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@mlightcad/geometry-engine

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The geometry-engine package provides comprehensive geometric entities, mathematical operations, and transformations for 2D and 3D space. This package mimics AutoCAD ObjectARX's AcGe (Geometry) classes and provides the mathematical foundation for CAD opera

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# @mlightcad/geometry-engine The geometry-engine package provides comprehensive geometric entities, mathematical operations, and transformations for 2D and 3D space. This package mimics AutoCAD ObjectARX's AcGe (Geometry) classes and provides the mathematical foundation for CAD operations. ## Overview This package consists of two main categories of classes: - **Math Classes**: Focus on mathematical operations that underpin geometric calculations, including vectors, matrices, transformations, and linear algebra operations - **Geometry Classes**: Focus on complex geometric entities and their operations, including lines, curves, surfaces, and intersections Most math classes are adapted from [THREE.js](https://threejs.org/docs/index.html) with modified class names to match AutoCAD ObjectARX conventions. ## Key Features - **2D and 3D Geometry**: Support for both 2D and 3D geometric operations - **Mathematical Foundation**: Comprehensive vector and matrix operations - **Curve and Surface Support**: Advanced geometric entities including splines and NURBS - **Transformation Utilities**: Matrix-based transformations for 2D and 3D space - **Intersection Calculations**: Tools for computing geometric intersections - **Performance Optimized**: Efficient mathematical operations for real-time CAD applications ## Installation ```bash npm install @mlightcad/geometry-engine ``` ## Key Classes ### Math Classes (2D and 3D) #### Points and Vectors - **AcGePoint2d, AcGePoint3d**: Represent 2D and 3D points in space - **AcGeVector2d, AcGeVector3d**: Represent 2D and 3D vectors with magnitude and direction #### Transformations - **AcGeMatrix2d, AcGeMatrix3d**: 2D and 3D transformation matrices - **AcGeQuaternion**: Quaternion-based 3D rotations - **AcGeEuler**: Euler angle representations for 3D rotations #### Mathematical Utilities - **AcGeBox2d, AcGeBox3d**: Bounding boxes in 2D and 3D space - **AcGePlane**: 3D plane representations - **AcGeTol**: Tolerance settings for geometric comparisons ### Geometry Classes #### Basic Geometric Entities - **AcGeLine2d, AcGeLine3d**: Lines in 2D and 3D space - **AcGeCurve2d, AcGeCurve3d**: Abstract base classes for curves - **AcGeCircArc2d, AcGeCircArc3d**: Circular arcs in 2D and 3D - **AcGeEllipseArc2d, AcGeEllipseArc3d**: Elliptical arcs #### Complex Geometric Entities - **AcGePolyline2d**: 2D polyline with multiple segments - **AcGeSpline3d**: 3D spline curves - **AcGeShape2d, AcGeShape3d**: Complex geometric shapes - **AcGeArea2d**: 2D area calculations - **AcGeLoop2d**: 2D loop representations #### Utility Classes - **AcGeGeometryUtil**: Utility functions for geometric operations - **AcGeMathUtil**: Mathematical utility functions - **AcGeConstants**: Geometric constants and settings ## Usage Examples ### Basic Point and Vector Operations ```typescript import { AcGePoint3d, AcGeVector3d, AcGeMatrix3d } from '@mlightcad/geometry-engine'; // Create points and vectors const point1 = new AcGePoint3d(0, 0, 0); const point2 = new AcGePoint3d(10, 10, 10); const vector = new AcGeVector3d(1, 0, 0); // Calculate distance between points const distance = point1.distanceTo(point2); // Transform a point const matrix = AcGeMatrix3d.translation(5, 5, 5); const transformedPoint = point1.transformBy(matrix); ``` ### Line and Curve Operations ```typescript import { AcGeLine3d, AcGeCircArc3d, AcGePoint3d } from '@mlightcad/geometry-engine'; // Create a line const startPoint = new AcGePoint3d(0, 0, 0); const endPoint = new AcGePoint3d(10, 0, 0); const line = new AcGeLine3d(startPoint, endPoint); // Create a circular arc const center = new AcGePoint3d(0, 0, 0); const radius = 5; const startAngle = 0; const endAngle = Math.PI / 2; const arc = new AcGeCircArc3d(center, radius, startAngle, endAngle); // Get points along the curve const param = 0.5; const pointOnLine = line.evalPoint(param); const pointOnArc = arc.evalPoint(param); ``` ### Matrix Transformations ```typescript import { AcGeMatrix3d, AcGePoint3d } from '@mlightcad/geometry-engine'; // Create transformation matrices const translation = AcGeMatrix3d.translation(10, 20, 30); const rotation = AcGeMatrix3d.rotation(Math.PI / 4, AcGeVector3d.kZAxis); const scale = AcGeMatrix3d.scaling(2, 2, 2); // Combine transformations const combined = translation.multiply(rotation).multiply(scale); // Apply transformation to a point const point = new AcGePoint3d(1, 1, 1); const transformed = point.transformBy(combined); ``` ### Polyline Operations ```typescript import { AcGePolyline2d, AcGePoint2d } from '@mlightcad/geometry-engine'; // Create a polyline const polyline = new AcGePolyline2d(); polyline.addVertexAt(0, new AcGePoint2d(0, 0)); polyline.addVertexAt(1, new AcGePoint2d(10, 0)); polyline.addVertexAt(2, new AcGePoint2d(10, 10)); polyline.addVertexAt(3, new AcGePoint2d(0, 10)); // Close the polyline polyline.setClosed(true); // Get polyline properties const length = polyline.length(); const area = polyline.area(); const isClosed = polyline.isClosed(); ``` ### Geometric Utilities ```typescript import { AcGeGeometryUtil, AcGePoint3d, AcGeVector3d } from '@mlightcad/geometry-engine'; // Calculate intersection between lines const line1 = new AcGeLine3d(new AcGePoint3d(0, 0, 0), new AcGeVector3d(1, 0, 0)); const line2 = new AcGeLine3d(new AcGePoint3d(0, 0, 0), new AcGeVector3d(0, 1, 0)); const intersection = AcGeGeometryUtil.intersect(line1, line2); // Check if points are collinear const points = [ new AcGePoint3d(0, 0, 0), new AcGePoint3d(1, 1, 1), new AcGePoint3d(2, 2, 2) ]; const areCollinear = AcGeGeometryUtil.areCollinear(points); ``` ## Dependencies - **@mlightcad/common**: For common utilities (peer dependency) ## API Documentation For detailed API documentation, visit the [RealDWG-Web documentation](https://mlight-lee.github.io/realdwg-web/). ## Contributing This package is part of the RealDWG-Web monorepo. Please refer to the main project README for contribution guidelines.