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@mlightcad/three-viewcube

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A highly customizable standalone view cube addon for three.js

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; import * as THREE from 'three'; import { createTextSprite } from './viewCubeData'; import { FixedPosGizmo, ObjectPosition } from './fixedPosGizmo'; /** * Default axes option values */ export var DEFAULT_AXES_OPTIONS = { pos: ObjectPosition.LEFT_BOTTOM, size: 100, hasZAxis: true }; /** * An axis gizmo to visualize the axes in a simple way. * The X axis is red, the Y axis is green, and the Z axis is blue by default */ var AxesGizmo = /** @class */ (function (_super) { __extends(AxesGizmo, _super); function AxesGizmo(camera, renderer, options) { var _this = this; var mergedOptions = __assign(__assign({}, DEFAULT_AXES_OPTIONS), options); _this = _super.call(this, camera, renderer, mergedOptions.size, options.pos) || this; _this.hasZAxis = mergedOptions.hasZAxis; var vertices = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0]; var colors = [1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0]; if (_this.hasZAxis) { vertices.push(0, 0, 0, 0, 0, 2); colors.push(0, 0, 1, 0, 0.6, 1); } var geometry = new THREE.BufferGeometry(); geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3)); var material = new THREE.LineBasicMaterial({ vertexColors: true, toneMapped: false }); _this.axes = new THREE.LineSegments(geometry, material); _this.axes.position.set(-1, -1, -1); _this.add(_this.axes); _this.xText = createTextSprite('X'); _this.xText.position.set(1.5, -1, -1); _this.add(_this.xText); _this.yText = createTextSprite('Y'); _this.yText.position.set(-1, 1.5, -1); _this.add(_this.yText); if (_this.hasZAxis) { _this.zText = createTextSprite('Z'); _this.zText.position.set(-1, -1, 1.5); _this.add(_this.zText); } return _this; } /** * Set color of x-axis and y-axis * @param xAxisColor color of x-axis * @param yAxisColor color of y-axis */ AxesGizmo.prototype.setLineColors = function (xAxisColor, yAxisColor) { var color = new THREE.Color(); var array = this.axes.geometry.attributes.color.array; color.set(xAxisColor); color.toArray(array, 0); color.toArray(array, 3); color.set(yAxisColor); color.toArray(array, 6); color.toArray(array, 9); this.axes.geometry.attributes.color.needsUpdate = true; return this; }; /** * Set text color * @param color text color */ AxesGizmo.prototype.setTextColor = function (color) { this.xText.material.color = color; this.yText.material.color = color; }; /** * Free the GPU-related resources allocated by this instance. Call this method whenever this instance * is no longer used in your app. */ AxesGizmo.prototype.dispose = function () { var _a, _b; this.axes.geometry.dispose(); var material = this.axes.material; material.dispose(); this.xText.geometry.dispose(); this.xText.material.dispose(); this.yText.geometry.dispose(); this.yText.material.dispose(); if (this.hasZAxis) { (_a = this.zText) === null || _a === void 0 ? void 0 : _a.geometry.dispose(); (_b = this.zText) === null || _b === void 0 ? void 0 : _b.material.dispose(); } }; return AxesGizmo; }(FixedPosGizmo)); export { AxesGizmo }; //# sourceMappingURL=axesGizmo.js.map