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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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{ "id": "fogs", "fields": [ { "dataType": 25, "id": "format_version", "title": "Format Version", "isRequired": true }, { "dataType": 16, "id": "minecraft:fog_settings", "title": "Fog Settings", "isRequired": true, "subForm": { "fields": [ { "dataType": 16, "id": "description", "title": "Description", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "identifier", "title": "Identifier", "description": "The identifier for these fog settings. The identifier must include a namespace.", "isRequired": true } ] } }, { "dataType": 16, "id": "distance", "title": "Distance", "description": "The distance fog settings for different camera locations.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "air", "title": "Air", "description": "The fog settings when the camera is in the air.", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } }, { "dataType": 16, "id": "weather", "title": "Weather", "description": "The fog settings for when the camera is in the air with active weather (rain, snow, etc..).", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } }, { "dataType": 16, "id": "water", "title": "Water", "description": "The fog settings when the camera is in water.", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } }, { "dataType": 16, "id": "lava", "title": "Lava", "description": "The fog settings when the camera is in lava.", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } }, { "dataType": 16, "id": "lava_resistance", "title": "Lava Resistance", "description": "The fog settings when the camera is in lava and the player has the lava resistance effect active.", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } }, { "dataType": 16, "id": "powder_snow", "title": "Powder Snow", "description": "The fog settings when the camera is inside a Powder Snow block.", "isRequired": false, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true }, { "dataType": 16, "id": "transition_fog", "title": "Transition Fog", "description": "Additional fog data which will slowly transition to the distance fog of current biome.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "init_fog", "title": "Init Fog", "description": "Initial fog that will slowly transition into water distance fog of the biome when player goes into water.", "isRequired": true, "subForm": { "fields": [ { "dataType": 2, "id": "render_distance_type\"<\"fixed\", \"render\"", "title": "Render Distance Type\"<\"fixed\", \"render\"", "description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.", "isRequired": true } ] } } ] } } ] } } ] } }, { "dataType": 16, "id": "volumetric", "title": "Volumetric", "description": "The volumetric fog settings.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "density", "title": "Density", "description": "The density settings for different camera locations.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "air", "title": "Air", "description": "Fog density values as light passes through air blocks.", "isRequired": false, "subForm": { "fields": [ { "dataType": 1, "id": "uniform", "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "isRequired": false } ] } }, { "dataType": 16, "id": "weather", "title": "Weather", "description": "Fog density values as light passes through air blocks with active weather (rain, snow, etc..).", "isRequired": false, "subForm": { "fields": [ { "dataType": 1, "id": "uniform", "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "isRequired": false } ] } }, { "dataType": 16, "id": "water", "title": "Water", "description": "Fog density values as light passes through water blocks.", "isRequired": false, "subForm": { "fields": [ { "dataType": 1, "id": "uniform", "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "isRequired": false } ] } }, { "dataType": 16, "id": "lava", "title": "Lava", "description": "Fog density values as light passes through lava blocks.", "isRequired": false, "subForm": { "fields": [ { "dataType": 1, "id": "uniform", "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "isRequired": false } ] } }, { "dataType": 16, "id": "lava_resistance", "title": "Lava Resistance", "description": "Fog density values as light passes through lava blocks while the player has lava resistance.", "isRequired": false, "subForm": { "fields": [ { "dataType": 1, "id": "uniform", "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "isRequired": false } ] } } ] } }, { "dataType": 16, "id": "media_coefficients", "title": "Media Coefficients", "description": "The coefficient settings for the volumetric fog in different blocks.", "isRequired": false, "subForm": { "fields": [ { "dataType": 16, "id": "air", "title": "Air", "description": "Fog coefficient values while light passes through air.", "isRequired": false, "subForm": { "fields": [] } }, { "dataType": 16, "id": "water", "title": "Water", "description": "Fog coefficient values while light passes through water.", "isRequired": false, "subForm": { "fields": [] } }, { "dataType": 16, "id": "cloud", "title": "Cloud", "description": "Fog coefficient values while light passes through clouds.", "isRequired": false, "subForm": { "fields": [] } } ] } } ] } } ] } } ] }