@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
484 lines • 23 kB
JSON
{
"id": "fogs",
"fields": [
{
"dataType": 25,
"id": "format_version",
"title": "Format Version",
"isRequired": true
},
{
"dataType": 16,
"id": "minecraft:fog_settings",
"title": "Fog Settings",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "description",
"title": "Description",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "identifier",
"title": "Identifier",
"description": "The identifier for these fog settings. The identifier must include a namespace.",
"isRequired": true
}
]
}
},
{
"dataType": 16,
"id": "distance",
"title": "Distance",
"description": "The distance fog settings for different camera locations.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "air",
"title": "Air",
"description": "The fog settings when the camera is in the air.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "weather",
"title": "Weather",
"description": "The fog settings for when the camera is in the air with active weather (rain, snow, etc..).",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "water",
"title": "Water",
"description": "The fog settings when the camera is in water.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "lava",
"title": "Lava",
"description": "The fog settings when the camera is in lava.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "lava_resistance",
"title": "Lava Resistance",
"description": "The fog settings when the camera is in lava and the player has the lava resistance effect active.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "powder_snow",
"title": "Powder Snow",
"description": "The fog settings when the camera is inside a Powder Snow block.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
},
{
"dataType": 16,
"id": "transition_fog",
"title": "Transition Fog",
"description": "Additional fog data which will slowly transition to the distance fog of current biome.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "init_fog",
"title": "Init Fog",
"description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.",
"isRequired": true,
"subForm": {
"fields": [
{
"dataType": 2,
"id": "render_distance_type\"<\"fixed\", \"render\"",
"title": "Render Distance Type\"<\"fixed\", \"render\"",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"isRequired": true
}
]
}
}
]
}
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "volumetric",
"title": "Volumetric",
"description": "The volumetric fog settings.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "density",
"title": "Density",
"description": "The density settings for different camera locations.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "air",
"title": "Air",
"description": "Fog density values as light passes through air blocks.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 1,
"id": "uniform",
"title": "Uniform",
"description": "When set to true, the density will be uniform across all heights.",
"isRequired": false
}
]
}
},
{
"dataType": 16,
"id": "weather",
"title": "Weather",
"description": "Fog density values as light passes through air blocks with active weather (rain, snow, etc..).",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 1,
"id": "uniform",
"title": "Uniform",
"description": "When set to true, the density will be uniform across all heights.",
"isRequired": false
}
]
}
},
{
"dataType": 16,
"id": "water",
"title": "Water",
"description": "Fog density values as light passes through water blocks.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 1,
"id": "uniform",
"title": "Uniform",
"description": "When set to true, the density will be uniform across all heights.",
"isRequired": false
}
]
}
},
{
"dataType": 16,
"id": "lava",
"title": "Lava",
"description": "Fog density values as light passes through lava blocks.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 1,
"id": "uniform",
"title": "Uniform",
"description": "When set to true, the density will be uniform across all heights.",
"isRequired": false
}
]
}
},
{
"dataType": 16,
"id": "lava_resistance",
"title": "Lava Resistance",
"description": "Fog density values as light passes through lava blocks while the player has lava resistance.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 1,
"id": "uniform",
"title": "Uniform",
"description": "When set to true, the density will be uniform across all heights.",
"isRequired": false
}
]
}
}
]
}
},
{
"dataType": 16,
"id": "media_coefficients",
"title": "Media Coefficients",
"description": "The coefficient settings for the volumetric fog in different blocks.",
"isRequired": false,
"subForm": {
"fields": [
{
"dataType": 16,
"id": "air",
"title": "Air",
"description": "Fog coefficient values while light passes through air.",
"isRequired": false,
"subForm": {
"fields": []
}
},
{
"dataType": 16,
"id": "water",
"title": "Water",
"description": "Fog coefficient values while light passes through water.",
"isRequired": false,
"subForm": {
"fields": []
}
},
{
"dataType": 16,
"id": "cloud",
"title": "Cloud",
"description": "Fog coefficient values while light passes through clouds.",
"isRequired": false,
"subForm": {
"fields": []
}
}
]
}
}
]
}
}
]
}
}
]
}