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@mixer/interactive-node

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A NodeJS and Browser compatible client for mixer.com's interactive 2 Protocol

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import { IControl, IControlData, IControlUpdate } from './IControl'; /** * Extends the regular control data with additional properties for Label */ export interface ILabelData extends IControlData { /** * The text displayed on the label. */ text?: string; /** * The color of the text. */ textColor?: string; /** * The size of the text. */ textSize?: string; /** * Whether the text is underlined. */ underline?: boolean; /** * Whether the text is bold. */ bold?: boolean; /** * Whether the text is italicized. */ italic?: boolean; } /** * Represents updatable components of a label which developers can update * from game clients. */ export interface ILabelUpdate extends IControlUpdate { /** * Will update the text of this label. */ text?: string; /** * Will update the text color. */ textColor?: string; /** * Will update the text size. */ textSize?: string; /** * Will update if the text is underlined or not. */ underline?: boolean; /** * Will update if the text is bold or not. */ bold?: boolean; /** * Will update if the text is itlaic or not. */ italic?: boolean; } export interface ILabel extends IControl, ILabelData { text: string; textSize: string; textColor: string; underline: boolean; bold: boolean; italic: boolean; setText(text: string): Promise<void>; setTextSize(textSize: string): Promise<void>; setTextColor(textColor: string): Promise<void>; update(changedData: ILabelUpdate): Promise<void>; }