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@moddota/dota-lua-types

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/** @noSelf */ declare namespace json { const version: string; type DecodeSuccess = LuaMultiReturn<[any, number]>; type DecodeFailure = LuaMultiReturn<[undefined, number, string]>; function decode( string: string, position?: number, nullValue?: any, objectMeta?: LuaMetatable<object>, arrayMeta?: LuaMetatable<any[]>, ): DecodeSuccess | DecodeFailure; interface EncodeOptions { /** * When indent is set, the created string will contain newlines and * indentations. Otherwise it will be one long line. */ indent?: boolean; /** * An array to specify the ordering of keys in the encoded output. If an * object has keys which are not in this array they are written after the * sorted keys. */ keyorder?: (keyof any)[]; /** * The initial level of indentation used when indent is set. For each level * two spaces are added. * @default 0 */ level?: number; } function encode(object: any, options?: EncodeOptions): string; } declare namespace json { const _null: unique symbol; export { _null as null }; }