@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
55 lines (54 loc) • 1.68 kB
TypeScript
import { Difficulty, GameType, Generator, PlayerPermissionsLevel } from "./WorldLevelDat";
export declare enum BackupType {
none = 0,
startStopOnly = 1,
every5Minutes = 2,
every2Minutes = 3
}
export interface IPackageReference {
name: string;
hash?: string;
behaviorPackReferences: {
uuid: string;
version: number[];
priority?: number;
}[];
resourcePackReferences: {
uuid: string;
version: number[];
priority?: number;
}[];
}
export interface IWorldSettings {
gameType?: GameType;
generator?: Generator;
difficulty?: Difficulty;
maxPlayerCount?: number;
cheatsEnabled?: boolean;
permissionLevel?: PlayerPermissionsLevel;
playerPermissionLevel?: PlayerPermissionsLevel;
randomSeed?: string;
worldContentPath?: string;
name?: string;
commandsEnabled?: boolean;
backupType?: BackupType;
useCustomSettings?: boolean;
betaApisExperiment?: boolean;
lastPlayed?: bigint;
deferredTechnicalPreviewExperiment?: boolean;
isEditor?: boolean;
deployCreatorToolsInfrastructure?: boolean;
worldTemplateReferences?: IPackageReference[];
packageReferences?: IPackageReference[];
onlineMode?: boolean;
emitServerTelemetry?: boolean;
enableDebugger?: boolean;
enableDebuggerStreaming?: boolean;
/**
* When true, the world is treated as transient/ephemeral:
* - World data is not backed up on reprovisioning
* - Each deployment starts with a fresh world (no leveldb copied)
* - Useful for development scenarios where you always want a clean slate
*/
transientWorld?: boolean;
}