@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
33 lines (25 loc) • 1.35 kB
text/typescript
import * as mc from "@minecraft/server";
import * as mcsa from "@minecraft/server-admin";
import * as mcnet from "@minecraft/server-net";
/**
* Uses secrets and variables from dedicated server configuration files to further parameterize web requests.
* @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure.
* @param {mc.Location} location Location to center this sample code around.
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server-admin/ServerSecrets
* @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server-admin/ServerVariables
*/
export async function getPlayerProfile(log: (message: string, status?: number) => void, targetLocation: mc.Vector3) {
const serverUrl = mcsa.variables.get("serverEndpoint");
const req = new mcnet.HttpRequest(serverUrl + "getPlayerProfile");
req.body = JSON.stringify({
playerId: "johndoe",
});
const authTokenSec = mcsa.secrets.get("authtoken");
if (!authTokenSec) {
log("authtoken secret not defined.", -1);
return;
}
req.method = mcnet.HttpRequestMethod.Post;
req.headers = [new mcnet.HttpHeader("Content-Type", "application/json"), new mcnet.HttpHeader("auth", authTokenSec)];
await mcnet.http.request(req);
}