@mixer/interactive-node
Version:
A NodeJS and Browser compatible client for mixer.com's interactive 2 Protocol
43 lines • 1.62 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var Control_1 = require("./Control");
/**
* Joysticks can be moved by participants and will report their coordinates down to GameClients
*/
var Joystick = /** @class */ (function (_super) {
__extends(Joystick, _super);
function Joystick() {
return _super !== null && _super.apply(this, arguments) || this;
}
/**
* Sets the angle of the direction indicator for this joystick.
*/
Joystick.prototype.setAngle = function (angle) {
return this.updateAttribute('angle', angle);
};
/**
* Sets the opacity/strength of the direction indicator for this joystick.
*/
Joystick.prototype.setIntensity = function (intensity) {
return this.updateAttribute('intensity', intensity);
};
/**
* Sends an input event from a participant to the server for consumption.
*/
Joystick.prototype.giveInput = function (input) {
return this.sendInput(input);
};
return Joystick;
}(Control_1.Control));
exports.Joystick = Joystick;
//# sourceMappingURL=Joystick.js.map