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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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import { Difficulty, GameType, Generator, PlayerPermissionsLevel } from "./WorldLevelDat"; export declare enum BackupType { none = 0, startStopOnly = 1, every5Minutes = 2, every2Minutes = 3 } export interface IPackageReference { name: string; hash?: string; behaviorPackReferences: { uuid: string; version: number[]; priority?: number; }[]; resourcePackReferences: { uuid: string; version: number[]; priority?: number; }[]; } export interface IWorldSettings { gameType?: GameType; generator?: Generator; difficulty?: Difficulty; maxPlayerCount?: number; cheatsEnabled?: boolean; permissionLevel?: PlayerPermissionsLevel; playerPermissionLevel?: PlayerPermissionsLevel; randomSeed?: string; worldContentPath?: string; name?: string; commandsEnabled?: boolean; backupType?: BackupType; useCustomSettings?: boolean; betaApisExperiment?: boolean; lastPlayed?: bigint; deferredTechnicalPreviewExperiment?: boolean; isEditor?: boolean; deployCreatorToolsInfrastructure?: boolean; worldTemplateReferences?: IPackageReference[]; packageReferences?: IPackageReference[]; onlineMode?: boolean; emitServerTelemetry?: boolean; enableDebugger?: boolean; enableDebuggerStreaming?: boolean; /** * When true, the world is treated as transient/ephemeral: * - World data is not backed up on reprovisioning * - Each deployment starts with a fresh world (no leveldb copied) * - Useful for development scenarios where you always want a clean slate */ transientWorld?: boolean; }