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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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export declare function parseHex(hex: string): { r: number; g: number; b: number; }; /** * Cross-platform PNG encoder that works in both browser and NodeJS environments. * Provides pre-encoded placeholder textures for reliable cross-platform use. */ export default class PngEncoder { /** * Create a simple solid-color texture. * * @param width Texture width * @param height Texture height * @param hexColor Hex color (e.g., "#FF0000") * @returns PNG data as Uint8Array */ static createSolidColorPng(width: number, height: number, hexColor: string): Uint8Array | undefined; /** * Create a checkerboard pattern texture with two colors. * * @param width Texture width * @param height Texture height * @param primaryHex Primary color hex * @param secondaryHex Secondary color hex * @param cellSize Size of each checkerboard cell * @returns PNG data as Uint8Array */ static createCheckerboardPng(width: number, height: number, primaryHex: string, secondaryHex: string, cellSize?: number): Uint8Array | undefined; /** * Async version of createCheckerboardPng that works in browser environments. * Falls back to sync encoding first, then tries browser Canvas API. */ static createCheckerboardPngAsync(width: number, height: number, primaryHex: string, secondaryHex: string, cellSize?: number): Promise<Uint8Array | undefined>; /** * Get a pre-encoded placeholder texture. * These work in all environments without requiring runtime PNG encoding. * * @param type Type of placeholder: "entity" (64x64), "block" (16x16), or "item" (16x16) * @returns PNG data as Uint8Array */ static getPlaceholderTexture(type: "entity" | "block" | "item"): Uint8Array; }