@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
220 lines (188 loc) • 9.17 kB
text/typescript
import {
DimensionLocation,
EntityComponentTypes,
EntityInventoryComponent,
ItemComponentTypes,
ItemDurabilityComponent,
ItemStack,
world,
} from "@minecraft/server";
import { MinecraftEntityTypes, MinecraftItemTypes } from "@minecraft/vanilla-data";
/**
* Gives a player a half-damaged diamond sword.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/ItemStack#getComponent
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/ItemDurabilityComponent
*/
export function giveHurtDiamondSword(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const hurtDiamondSword = new ItemStack(MinecraftItemTypes.DiamondSword);
const durabilityComponent = hurtDiamondSword.getComponent(ItemComponentTypes.Durability) as ItemDurabilityComponent;
if (durabilityComponent !== undefined) {
durabilityComponent.damage = durabilityComponent.maxDurability / 2;
}
for (const player of world.getAllPlayers()) {
const inventory = player.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (inventory && inventory.container) {
inventory.container.addItem(hurtDiamondSword);
}
}
}
/**
* Gives a player a restricted pickaxe.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/ItemStack#setCanDestroy
*/
export function giveDestroyRestrictedPickaxe(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
for (const player of world.getAllPlayers()) {
const specialPickaxe = new ItemStack(MinecraftItemTypes.DiamondPickaxe);
specialPickaxe.setCanDestroy([MinecraftItemTypes.Cobblestone, MinecraftItemTypes.Obsidian]);
const inventory = player.getComponent("inventory") as EntityInventoryComponent;
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.addItem(specialPickaxe);
}
}
/**
* Gives a player a restricted gold block.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/ItemStack#setCanPlaceOn
*/
export function givePlaceRestrictedGoldBlock(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
for (const player of world.getAllPlayers()) {
const specialGoldBlock = new ItemStack(MinecraftItemTypes.GoldBlock);
specialGoldBlock.setCanPlaceOn([MinecraftItemTypes.GrassBlock, MinecraftItemTypes.Dirt]);
const inventory = player.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.addItem(specialGoldBlock);
}
}
/**
* Gives a player a diamond sword with custom lore text.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/ItemStack#addLore
*/
export function diamondAwesomeSword(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
for (const player of world.getAllPlayers()) {
const diamondAwesomeSword = new ItemStack(MinecraftItemTypes.DiamondSword, 1);
diamondAwesomeSword.setLore(["§c§lDiamond Sword of Awesome§r", "+10 coolness", "§p+4 shiny§r"]);
// hover over/select the item in your inventory to see the lore.
const inventory = player.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (inventory === undefined || inventory.container === undefined) {
return;
}
inventory.container.setItem(0, diamondAwesomeSword);
}
}
/**
* Gets the first hotbar item.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Container#getItem
*/
export function getFirstHotbarItem(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
for (const player of world.getAllPlayers()) {
const inventory = player.getComponent(EntityInventoryComponent.componentId) as EntityInventoryComponent;
if (inventory && inventory.container) {
const firstItem = inventory.container.getItem(0);
if (firstItem) {
log("First item in hotbar is: " + firstItem.typeId);
}
return inventory.container.getItem(0);
}
return undefined;
}
}
/**
* Move an item between containers.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Container#moveItem
*/
export function moveBetweenContainers(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const players = world.getAllPlayers();
const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
x: targetLocation.x + 1,
y: targetLocation.y,
z: targetLocation.z,
});
if (players.length > 0) {
const fromPlayer = players[0];
const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
fromInventory.container.moveItem(0, 0, toInventory.container);
}
}
}
/**
* Swap an item between containers.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Container#swapItem
*/
export function swapBetweenContainers(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const players = world.getAllPlayers();
const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
x: targetLocation.x + 1,
y: targetLocation.y,
z: targetLocation.z,
});
if (players.length > 0) {
const fromPlayer = players[0];
const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
fromInventory.container.swapItems(0, 0, toInventory.container);
}
}
}
/**
* Transfer an item between containers.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {DimensionLocation} targetLocation Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server/Container#transferItem
*/
export function transferBetweenContainers(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const players = world.getAllPlayers();
const chestCart = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.ChestMinecart, {
x: targetLocation.x + 1,
y: targetLocation.y,
z: targetLocation.z,
});
if (players.length > 0) {
const fromPlayer = players[0];
const fromInventory = fromPlayer.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
const toInventory = chestCart.getComponent(EntityComponentTypes.Inventory) as EntityInventoryComponent;
if (fromInventory && toInventory && fromInventory.container && toInventory.container) {
fromInventory.container.transferItem(0, toInventory.container);
}
}
}