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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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"use strict"; // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const StorageUtilities_1 = __importDefault(require("../storage/StorageUtilities")); const Log_1 = __importDefault(require("../core/Log")); class JigsawProcessorListDefinition { _file; _data; _isLoaded = false; _loadedWithComments = false; get data() { return this._data; } get file() { return this._file; } set file(newFile) { this._file = newFile; } get isLoaded() { return this._isLoaded; } get id() { if (this._data?.["minecraft:processor_list"]?.description?.identifier) { return this._data["minecraft:processor_list"].description.identifier; } return ""; } get processors() { if (this._data?.["minecraft:processor_list"]?.processors) { return this._data["minecraft:processor_list"].processors; } return []; } async getFormatVersionIsCurrent() { // For now, assume format version is current return true; } async addChildItems(project, item) { // Processor lists don't typically reference other jigsaw files directly // but they could reference block types, items, etc. in the future // For now, we'll leave this empty as processors mainly reference // built-in Minecraft blocks } static async ensureOnFile(file) { let jigsawProcessorList; if (file.manager === undefined) { jigsawProcessorList = new JigsawProcessorListDefinition(); jigsawProcessorList.file = file; file.manager = jigsawProcessorList; } if (file.manager !== undefined && file.manager instanceof JigsawProcessorListDefinition) { jigsawProcessorList = file.manager; if (!jigsawProcessorList.isLoaded) { await jigsawProcessorList.load(); } } return jigsawProcessorList; } /** * Loads the definition from the file. * @param preserveComments If true, uses comment-preserving JSON parsing for edit/save cycles. * If false (default), uses efficient standard JSON parsing. * Can be called again with true to "upgrade" a read-only load to read/write. */ async load(preserveComments = false) { // If already loaded with comments, we have the "best" version - nothing more to do if (this._isLoaded && this._loadedWithComments) { return; } // If already loaded without comments and caller doesn't need comments, we're done if (this._isLoaded && !preserveComments) { return; } if (this._file === undefined) { return; } if (!this._file.isContentLoaded) { await this._file.loadContent(); } if (!this._file.content || this._file.content instanceof Uint8Array) { this._isLoaded = true; this._loadedWithComments = preserveComments; return; } // Use comment-preserving parser only when needed for editing const result = preserveComments ? StorageUtilities_1.default.getJsonObjectWithComments(this._file) : StorageUtilities_1.default.getJsonObject(this._file); if (result) { this._data = result; } this._isLoaded = true; this._loadedWithComments = preserveComments; } persist() { if (this._file === undefined) { return false; } if (!this._data) { Log_1.default.unexpectedUndefined("JPLDP"); return false; } return this._file.setObjectContentIfSemanticallyDifferent(this._data); } } exports.default = JigsawProcessorListDefinition;