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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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import * as mc from "@minecraft/server"; import * as mcsa from "@minecraft/server-admin"; import * as mcnet from "@minecraft/server-net"; /** * Uses secrets and variables from dedicated server configuration files to further parameterize web requests. * @param {(message: string, status?: number) => void} log: Logger function. If status is positive, test is a success. If status is negative, test is a failure. * @param {mc.Location} location Location to center this sample code around. * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server-admin/ServerSecrets * @see https://learn.microsoft.com/minecraft/creator/scriptapi/minecraft/server-admin/ServerVariables */ export async function getPlayerProfile(log: (message: string, status?: number) => void, targetLocation: mc.Vector3) { const serverUrl = mcsa.variables.get("serverEndpoint"); const req = new mcnet.HttpRequest(serverUrl + "getPlayerProfile"); req.body = JSON.stringify({ playerId: "johndoe", }); const authTokenSec = mcsa.secrets.get("authtoken"); if (!authTokenSec) { log("authtoken secret not defined.", -1); return; } req.method = mcnet.HttpRequestMethod.Post; req.headers = [new mcnet.HttpHeader("Content-Type", "application/json"), new mcnet.HttpHeader("auth", authTokenSec)]; await mcnet.http.request(req); }