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@moddota/panorama-types

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interface GameEventDeclarations { /** * Send once a server starts. */ server_spawn: ServerSpawnEvent; /** * Server is about to be shut down. */ server_pre_shutdown: ServerPreShutdownEvent; /** * Server shut down. */ server_shutdown: ServerShutdownEvent; /** * A generic server message. */ server_message: ServerMessageEvent; /** * A server console var has changed. */ server_cvar: ServerCvarEvent; player_activate: PlayerActivateEvent; /** * Player has sent final message in the connection sequence. */ player_connect_full: PlayerConnectFullEvent; player_full_update: PlayerFullUpdateEvent; /** * A new client connected. */ player_connect: PlayerConnectEvent; /** * A client was disconnected. */ player_disconnect: PlayerDisconnectEvent; /** * A player changed his name. */ player_info: PlayerInfoEvent; /** * Player spawned in game. */ player_spawn: PlayerSpawnEvent; player_team: PlayerTeamEvent; local_player_team: object; local_player_controller_team: object; player_changename: PlayerChangenameEvent; player_hurt: PlayerHurtEvent; /** * A public player chat. */ player_chat: PlayerChatEvent; local_player_pawn_changed: object; /** * Emits a sound to everyone on a team. */ teamplay_broadcast_audio: TeamplayBroadcastAudioEvent; finale_start: FinaleStartEvent; player_stats_updated: PlayerStatsUpdatedEvent; /** * Fired when achievements/stats are downloaded from Steam or XBox Live. */ user_data_downloaded: object; ragdoll_dissolved: RagdollDissolvedEvent; /** * Info about team. */ team_info: TeamInfoEvent; /** * Team score changed. */ team_score: TeamScoreEvent; /** * A spectator/player is a cameraman. */ hltv_cameraman: HltvCameramanEvent; /** * Shot of a single entity. */ hltv_chase: HltvChaseEvent; /** * A camera ranking. */ hltv_rank_camera: HltvRankCameraEvent; /** * An entity ranking. */ hltv_rank_entity: HltvRankEntityEvent; /** * Show from fixed view. */ hltv_fixed: HltvFixedEvent; /** * A HLTV message send by moderators. */ hltv_message: HltvMessageEvent; /** * General HLTV status. */ hltv_status: HltvStatusEvent; hltv_title: HltvTitleEvent; /** * A HLTV chat msg sent by spectators. */ hltv_chat: HltvChatEvent; hltv_versioninfo: HltvVersioninfoEvent; hltv_replay: HltvReplayEvent; hltv_replay_status: HltvReplayStatusEvent; demo_start: DemoStartEvent; demo_stop: object; demo_skip: DemoSkipEvent; map_shutdown: object; map_transition: object; hostname_changed: HostnameChangedEvent; difficulty_changed: DifficultyChangedEvent; /** * A message send by game logic to everyone. */ game_message: GameMessageEvent; /** * Send when new map is completely loaded. */ game_newmap: GameNewmapEvent; round_start: RoundStartEvent; round_end: RoundEndEvent; round_start_pre_entity: object; round_start_post_nav: object; round_freeze_end: object; /** * Round restart. */ teamplay_round_start: TeamplayRoundStartEvent; /** * A game event, name may be 32 charaters long. */ player_death: PlayerDeathEvent; player_footstep: PlayerFootstepEvent; player_hintmessage: PlayerHintmessageEvent; break_breakable: BreakBreakableEvent; broken_breakable: BrokenBreakableEvent; break_prop: BreakPropEvent; entity_killed: EntityKilledEvent; door_close: DoorCloseEvent; vote_started: VoteStartedEvent; vote_failed: VoteFailedEvent; vote_passed: VotePassedEvent; vote_changed: VoteChangedEvent; vote_cast_yes: VoteCastYesEvent; vote_cast_no: VoteCastNoEvent; achievement_event: AchievementEventEvent; achievement_earned: AchievementEarnedEvent; achievement_write_failed: object; bonus_updated: BonusUpdatedEvent; spec_target_updated: SpecTargetUpdatedEvent; spec_mode_updated: SpecModeUpdatedEvent; entity_visible: EntityVisibleEvent; gameinstructor_draw: object; gameinstructor_nodraw: object; flare_ignite_npc: FlareIgniteNpcEvent; helicopter_grenade_punt_miss: object; physgun_pickup: PhysgunPickupEvent; inventory_updated: InventoryUpdatedEvent; cart_updated: object; store_pricesheet_updated: object; item_schema_initialized: object; drop_rate_modified: object; event_ticket_modified: object; gc_connected: object; instructor_start_lesson: InstructorStartLessonEvent; instructor_close_lesson: InstructorCloseLessonEvent; instructor_server_hint_create: InstructorServerHintCreateEvent; instructor_server_hint_stop: InstructorServerHintStopEvent; set_instructor_group_enabled: SetInstructorGroupEnabledEvent; clientside_lesson_closed: ClientsideLessonClosedEvent; dynamic_shadow_light_changed: object; bot_takeover: BotTakeoverEvent; /** * Shot of a single entity. */ dota_chase_hero: DotaChaseHeroEvent; dota_combatlog: DotaCombatlogEvent; dota_game_state_change: DotaGameStateChangeEvent; hero_selected: HeroSelectedEvent; dota_player_pick_hero: DotaPlayerPickHeroEvent; modifier_event: ModifierEventEvent; dota_player_kill: DotaPlayerKillEvent; dota_player_deny: DotaPlayerDenyEvent; dota_barracks_kill: DotaBarracksKillEvent; dota_tower_kill: DotaTowerKillEvent; dota_tower_deny: DotaTowerDenyEvent; dota_effigy_kill: DotaEffigyKillEvent; dota_roshan_kill: DotaRoshanKillEvent; dota_miniboss_kill: DotaMinibossKillEvent; dota_banner_planted: DotaBannerPlantedEvent; dota_courier_lost: DotaCourierLostEvent; dota_courier_respawned: DotaCourierRespawnedEvent; dota_glyph_used: DotaGlyphUsedEvent; dota_super_creeps: DotaSuperCreepsEvent; dota_item_purchase: DotaItemPurchaseEvent; dota_item_gifted: DotaItemGiftedEvent; dota_item_placed_in_neutral_stash: DotaItemPlacedInNeutralStashEvent; dota_rune_pickup: DotaRunePickupEvent; dota_rune_deny: DotaRuneDenyEvent; dota_ward_killed: DotaWardKilledEvent; dota_rune_spotted: DotaRuneSpottedEvent; dota_item_spotted: DotaItemSpottedEvent; dota_no_battle_points: DotaNoBattlePointsEvent; dota_chat_informational: DotaChatInformationalEvent; dota_action_item: DotaActionItemEvent; dota_chat_ban_notification: DotaChatBanNotificationEvent; dota_chat_event: DotaChatEventEvent; dota_chat_timed_reward: DotaChatTimedRewardEvent; dota_pause_event: DotaPauseEventEvent; dota_chat_kill_streak: DotaChatKillStreakEvent; dota_chat_first_blood: DotaChatFirstBloodEvent; dota_chat_assassin_announce: DotaChatAssassinAnnounceEvent; dota_chat_assassin_denied: DotaChatAssassinDeniedEvent; dota_chat_assassin_success: DotaChatAssassinSuccessEvent; dota_player_update_hero_selection: DotaPlayerUpdateHeroSelectionEvent; dota_player_update_selected_unit: object; dota_player_update_query_unit: object; dota_player_update_killcam_unit: object; dota_player_take_tower_damage: DotaPlayerTakeTowerDamageEvent; dota_hud_error_message: DotaHudErrorMessageEvent; dota_action_success: object; dota_team_neutral_stash_items_changed: DotaTeamNeutralStashItemsChangedEvent; dota_team_neutral_stash_items_acknowledged_changed: DotaTeamNeutralStashItemsAcknowledgedChangedEvent; dota_money_changed: object; dota_enemy_money_changed: object; dota_portrait_unit_stats_changed: object; dota_portrait_unit_modifiers_changed: DotaPortraitUnitModifiersChangedEvent; dota_force_portrait_update: object; dota_inventory_changed: object; dota_hero_ability_points_changed: object; dota_item_picked_up: DotaItemPickedUpEvent; dota_item_physical_destroyed: DotaItemPhysicalDestroyedEvent; dota_neutral_item_sent_to_stash: DotaNeutralItemSentToStashEvent; dota_inventory_item_changed: DotaInventoryItemChangedEvent; dota_ability_changed: DotaAbilityChangedEvent; dota_spectator_talent_changed: DotaSpectatorTalentChangedEvent; dota_portrait_ability_layout_changed: object; dota_inventory_item_added: DotaInventoryItemAddedEvent; dota_inventory_changed_query_unit: object; dota_link_clicked: DotaLinkClickedEvent; dota_set_quick_buy: DotaSetQuickBuyEvent; dota_quick_buy_changed: DotaQuickBuyChangedEvent; dota_player_shop_changed: DotaPlayerShopChangedEvent; dota_hero_entered_shop: DotaHeroEnteredShopEvent; dota_player_show_killcam: DotaPlayerShowKillcamEvent; dota_player_show_minikillcam: DotaPlayerShowMinikillcamEvent; gc_user_session_created: object; team_data_updated: object; guild_data_updated: object; guild_open_parties_updated: object; fantasy_updated: object; fantasy_league_changed: object; fantasy_score_info_changed: object; league_admin_info_updated: object; league_series_info_updated: object; player_info_updated: object; player_info_individual_updated: PlayerInfoIndividualUpdatedEvent; game_rules_state_change: object; match_history_updated: MatchHistoryUpdatedEvent; match_details_updated: MatchDetailsUpdatedEvent; team_details_updated: TeamDetailsUpdatedEvent; live_games_updated: object; recent_matches_updated: RecentMatchesUpdatedEvent; news_updated: object; persona_updated: PersonaUpdatedEvent; tournament_state_updated: object; party_updated: object; lobby_updated: object; dashboard_caches_cleared: object; last_hit: LastHitEvent; player_completed_game: PlayerCompletedGameEvent; player_reconnected: PlayerReconnectedEvent; nommed_tree: NommedTreeEvent; dota_rune_activated_server: DotaRuneActivatedServerEvent; dota_player_gained_level: DotaPlayerGainedLevelEvent; dota_player_learned_ability: DotaPlayerLearnedAbilityEvent; dota_player_used_ability: DotaPlayerUsedAbilityEvent; dota_non_player_used_ability: DotaNonPlayerUsedAbilityEvent; dota_player_begin_cast: DotaPlayerBeginCastEvent; dota_non_player_begin_cast: DotaNonPlayerBeginCastEvent; dota_ability_channel_finished: DotaAbilityChannelFinishedEvent; dota_holdout_revive_complete: DotaHoldoutReviveCompleteEvent; dota_holdout_revive_eliminated: DotaHoldoutReviveEliminatedEvent; dota_player_killed: DotaPlayerKilledEvent; dota_assist_earned: DotaAssistEarnedEvent; bindpanel_open: object; bindpanel_close: object; keybind_changed: object; dota_item_drag_begin: object; dota_item_drag_end: object; dota_shop_item_drag_begin: object; dota_shop_item_drag_end: object; dota_item_purchased: DotaItemPurchasedEvent; dota_item_combined: DotaItemCombinedEvent; dota_item_used: DotaItemUsedEvent; dota_item_auto_purchase: DotaItemAutoPurchaseEvent; dota_unit_event: DotaUnitEventEvent; dota_quest_started: DotaQuestStartedEvent; dota_quest_completed: DotaQuestCompletedEvent; gameui_activated: object; gameui_hidden: object; player_fullyjoined: PlayerFullyjoinedEvent; dota_spectate_hero: DotaSpectateHeroEvent; dota_match_done: DotaMatchDoneEvent; dota_match_done_client: object; joined_chat_channel: JoinedChatChannelEvent; left_chat_channel: LeftChatChannelEvent; gc_chat_channel_list_updated: object; file_downloaded: FileDownloadedEvent; player_report_counts_updated: PlayerReportCountsUpdatedEvent; scaleform_file_download_complete: ScaleformFileDownloadCompleteEvent; item_purchased: ItemPurchasedEvent; gc_mismatched_version: object; dota_workshop_fileselected: DotaWorkshopFileselectedEvent; dota_workshop_filecanceled: object; rich_presence_updated: object; live_leagues_updated: object; dota_hero_random: DotaHeroRandomEvent; dota_river_painted: DotaRiverPaintedEvent; dota_scan_used: DotaScanUsedEvent; dota_scan_found_enemy: DotaScanFoundEnemyEvent; dota_rd_chat_turn: DotaRdChatTurnEvent; dota_ad_nominated_ban: DotaAdNominatedBanEvent; dota_ad_ban: DotaAdBanEvent; dota_ad_ban_count: DotaAdBanCountEvent; dota_ad_hero_collision: DotaAdHeroCollisionEvent; dota_favorite_heroes_updated: object; profile_opened: object; profile_closed: object; item_preview_closed: object; dashboard_switched_section: DashboardSwitchedSectionEvent; dota_tournament_item_event: DotaTournamentItemEventEvent; dota_hero_swap: DotaHeroSwapEvent; dota_reset_suggested_items: object; halloween_high_score_received: object; halloween_phase_end: HalloweenPhaseEndEvent; halloween_high_score_request_failed: object; dota_hud_skin_changed: DotaHudSkinChangedEvent; dota_inventory_player_got_item: DotaInventoryPlayerGotItemEvent; player_is_experienced: object; player_is_notexperienced: object; dota_tutorial_lesson_start: object; dota_tutorial_task_advance: object; dota_tutorial_shop_toggled: DotaTutorialShopToggledEvent; richpresence_custom_updated: object; game_end_visible: object; enable_china_logomark: object; highlight_hud_element: HighlightHudElementEvent; hide_highlight_hud_element: object; intro_video_finished: object; matchmaking_status_visibility_changed: object; practice_lobby_visibility_changed: object; dota_courier_transfer_item: DotaCourierTransferItemEvent; full_ui_unlocked: object; client_disconnect: ClientDisconnectEvent; hero_selector_preview_set: HeroSelectorPreviewSetEvent; antiaddiction_toast: AntiaddictionToastEvent; hero_picker_shown: object; hero_picker_hidden: object; dota_local_quickbuy_changed: object; hud_flip_changed: HudFlipChangedEvent; frosty_points_updated: object; defeated: DefeatedEvent; reset_defeated: object; booster_state_updated: object; tree_cut: TreeCutEvent; ugc_details_arrived: UgcDetailsArrivedEvent; ugc_subscribed: UgcSubscribedEvent; ugc_unsubscribed: UgcUnsubscribedEvent; ugc_download_requested: UgcDownloadRequestedEvent; ugc_installed: UgcInstalledEvent; prizepool_received: PrizepoolReceivedEvent; microtransaction_success: MicrotransactionSuccessEvent; dota_rubick_ability_steal: DotaRubickAbilityStealEvent; community_cached_names_updated: object; spec_item_pickup: SpecItemPickupEvent; spec_aegis_reclaim_time: SpecAegisReclaimTimeEvent; account_all_hero_challenge_changed: AccountAllHeroChallengeChangedEvent; team_showcase_ui_update: TeamShowcaseUiUpdateEvent; dota_match_signout: object; dota_illusions_created: DotaIllusionsCreatedEvent; dota_year_beast_killed: DotaYearBeastKilledEvent; dota_player_spawned: DotaPlayerSpawnedEvent; dota_hero_undoselection: DotaHeroUndoselectionEvent; dota_challenge_socache_updated: object; dota_player_team_changed: object; party_invites_updated: object; lobby_invites_updated: object; custom_game_mode_list_updated: object; custom_game_lobby_list_updated: object; friend_lobby_list_updated: object; dota_team_player_list_changed: object; dota_player_connection_state_changed: object; dota_player_details_changed: object; custom_game_player_count_updated: CustomGamePlayerCountUpdatedEvent; custom_game_friends_played_updated: CustomGameFriendsPlayedUpdatedEvent; custom_games_friends_play_updated: object; dota_player_update_assigned_hero: DotaPlayerUpdateAssignedHeroEvent; dota_player_hero_selection_dirty: object; dota_npc_goal_reached: DotaNpcGoalReachedEvent; dota_player_selected_custom_team: DotaPlayerSelectedCustomTeamEvent; dota_coin_wager: DotaCoinWagerEvent; dota_wager_token: DotaWagerTokenEvent; dota_rank_wager: DotaRankWagerEvent; dota_bounty: DotaBountyEvent; dota_candy: DotaCandyEvent; dota_ad_randomed: DotaAdRandomedEvent; dota_custom_camera_updated: DotaCustomCameraUpdatedEvent; dota_event_game_camera_zoom_updated: DotaEventGameCameraZoomUpdatedEvent; dota_event_game_camera_position_updated: DotaEventGameCameraPositionUpdatedEvent; dota_custom_camera_pitch_updated: DotaCustomCameraPitchUpdatedEvent; colorblind_mode_changed: object; dota_report_submitted: DotaReportSubmittedEvent; client_reload_game_keyvalues: object; dota_hero_inventory_item_change: DotaHeroInventoryItemChangeEvent; game_rules_shutdown: object; aegis_event: AegisEventEvent; dota_buyback: DotaBuybackEvent; bought_back: BoughtBackEvent; dota_shrine_kill: DotaShrineKillEvent; particle_system_start: ParticleSystemStartEvent; particle_system_stop: ParticleSystemStopEvent; dota_combat_event_message: DotaCombatEventMessageEvent; dota_item_spawned: DotaItemSpawnedEvent; dota_player_reconnected: DotaPlayerReconnectedEvent; dota_on_hero_finish_spawn: DotaOnHeroFinishSpawnEvent; dota_creature_gained_level: DotaCreatureGainedLevelEvent; dota_hero_teleport_to_unit: DotaHeroTeleportToUnitEvent; dota_neutral_creep_camp_cleared: DotaNeutralCreepCampClearedEvent; dota_watch_tower_captured: DotaWatchTowerCapturedEvent; dota_team_kill_credit: DotaTeamKillCreditEvent; dota_alchemist_granted_scepter: DotaAlchemistGrantedScepterEvent; dota_protector_spawned: DotaProtectorSpawnedEvent; dota_crafting_xp: DotaCraftingXpEvent; dota_roshan_roar: DotaRoshanRoarEvent; dota_unit_aghshard_status_change: DotaUnitAghshardStatusChangeEvent; dota_stone_of_recall_used: DotaStoneOfRecallUsedEvent; dota_blessing_chosen: DotaBlessingChosenEvent; npc_spawned: NpcSpawnedEvent; npc_spawn_finished: NpcSpawnFinishedEvent; npc_replaced: NpcReplacedEvent; entity_hurt: EntityHurtEvent; /** * The specified channel contains new messages. */ chat_new_message: ChatNewMessageEvent; /** * The specified channel has had players leave or join. */ chat_members_changed: ChatMembersChangedEvent; /** * An NPC has gained aggro (is attacking) a hero. */ dota_hero_on_gain_aggro: DotaHeroOnGainAggroEvent; dota_ancient_decoration_event: DotaAncientDecorationEventEvent; } /** * Send once a server starts. */ interface ServerSpawnEvent { /** * Public host name. */ hostname: string; /** * Hostame, IP or DNS name. */ address: string; /** * Server port. */ port: number; /** * Game dir. */ game: string; /** * Map name. */ mapname: string; /** * Addon name. */ addonname: string; /** * Max players. */ maxplayers: number; /** * WIN32, LINUX. */ os: string; /** * True if dedicated server. */ dedicated: 0 | 1; /** * True if password protected. */ password: 0 | 1; } /** * Server is about to be shut down. */ interface ServerPreShutdownEvent { /** * Reason why server is about to be shut down. */ reason: string; } /** * Server shut down. */ interface ServerShutdownEvent { /** * Reason why server was shut down. */ reason: string; } /** * A generic server message. */ interface ServerMessageEvent { /** * The message text. */ text: string; } /** * A server console var has changed. */ interface ServerCvarEvent { /** * Cvar name, eg "mp_roundtime". */ cvarname: string; /** * New cvar value. */ cvarvalue: string; } interface PlayerActivateEvent { /** * User ID on server. */ userid: EntityIndex; } /** * Player has sent final message in the connection sequence. */ interface PlayerConnectFullEvent { /** * User ID on server (unique on server). */ userid: EntityIndex; index: number; PlayerID: PlayerID; } interface PlayerFullUpdateEvent { /** * User ID on server. */ userid: EntityIndex; /** * Number of this full update. */ count: number; } /** * A new client connected. */ interface PlayerConnectEvent { /** * Player name. */ name: string; /** * User ID on server (unique on server). */ userid: EntityIndex; /** * Player network (i.e steam) id. */ networkid: string; /** * Steam id. */ xuid: number; bot: 0 | 1; /** * Player slot (entity index-1). */ index: number; } /** * A client was disconnected. */ interface PlayerDisconnectEvent { /** * User ID on server. */ userid: EntityIndex; /** * See networkdisconnect enum protobuf. */ reason: number; /** * Player name. */ name: string; /** * Player network (i.e steam) id. */ networkid: string; /** * Steam id. */ xuid: number; PlayerID: PlayerID; } /** * A player changed his name. */ interface PlayerInfoEvent { /** * Player name. */ name: string; /** * User ID on server (unique on server). */ userid: EntityIndex; /** * Player network (i.e steam) id. */ steamid: number; /** * True if player is a AI bot. */ bot: 0 | 1; } /** * Player spawned in game. */ interface PlayerSpawnEvent { userid: EntityIndex; } interface PlayerTeamEvent { userid: EntityIndex; /** * Team id. */ team: number; /** * Old team id. */ oldteam: number; /** * Team change because player disconnects. */ disconnect: 0 | 1; silent: 0 | 1; name: string; isbot: 0 | 1; } interface PlayerChangenameEvent { /** * User ID on server. */ userid: EntityIndex; /** * Players old (current) name. */ oldname: string; /** * Players new name. */ newname: string; } interface PlayerHurtEvent { /** * Player who was hurt. */ userid: EntityIndex; /** * Player who attacked. */ attacker: EntityIndex; /** * Remaining health points. */ health: number; } /** * A public player chat. */ interface PlayerChatEvent { /** * True if team only chat. */ teamonly: 0 | 1; /** * Chatting player. */ userid: EntityIndex; /** * Chatting player ID. */ playerid: PlayerID; /** * Chat text. */ text: string; } /** * Emits a sound to everyone on a team. */ interface TeamplayBroadcastAudioEvent { /** * Unique team id. */ team: number; /** * Name of the sound to emit. */ sound: string; } interface FinaleStartEvent { rushes: number; } interface PlayerStatsUpdatedEvent { forceupload: 0 | 1; } interface RagdollDissolvedEvent { entindex: EntityIndex; } /** * Info about team. */ interface TeamInfoEvent { /** * Unique team id. */ teamid: number; /** * Team name eg "Team Blue". */ teamname: string; } /** * Team score changed. */ interface TeamScoreEvent { /** * Team id. */ teamid: number; /** * Total team score. */ score: number; } /** * A spectator/player is a cameraman. */ interface HltvCameramanEvent { /** * Camera man entity index. */ userid: EntityIndex; } /** * Shot of a single entity. */ interface HltvChaseEvent { /** * Primary traget index. */ target1: EntityIndex; /** * Secondary traget index or 0. */ target2: EntityIndex; /** * Camera distance. */ distance: number; /** * View angle horizontal. */ theta: number; /** * View angle vertical. */ phi: number; /** * Camera inertia. */ inertia: number; /** * Diretcor suggests to show ineye. */ ineye: number; } /** * A camera ranking. */ interface HltvRankCameraEvent { /** * Fixed camera index. */ index: number; /** * Ranking, how interesting is this camera view. */ rank: number; /** * Best/closest target entity. */ target: EntityIndex; } /** * An entity ranking. */ interface HltvRankEntityEvent { /** * Player slot. */ userid: EntityIndex; /** * Ranking, how interesting is this entity to view. */ rank: number; /** * Best/closest target entity. */ target: EntityIndex; } /** * Show from fixed view. */ interface HltvFixedEvent { /** * Camera position in world. */ posx: number; posy: number; posz: number; /** * Camera angles. */ theta: number; phi: number; offset: number; fov: number; /** * Follow this player. */ target: EntityIndex; } /** * A HLTV message send by moderators. */ interface HltvMessageEvent { text: string; } /** * General HLTV status. */ interface HltvStatusEvent { /** * Number of HLTV spectators. */ clients: number; /** * Number of HLTV slots. */ slots: number; /** * Number of HLTV proxies. */ proxies: number; /** * Disptach master IP:port. */ master: string; } interface HltvTitleEvent { text: string; } /** * A HLTV chat msg sent by spectators. */ interface HltvChatEvent { text: string; /** * Steam id. */ steamID: number; name: string; } interface HltvVersioninfoEvent { version: number; } interface HltvReplayEvent { /** * Number of seconds in killer replay delay. */ delay: number; /** * Reason for replay (ReplayEventType_t). */ reason: number; } interface HltvReplayStatusEvent { /** * Reason for hltv replay status change (). */ reason: number; } interface DemoStartEvent { /** * CSVCMsgList_GameEvents that are combat log events. */ dota_combatlog_list: any; /** * CSVCMsgList_GameEvents. */ dota_hero_chase_list: any; /** * CSVCMsgList_GameEvents. */ dota_pick_hero_list: any; } interface DemoSkipEvent { /** * Current playback tick. */ playback_tick: number; /** * Tick we're going to. */ skipto_tick: number; /** * CSVCMsgList_UserMessages. */ user_message_list: any; /** * CSVCMsgList_GameEvents. */ dota_hero_chase_list: any; } interface HostnameChangedEvent { hostname: string; } interface DifficultyChangedEvent { newDifficulty: number; oldDifficulty: number; /** * New difficulty as string. */ strDifficulty: string; } /** * A message send by game logic to everyone. */ interface GameMessageEvent { /** * 0 = console, 1 = HUD. */ target: number; /** * The message text. */ text: string; } /** * Send when new map is completely loaded. */ interface GameNewmapEvent { /** * Map name. */ mapname: string; /** * True if this is a transition from one map to another. */ transition: 0 | 1; } interface RoundStartEvent { /** * Round time limit in seconds. */ timelimit: number; /** * Frag limit in seconds. */ fraglimit: number; /** * Round objective. */ objective: string; } interface RoundEndEvent { /** * Winner team/user i. */ winner: number; /** * Reson why team won. */ reason: number; /** * End round message. */ message: string; time: number; } /** * Round restart. */ interface TeamplayRoundStartEvent { /** * Is this a full reset of the map. */ full_reset: 0 | 1; } /** * A game event, name may be 32 charaters long. */ interface PlayerDeathEvent { /** * User ID who died. */ userid: EntityIndex; /** * User ID who killed. */ attacker: EntityIndex; } interface PlayerFootstepEvent { userid: EntityIndex; } interface PlayerHintmessageEvent { /** * Localizable string of a hint. */ hintmessage: string; } interface BreakBreakableEvent { entindex: EntityIndex; userid: EntityIndex; /** * BREAK_GLASS, BREAK_WOOD, etc. */ material: number; } interface BrokenBreakableEvent { entindex: EntityIndex; userid: EntityIndex; /** * BREAK_GLASS, BREAK_WOOD, etc. */ material: number; } interface BreakPropEvent { entindex: EntityIndex; userid: EntityIndex; player_held: 0 | 1; player_thrown: 0 | 1; player_dropped: 0 | 1; } interface EntityKilledEvent { entindex_killed: EntityIndex; entindex_attacker: EntityIndex; entindex_inflictor: EntityIndex; damagebits: number; } interface DoorCloseEvent { /** * Who closed the door. */ userid: EntityIndex; /** * Is the door a checkpoint door. */ checkpoint: 0 | 1; } interface VoteStartedEvent { issue: string; param1: string; votedata: string; team: number; /** * Entity id of the player who initiated the vote. */ initiator: number; /** * This event is reliable. */ reliable: 1; } interface VoteFailedEvent { team: number; /** * This event is reliable. */ reliable: 1; } interface VotePassedEvent { details: string; param1: string; team: number; /** * This event is reliable. */ reliable: 1; } interface VoteChangedEvent { yesVotes: number; noVotes: number; potentialVotes: number; } interface VoteCastYesEvent { team: number; /** * Entity id of the voter. */ entityid: number; } interface VoteCastNoEvent { team: number; /** * Entity id of the voter. */ entityid: number; } interface AchievementEventEvent { /** * Non-localized name of achievement. */ achievement_name: string; /** * # of steps toward achievement. */ cur_val: number; /** * Total # of steps in achievement. */ max_val: number; } interface AchievementEarnedEvent { /** * Entindex of the player. */ player: EntityIndex; /** * Achievement ID. */ achievement: number; } interface BonusUpdatedEvent { numadvanced: number; numbronze: number; numsilver: number; numgold: number; } interface SpecTargetUpdatedEvent { /** * Spectating player. */ userid: EntityIndex; /** * Ehandle of the target. */ target: EntityIndex; } interface SpecModeUpdatedEvent { /** * Spectating player. */ userid: EntityIndex; } interface EntityVisibleEvent { /** * The player who sees the entity. */ userid: EntityIndex; /** * Entindex of the entity they see. */ subject: number; /** * Classname of the entity they see. */ classname: string; /** * Name of the entity they see. */ entityname: string; } interface FlareIgniteNpcEvent { /** * Entity ignited. */ entindex: EntityIndex; } interface PhysgunPickupEvent { /** * Entity picked up. */ target: EntityIndex; } interface InventoryUpdatedEvent { itemdef: number; itemid: number; } interface InstructorStartLessonEvent { /** * The player who this lesson is intended for. */ userid: EntityIndex; /** * Name of the lesson to start. Must match instructor_lesson.txt. */ hint_name: string; /** * Entity id that the hint should display at. Leave empty if controller target. */ hint_target: number; vr_movement_type: number; vr_single_controller: 0 | 1; vr_controller_type: number; } interface InstructorCloseLessonEvent { /** * The player who this lesson is intended for. */ userid: EntityIndex; /** * Name of the lesson to start. Must match instructor_lesson.txt. */ hint_name: string; } interface InstructorServerHintCreateEvent { /** * User ID of the player that triggered the hint. */ userid: EntityIndex; /** * Entity id of the env_instructor_hint that fired the event. */ hint_entindex: EntityIndex; /** * What to name the hint. For referencing it again later (e.g. a kill command for * the hint instead of a timeout). */ hint_name: string; /** * Type name so that messages of the same type will replace each other. */ hint_replace_key: string; /** * Entity id that the hint should display at. */ hint_target: number; /** * Playerslot of the activator. */ hint_activator_userid: EntityIndex; /** * How long in seconds until the hint automatically times out, 0 = never. */ hint_timeout: number; /** * The hint icon to use when the hint is onscreen. e.g. "icon_alert_red". */ hint_icon_onscreen: string; /** * The hint icon to use when the hint is offscreen. e.g. "icon_alert". */ hint_icon_offscreen: string; /** * The hint caption. e.g. "#ThisIsDangerous". */ hint_caption: string; /** * The hint caption that only the activator sees e.g. "#YouPushedItGood". */ hint_activator_caption: string; /** * The hint color in "r,g,b" format where each component is 0-255. */ hint_color: string; /** * How far on the z axis to offset the hint from entity origin. */ hint_icon_offset: number; /** * Range before the hint is culled. */ hint_range: number; /** * Hint flags. */ hint_flags: number; /** * Bindings to use when use_binding is the onscreen icon. */ hint_binding: string; /** * If false, the hint will dissappear if the target entity is invisible. */ hint_allow_nodraw_target: 0 | 1; /** * If true, the hint will not show when outside the player view. */ hint_nooffscreen: 0 | 1; /** * If true, the hint caption will show even if the hint is occluded. */ hint_forcecaption: 0 | 1; /** * If true, only the local player will see the hint. */ hint_local_player_only: 0 | 1; /** * Game sound to play. */ hint_start_sound: string; /** * Path for Panorama layout file. */ hint_layoutfile: string; /** * Attachment type for the Panorama panel. */ hint_vr_panel_type: number; /** * Height offset for attached panels. */ hint_vr_height_offset: number; /** * Offset for attached panels. */ hint_vr_offset_x: number; /** * Offset for attached panels. */ hint_vr_offset_y: number; /** * Offset for attached panels. */ hint_vr_offset_z: number; } interface InstructorServerHintStopEvent { /** * The hint to stop. Will stop ALL hints with this name. */ hint_name: string; /** * Entity id of the env_instructor_hint that fired the event. */ hint_entindex: EntityIndex; } interface SetInstructorGroupEnabledEvent { group: string; enabled: number; } interface ClientsideLessonClosedEvent { lesson_name: string; } interface BotTakeoverEvent { userid: EntityIndex; botid: EntityIndex; p: number; y: number; r: number; } /** * Shot of a single entity. */ interface DotaChaseHeroEvent { /** * Primary traget index. */ target1: number; /** * Secondary traget index or 0. */ target2: number; type: number; priority: number; gametime: number; /** * If set, a result of highlight reel mode. */ highlight: 0 | 1; target1playerid: PlayerID; target2playerid: PlayerID; /** * EDOTAHeroChaseEventType. */ eventtype: number; } interface DotaCombatlogEvent { type: number; sourcename: number; targetname: number; attackername: number; inflictorname: number; attackerillusion: 0 | 1; targetillusion: 0 | 1; value: number; health: number; timestamp: number; targetsourcename: number; timestampraw: number; attackerhero: 0 | 1; targethero: 0 | 1; ability_toggle_on: 0 | 1; ability_toggle_off: 0 | 1; ability_level: number; gold_reason: number; xp_reason: number; } interface DotaGameStateChangeEvent { old_state: number; new_state: number; } interface HeroSelectedEvent { player_id: PlayerID; team_number: number; hero_unit: string; } interface DotaPlayerPickHeroEvent { player: number; heroindex: number; hero: string; } interface ModifierEventEvent { eventname: string; caster: number; ability: number; } interface DotaPlayerKillEvent { victim_userid: EntityIndex; killer1_userid: EntityIndex; killer2_userid: EntityIndex; killer3_userid: EntityIndex; killer4_userid: EntityIndex; killer5_userid: EntityIndex; bounty: number; neutral: number; greevil: number; } interface DotaPlayerDenyEvent { killer_userid: EntityIndex; victim_userid: EntityIndex; } interface DotaBarracksKillEvent { barracks_id: number; barracks_type: number; teamnumber: number; killer_userid: EntityIndex; killer_team: number; gold: number; pos_x: number; pos_y: number; pos_z: number; } interface DotaTowerKillEvent { killer_userid: EntityIndex; teamnumber: number; gold: number; tier: number; pos_x: number; pos_y: number; pos_z: number; } interface DotaTowerDenyEvent { killer_userid: EntityIndex; teamnumber: number; gold: number; tier: number; pos_x: number; pos_y: number; pos_z: number; } interface DotaEffigyKillEvent { owner_userid: EntityIndex; } interface DotaRoshanKillEvent { teamnumber: number; gold: number; } interface DotaMinibossKillEvent { shard_recipient_id: number; teamnumber: number; gold: number; } interface DotaBannerPlantedEvent { teamnumber: number; } interface DotaCourierLostEvent { killerid: number; teamnumber: number; bounty_gold: number; } interface DotaCourierRespawnedEvent { teamnumber: number; } interface DotaGlyphUsedEvent { teamnumber: number; } interface DotaSuperCreepsEvent { teamnumber: number; } interface DotaItemPurchaseEvent { userid: EntityIndex; item_ability_id: number; } interface DotaItemGiftedEvent { userid: EntityIndex; item_ability_id: number; sourceid: number; } interface DotaItemPlacedInNeutralStashEvent { userid: EntityIndex; item_ability_id: number; } interface DotaRunePickupEvent { userid: EntityIndex; type: number; rune: number; bounty_amount: number; } interface DotaRuneDenyEvent { userid: EntityIndex; rune: number; } interface DotaWardKilledEvent { userid: EntityIndex; type: number; bounty_amount: number; } interface DotaRuneSpottedEvent { userid: EntityIndex; rune: number; map_location: string; rune_team: number; } interface DotaItemSpottedEvent { userid: EntityIndex; item_ability_id: number; } interface DotaNoBattlePointsEvent { userid: EntityIndex; reason: number; } interface DotaChatInformationalEvent { userid: EntityIndex; type: number; } interface DotaActionItemEvent { reason: number; itemdef: number; message: number; } interface DotaChatBanNotificationEvent { userid: EntityIndex; } interface DotaChatEventEvent { userid: EntityIndex; gold: number; message: number; } interface DotaChatTimedRewardEvent { userid: EntityIndex; itmedef: number; message: number; } interface DotaPauseEventEvent { userid: EntityIndex; value: number; message: number; } interface DotaChatKillStreakEvent { gold: number; killer_id: number; killer_streak: number; killer_multikill: number; victim_id: number; victim_streak: number; } interface DotaChatFirstBloodEvent { gold: number; killer_id: number; victim_id: number; } interface DotaChatAssassinAnnounceEvent { assassin_id: number; target_id: number; message: number; } interface DotaChatAssassinDeniedEvent { assassin_id: number; target_id: number; message: number; } interface DotaChatAssassinSuccessEvent { assassin_id: number; target_id: number; message: number; } interface DotaPlayerUpdateHeroSelectionEvent { tabcycle: 0 | 1; } interface DotaPlayerTakeTowerDamageEvent { PlayerID: PlayerID; damage: number; } interface DotaHudErrorMessageEvent { reason: number; message: string; sequenceNumber: number; } interface DotaTeamNeutralStashItemsChangedEvent { teamnumber: number; } interface DotaTeamNeutralStashItemsAcknowledgedChangedEvent { teamnumber: number; } interface DotaPortraitUnitModifiersChangedEvent { modifier_affects_abilities: 0 | 1; } interface DotaItemPickedUpEvent { itemname: string; PlayerID: PlayerID; ItemEntityIndex: EntityIndex; HeroEntityIndex: EntityIndex; } interface DotaItemPhysicalDestroyedEvent { itemname: string; PlayerID: PlayerID; ItemEntityIndex: EntityIndex; HeroEntityIndex: EntityIndex; } interface DotaNeutralItemSentToStashEvent { player_id: PlayerID; itemname: string; item_entindex: EntityIndex; } interface DotaInventoryItemChangedEvent { entityIndex: EntityIndex; } interface DotaAbilityChangedEvent { entityIndex: EntityIndex; } interface DotaSpectatorTalentChangedEvent { abilityname: string; playerid: PlayerID; } interface DotaInventoryItemAddedEvent { item_slot: number; inventory_player_id: PlayerID; itemname: string; item_entindex: EntityIndex; inventory_parent_entindex: EntityIndex; is_courier: 0 | 1; } interface DotaLinkClickedEvent { link: string; /** * Internal to item panel - preserve the nav stack. */ nav: 0 | 1; /** * Internal to item panel - preserve the nav stack. */ nav_back: 0 | 1; recipe: number; /** * Show the item in a particular shop. */ shop: number; } interface DotaSetQuickBuyEvent { item: string; recipe: number; toggle: 0 | 1; } interface DotaQuickBuyChangedEvent { item: string; recipe: number; } interface DotaPlayerShopChangedEvent { prevshopmask: number; shopmask: number; } interface DotaHeroEnteredShopEvent { shop_type: number; shop_entindex: EntityIndex; hero_entindex: EntityIndex; } interface DotaPlayerShowKillcamEvent { nodes: number; player: number; } interface DotaPlayerShowMinikillcamEvent { nodes: number; player: number; } interface PlayerInfoIndividualUpdatedEvent { account_id: number; } interface MatchHistoryUpdatedEvent { SteamID: number; } interface MatchDetailsUpdatedEvent { matchID: number; } interface TeamDetailsUpdatedEvent { teamID: number; } interface RecentMatchesUpdatedEvent { Page: number; } interface PersonaUpdatedEvent { SteamID: number; } interface LastHitEvent { PlayerID: PlayerID; EntKilled: number; FirstBlood: 0 | 1; HeroKill: 0 | 1; TowerKill: 0 | 1; } interface PlayerCompletedGameEvent { PlayerID: PlayerID; Winner: number; } interface PlayerReconnectedEvent { PlayerID: PlayerID; } interface NommedTreeEvent { PlayerID: PlayerID; } interface DotaRuneActivatedServerEvent { PlayerID: PlayerID; rune: number; } interface DotaPlayerGainedLevelEvent { player: number; player_id: PlayerID; level: number; hero_entindex: EntityIndex; PlayerID: PlayerID; } interface DotaPlayerLearnedAbilityEvent { PlayerID: PlayerID; player: number; abilityname: string; } interface DotaPlayerUsedAbilityEvent { PlayerID: PlayerID; abilityname: string; caster_entindex: EntityIndex; } interface DotaNonPlayerUsedAbilityEvent { abilityname: string; caster_entindex: EntityIndex; } interface DotaPlayerBeginCastEvent { PlayerID: PlayerID; abilityname: string; caster_entindex: EntityIndex; } interface DotaNonPlayerBeginCastEvent { abilityname: string; caster_entindex: EntityIndex; } interface DotaAbilityChannelFinishedEvent { abilityname: string; interrupted: 0 | 1; caster_entindex: EntityIndex; } interface DotaHoldoutReviveCompleteEvent { caster: number; target: number; channel_time: number; } interface DotaHoldoutReviveEliminatedEvent { caster: number; target: number; channel_time: number; } interface DotaPlayerKilledEvent { PlayerID: PlayerID; HeroKill: 0 | 1; TowerKill: 0 | 1; } interface DotaAssistEarnedEvent { entindex_hero: EntityIndex; playerid_victim: PlayerID; } interface DotaItemPurchasedEvent { PlayerID: PlayerID; itemname: string; itemcost: number; } interface DotaItemCombinedEvent { PlayerID: PlayerID; itemname: string; itemcost: number; } interface DotaItemUsedEvent { PlayerID: PlayerID; itemname: string; } interface DotaItemAutoPurchaseEvent { item_id: number; } interface DotaUnitEventEvent { victim: number; attacker: number; basepriority: number; priority: number; /** * EDOTAHeroChaseEventType. */ eventtype: number; } interface DotaQuestStartedEvent { /** * Entity index. */ questIndex: number; } interface DotaQuestCompletedEvent { /** * Entity index. */ questIndex: number; } interface PlayerFullyjoinedEvent { /** * User ID on server. */ userid: EntityIndex; /** * Player name. */ name: string; } interface DotaSpectateHeroEvent { entindex: EntityIndex; } interface DotaMatchDoneEvent { /** * The ID of the winning team. */ winningteam: number; } interface JoinedChatChannelEvent { channelName: string; } interface LeftChatChannelEvent { channelName: string; } interface FileDownloadedEvent { success: 0 | 1; local_filename: string; remote_url: string; } interface PlayerReportCountsUpdatedEvent { positive_remaining: number; negative_remaining: number; positive_total: number; negative_total: number; } interface ScaleformFileDownloadCompleteEvent { success: 0 | 1; local_filename: string; remote_url: string; } interface ItemPurchasedEvent { itemid: number; } interface DotaWorkshopFileselectedEvent { filename: string; } interface DotaHeroRandomEvent { userid: EntityIndex; heroid: number; } interface DotaRiverPaintedEvent { userid: EntityIndex; riverid: number; } interface DotaScanUsedEvent { teamnumber: number; } interface DotaScanFoundEnemyEvent { teamnumber: number; } interface DotaRdChatTurnEvent { userid: EntityIndex; } interface DotaAdNominatedBanEvent { heroid: number; } interface DotaAdBanEvent { heroid: number; } interface DotaAdBanCountEvent { count: number; } interface DotaAdHeroCollisionEvent { heroid: number; playerid1: PlayerID; playerid2: PlayerID; } interface DashboardSwitchedSectionEvent { section: number; } interface DotaTournamentItemEventEvent { winner_count: number; event_type: number; } interface DotaHeroSwapEvent { playerid1: PlayerID; playerid2: PlayerID; } interface HalloweenPhaseEndEvent { phase: number; team: number; } interface DotaHudSkinChangedEvent { skin: string; style: number; } interface DotaInventoryPlayerGotItemEvent { itemname: string; } interface DotaTutorialShopToggledEvent { shop_opened: 0 | 1; } interface HighlightHudElementEvent { elementname: string; duration: number; } interface DotaCourierTransferItemEvent { hero_entindex: EntityIndex; courier_entindex: EntityIndex; item_entindex: EntityIndex; } interface ClientDisconnectEvent { reason_code: number; reason_desc: string; } interface HeroSelectorPreviewSetEvent { setindex: number; } interface AntiaddictionToastEvent { message: string; duration: number; } interface HudFlipChangedEvent { flipped: 0 | 1; } interface DefeatedEvent { entindex: EntityIndex; } interface TreeCutEvent { tree_x: number; tree_y: number; } interface UgcDetailsArrivedEvent { published_file_id: number; } interface UgcSubscribedEvent { published_file_id: number; } interface UgcUnsubscribedEvent { published_file_id: number; } interface UgcDownloadRequestedEvent { published_file_id: number; } interface UgcInstalledEvent { published_file_id: number; } interface PrizepoolReceivedEvent { success: 0 | 1; prizepool: number; leagueid: number; } interface MicrotransactionSuccessEvent { txnid: number; } interface DotaRubickAbilityStealEvent { abilityIndex: number; abilityLevel: number; } interface SpecItemPickupEvent { player_id: PlayerID; item_name: string; purchase: 0 | 1; gift: 0 | 1; gift_player_id: PlayerID; } interface SpecAegisReclaimTimeEvent { reclaim_time: number; } interface AccountAllHeroChallengeChangedEvent { account_id: number; } interface TeamShowcaseUiUpdateEvent { show: 0 | 1; account_id: number; hero_entindex: EntityIndex; display_ui_on_left: 0 | 1; } interface DotaIllusionsCreatedEvent { original_entindex: EntityIndex; } interface DotaYearBeastKilledEvent { killer_player_id: PlayerID; message: number; beast_id: number; } interface DotaPlayerSpawnedEvent { PlayerID: PlayerID; } interface DotaHeroUndoselectionEvent { playerid1: PlayerID; } interface CustomG