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@mlightcad/common

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The common package provides shared utilities and base classes that are used across the RealDWG-Web ecosystem. This package contains fundamental components for color management, event handling, logging, performance monitoring, and file loading operations.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; /** * Represents a named unit of work with an asynchronous or synchronous execution function. * @template TIn Input type * @template TOut Output type */ var AcCmTask = /** @class */ (function () { function AcCmTask(name) { this.name = name; } /** * Executes the task. */ AcCmTask.prototype.run = function (_input) { throw new Error('run() must be implemented by subclass'); }; return AcCmTask; }()); export { AcCmTask }; /** * Type-safe task scheduler that executes a chain of named tasks in order, * passing results between them and stopping on the first failure. * * @template TInitial Initial input type * @template TFinal Final output type */ var AcCmTaskScheduler = /** @class */ (function () { function AcCmTaskScheduler() { this.tasks = []; this.onProgress = function () { }; this.onComplete = function () { }; this.onError = function () { }; } /** * Adds a task to the execution queue. * * @param task Task instance with name and run function */ AcCmTaskScheduler.prototype.addTask = function (task) { this.tasks.push(task); }; /** * Sets a callback to receive progress updates. */ AcCmTaskScheduler.prototype.setProgressCallback = function (callback) { this.onProgress = callback; }; /** * Sets a callback to be called after successful completion of all tasks. */ AcCmTaskScheduler.prototype.setCompleteCallback = function (callback) { this.onComplete = callback; }; /** * Sets a callback to be called if any task throws an error. */ AcCmTaskScheduler.prototype.setErrorCallback = function (callback) { this.onError = callback; }; /** * Starts execution of the task queue with the given initial input. */ AcCmTaskScheduler.prototype.run = function (initialData) { return __awaiter(this, void 0, void 0, function () { var total, result, _loop_1, this_1, i, state_1; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: total = this.tasks.length; result = initialData; _loop_1 = function (i) { var task, error_1; return __generator(this, function (_b) { switch (_b.label) { case 0: task = this_1.tasks[i]; _b.label = 1; case 1: _b.trys.push([1, 3, , 4]); return [4 /*yield*/, new Promise(function (resolve, reject) { setTimeout(function () { return __awaiter(_this, void 0, void 0, function () { var output, err_1; return __generator(this, function (_a) { switch (_a.label) { case 0: _a.trys.push([0, 2, , 3]); return [4 /*yield*/, task.run(result)]; case 1: output = _a.sent(); this.onProgress((i + 1) / total, task); resolve(output); return [3 /*break*/, 3]; case 2: err_1 = _a.sent(); reject(err_1); return [3 /*break*/, 3]; case 3: return [2 /*return*/]; } }); }); }, 0); })]; case 2: result = _b.sent(); return [3 /*break*/, 4]; case 3: error_1 = _b.sent(); this_1.onError(error_1, i, task); return [2 /*return*/, { value: void 0 }]; case 4: return [2 /*return*/]; } }); }; this_1 = this; i = 0; _a.label = 1; case 1: if (!(i < total)) return [3 /*break*/, 4]; return [5 /*yield**/, _loop_1(i)]; case 2: state_1 = _a.sent(); if (typeof state_1 === "object") return [2 /*return*/, state_1.value]; _a.label = 3; case 3: i++; return [3 /*break*/, 1]; case 4: this.onComplete(result); return [2 /*return*/]; } }); }); }; return AcCmTaskScheduler; }()); export { AcCmTaskScheduler }; //# sourceMappingURL=AcCmTaskScheduler.js.map