@mixer/interactive-node
Version:
A NodeJS and Browser compatible client for mixer.com's interactive 2 Protocol
63 lines (62 loc) • 2.22 kB
TypeScript
import { ITextboxInput } from '../interfaces/controls/IInput';
import { ITextbox, ITextboxData, ITextboxUpdate } from '../interfaces/controls/ITextbox';
import { Control } from './Control';
/**
* Textboxes can be used by participants to send text to the game.
*/
export declare class Textbox extends Control<ITextboxData> implements ITextbox {
/**
* The text hint inside the textbox, presented to the participants.
* Set this value using [setPlaceholder]{@link Textbox.setPlaceholder}
*/
placeholder: string;
/**
* The spark cost of this textbox in sparks.
* Set this value using [setCost]{@link Textbox.setCost}
*/
cost: number;
/**
* If set this value is the Unix Timestamp at which this textbox's cooldown will expire.
* Set this value using [setCooldown]{@link Textbox.setCooldown}
*/
cooldown: number;
/**
* The text displayed within the submit button for the textbox.
* Set this value using [setSubmitText]{@link Textbox.setSubmitText}
*/
submitText: string;
/**
* Shows the submit button for the textbox, presented to the participants.
*/
hasSubmit: boolean;
/**
* Sets the textbox displayed to the participants to be singleline or multiline.
*/
multiline: boolean;
/**
* Sets a new placeholder value for this textbox.
*/
setPlaceholder(placeholder: string): Promise<void>;
/**
* Sets a new submit button text value for this textbox.
*/
setSubmitText(submitText: string): Promise<void>;
/**
* Sets the cooldown for this textbox. Specified in Milliseconds.
* The Client will convert this to a Unix timestamp for you.
*/
setCooldown(duration: number): Promise<void>;
/**
* Sets the spark cost for this textbox.
* An Integer greater than 0
*/
setCost(cost: number): Promise<void>;
/**
* Sends an input event from a participant to the server for consumption.
*/
giveInput(input: ITextboxInput): Promise<void>;
/**
* Update this textbox on the server.
*/
update(controlUpdate: ITextboxUpdate): Promise<void>;
}