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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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"use strict"; // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Log_1 = __importDefault(require("../core/Log")); const ste_events_1 = require("ste-events"); const StorageUtilities_1 = __importDefault(require("../storage/StorageUtilities")); const Project_1 = require("../app/Project"); const IProjectItemData_1 = require("../app/IProjectItemData"); const Utilities_1 = __importDefault(require("../core/Utilities")); const Database_1 = __importDefault(require("./Database")); class TerrainTextureCatalogDefinition { _data; _file; _isLoaded = false; _loadedWithComments = false; id; _onLoaded = new ste_events_1.EventDispatcher(); get isLoaded() { return this._isLoaded; } get data() { return this._data; } get file() { return this._file; } get onLoaded() { return this._onLoaded.asEvent(); } set file(newFile) { this._file = newFile; } get textureData() { if (!this._data) { return undefined; } if (this._data.texture_data === undefined) { this._data.texture_data = {}; } return this._data.texture_data; } getTexturePathList() { if (!this._data || !this._data.texture_data) { return undefined; } const textureList = []; for (const key in this._data.texture_data) { const texturePathArr = this._data.texture_data[key]; if (texturePathArr && texturePathArr.textures) { if (typeof texturePathArr.textures === "string") { textureList.push(texturePathArr.textures.toLowerCase()); } else if (Array.isArray(texturePathArr.textures)) { for (const texturePath of texturePathArr.textures) { if (typeof texturePath === "string") { textureList.push(texturePath.toLowerCase()); } else if (texturePath.path) { textureList.push(texturePath.path.toLowerCase()); } else if (typeof texturePath === "object" && texturePath.variations) { for (const variation of texturePath.variations) { if (typeof variation === "string") { textureList.push(variation.toLowerCase()); } else if (variation.path && typeof variation.path === "string") { textureList.push(variation.path.toLowerCase()); } } } } } } } return textureList; } get texturesIdList() { if (!this._data || !this._data.texture_data) { return undefined; } const textureIdList = []; for (const key in this._data.texture_data) { textureIdList.push(key); } return textureIdList; } getTerrainTextureDefinition(id) { if (!this._data || !this._data.texture_data) { return undefined; } return this._data.texture_data[id]; } static async getTerrainTextureCatalog(project) { const terrainTextureItems = project.getItemsByType(IProjectItemData_1.ProjectItemType.terrainTextureCatalogResourceJson); if (terrainTextureItems && terrainTextureItems.length > 0) { if (!terrainTextureItems[0].isContentLoaded) { await terrainTextureItems[0].loadContent(); } if (terrainTextureItems[0].primaryFile) { return await TerrainTextureCatalogDefinition.ensureOnFile(terrainTextureItems[0].primaryFile); } } return undefined; } static async ensureTerrainTextureCatalog(project) { let terrainTextureCatalog = await this.getTerrainTextureCatalog(project); if (terrainTextureCatalog) { return terrainTextureCatalog; } const defaultRp = await project.getDefaultResourcePackFolder(); if (defaultRp) { const terrainTextureCatalogFile = await defaultRp.ensureFileFromRelativePath("/textures/terrain_texture.json"); terrainTextureCatalogFile.setContent(JSON.stringify({ texture_name: "atlas.terrain", padding: 8, num_mip_levels: 4, texture_data: {}, })); project.ensureItemFromFile(terrainTextureCatalogFile, IProjectItemData_1.ProjectItemType.terrainTextureCatalogResourceJson, Project_1.FolderContext.resourcePack); return await TerrainTextureCatalogDefinition.ensureOnFile(terrainTextureCatalogFile); } return undefined; } static async ensureOnFile(file, loadHandler) { let et; if (file.manager === undefined) { et = new TerrainTextureCatalogDefinition(); et.file = file; file.manager = et; } if (file.manager !== undefined && file.manager instanceof TerrainTextureCatalogDefinition) { et = file.manager; if (!et.isLoaded) { if (loadHandler) { et.onLoaded.subscribe(loadHandler); } await et.load(); } } return et; } getAllTexturePaths(textureId) { if (!this.data || !this.data.texture_data) { return undefined; } const elt = this.data.texture_data[textureId]; if (!elt) { return undefined; } if (typeof elt.textures === "string") { return [elt.textures]; } else if (Array.isArray(elt.textures) && elt.textures.length > 0) { const texturePaths = []; for (const tex of elt.textures) { if (typeof tex === "string") { texturePaths.push(tex); } else if (tex.path) { texturePaths.push(tex.path); } } return texturePaths; } return undefined; } getTexture(textureId) { if (!this.data || !this.data.texture_data) { return undefined; } return this.data.texture_data[textureId]; } setTexture(textureId, textureData) { if (!this.data || !this.data.texture_data) { return; } this.data.texture_data[textureId] = textureData; this.persist(); } getDefaultTexturePath(textureId) { if (!this.data || !this.data.texture_data) { return undefined; } const elt = this.data.texture_data[textureId]; if (!elt) { return undefined; } if (typeof elt.textures === "string") { return elt.textures; } else if (Array.isArray(elt.textures) && elt.textures.length > 0) { if (typeof elt.textures[0] === "string") { return elt.textures[0]; } else if (elt.textures[0].path) { return elt.textures[0].path; } } return undefined; } persist() { if (this._file === undefined) { return false; } if (!this._data) { Log_1.default.unexpectedUndefined("TTCDF"); return false; } return this._file.setObjectContentIfSemanticallyDifferent(this._data); } getTextureReferences() { const textureRefs = []; if (this.data?.texture_data) { for (const resourceId in this.data.texture_data) { const resource = this.data.texture_data[resourceId]; if (resource && resource.textures) { if (!textureRefs.includes(resourceId)) { textureRefs.push(resourceId); } } } } return textureRefs; } getPackRootFolder() { let packRootFolder = undefined; if (this.file && this.file.parentFolder) { let parentFolder = this.file.parentFolder; packRootFolder = StorageUtilities_1.default.getParentOfParentFolderNamed("textures", parentFolder); } return packRootFolder; } async addChildItems(project, item) { const textureItems = project.getItemsByType(IProjectItemData_1.ProjectItemType.texture); let packRootFolder = this.getPackRootFolder(); let texturePathList = this.getTexturePathList(); for (const candItem of textureItems) { if (packRootFolder && texturePathList) { if (!candItem.isContentLoaded) { await candItem.loadContent(); } if (candItem.primaryFile) { let relativePath = StorageUtilities_1.default.getBaseRelativePath(candItem.primaryFile, packRootFolder); if (relativePath) { // texturePathList is lowercased, so we need to compare case-insensitively const relativePathLower = relativePath.toLowerCase(); if (texturePathList && texturePathList.includes(relativePathLower)) { item.addChildItem(candItem); texturePathList = Utilities_1.default.removeItemInArray(relativePathLower, texturePathList); } } } } } if (texturePathList) { for (const texturePath of texturePathList) { item.addUnfulfilledRelationship(texturePath, IProjectItemData_1.ProjectItemType.texture, await Database_1.default.isVanillaToken(texturePath)); } } } /** * Loads the definition from the file. * @param preserveComments If true, uses comment-preserving JSON parsing for edit/save cycles. * If false (default), uses efficient standard JSON parsing. * Can be called again with true to "upgrade" a read-only load to read/write. */ async load(preserveComments = false) { // If already loaded with comments, we have the "best" version - nothing more to do if (this._isLoaded && this._loadedWithComments) { return; } // If already loaded without comments and caller doesn't need comments, we're done if (this._isLoaded && !preserveComments) { return; } if (this._file === undefined) { Log_1.default.unexpectedUndefined("TTCDF"); return; } if (!this._file.isContentLoaded) { await this._file.loadContent(); } if (!this._file.content || this._file.content instanceof Uint8Array) { this._isLoaded = true; this._loadedWithComments = preserveComments; this._onLoaded.dispatch(this, this); return; } let data = {}; // Use comment-preserving parser only when needed for editing let result = preserveComments ? StorageUtilities_1.default.getJsonObjectWithComments(this._file) : StorageUtilities_1.default.getJsonObject(this._file); if (result) { data = result; } this._data = data; this._isLoaded = true; this._loadedWithComments = preserveComments; this._onLoaded.dispatch(this, this); } } exports.default = TerrainTextureCatalogDefinition;