldPosition` instead.
* @property
* @deprecated since version 1.0.8
*/
mousePos: Vector2;
/**
* Decimal Vector2 mouse position on grid (not snapped to integer).
* Use `mousePreciseWorldPositon` instead.
* @deprecated since version 1.0.8
*/
mousePrecisePos: Vector2;
/**
* Integer Vector2 mouse position on canvas pixel.
* @property
*/
mouseClientPos: Vector2;
/**
* Defines is primary mouse button down.
* @property
*/
isMouseDown: boolean;
/**
* Integer Vector2 on world grid.
* @property
*/
mouseWorldPosition: Vector2;
/**
* Integer Vector2 on local visible grid.
* @property
*/
mouseLocalPosition: Vector2;
/**
* Decimal Vector2 on world grid (not snapped to integer).
* @property
*/
mousePreciseWorldPositon: Vector2;
/**
* Decimal Vector2 on local visible grid (not snapped to integer).
* @property
*/
mousePreciseLocalPosition: Vector2;
/**
* The current mouse scroll wheel delta. Positive number is up, negative is down and zero is for none.
* @property
*/
mouseScrollDelta: Vector2;
};