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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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import { DimensionLocation, world } from "@minecraft/server"; /** * Sends a basic message. * @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure. * @param {DimensionLocation} targetLocation Location to center this sample code around. * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Player#sendMessage */ export function sendBasicMessage(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { const players = world.getPlayers(); players[0].sendMessage("Hello World!"); } /** * Sends a translated message. * @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure. * @param {DimensionLocation} targetLocation Location to center this sample code around. * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Player#sendMessage */ export function sendTranslatedMessage( log: (message: string, status?: number) => void, targetLocation: DimensionLocation ) { const players = world.getPlayers(); players[0].sendMessage({ translate: "authentication.welcome", with: ["Amazing Player 1"] }); } /** * Sends a message with nested translation. * @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure. * @param {DimensionLocation} targetLocation Location to center this sample code around. * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Player#sendMessage */ export function nestedTranslation(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // Displays "Apple or Coal" const rawMessage = { translate: "accessibility.list.or.two", with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] }, }; world.sendMessage(rawMessage); } /** * Sends a message with a wildcard score. * @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure. * @param {DimensionLocation} targetLocation Location to center this sample code around. * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Player#sendMessage */ export function scoreWildcard(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // Displays the player's score for objective "obj". Each player will see their own score. const rawMessage = { score: { name: "*", objective: "obj" } }; world.sendMessage(rawMessage); }