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@mixer/interactive-node

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A NodeJS and Browser compatible client for mixer.com's interactive 2 Protocol

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var Control_1 = require("./Control"); /** * Joysticks can be moved by participants and will report their coordinates down to GameClients */ var Joystick = /** @class */ (function (_super) { __extends(Joystick, _super); function Joystick() { return _super !== null && _super.apply(this, arguments) || this; } /** * Sets the angle of the direction indicator for this joystick. */ Joystick.prototype.setAngle = function (angle) { return this.updateAttribute('angle', angle); }; /** * Sets the opacity/strength of the direction indicator for this joystick. */ Joystick.prototype.setIntensity = function (intensity) { return this.updateAttribute('intensity', intensity); }; /** * Sends an input event from a participant to the server for consumption. */ Joystick.prototype.giveInput = function (input) { return this.sendInput(input); }; return Joystick; }(Control_1.Control)); exports.Joystick = Joystick; //# sourceMappingURL=Joystick.js.map