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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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"use strict"; // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockShape = void 0; /** * Defines the geometric shape/mesh type for block rendering. * Used to drive data-driven block mesh creation in BlockMeshFactory. */ var BlockShape; (function (BlockShape) { BlockShape[BlockShape["custom"] = 0] = "custom"; BlockShape[BlockShape["unitCube"] = 1] = "unitCube"; BlockShape[BlockShape["stairs"] = 2] = "stairs"; BlockShape[BlockShape["slab"] = 3] = "slab"; BlockShape[BlockShape["fence"] = 4] = "fence"; BlockShape[BlockShape["fenceGate"] = 5] = "fenceGate"; BlockShape[BlockShape["wall"] = 6] = "wall"; BlockShape[BlockShape["door"] = 7] = "door"; BlockShape[BlockShape["trapdoor"] = 8] = "trapdoor"; BlockShape[BlockShape["button"] = 9] = "button"; BlockShape[BlockShape["pressurePlate"] = 10] = "pressurePlate"; BlockShape[BlockShape["torch"] = 11] = "torch"; BlockShape[BlockShape["lantern"] = 12] = "lantern"; BlockShape[BlockShape["chain"] = 13] = "chain"; BlockShape[BlockShape["ladder"] = 14] = "ladder"; BlockShape[BlockShape["rail"] = 15] = "rail"; BlockShape[BlockShape["lever"] = 16] = "lever"; BlockShape[BlockShape["anvil"] = 17] = "anvil"; BlockShape[BlockShape["candle"] = 18] = "candle"; BlockShape[BlockShape["endRod"] = 19] = "endRod"; BlockShape[BlockShape["glassPaneOrBars"] = 20] = "glassPaneOrBars"; BlockShape[BlockShape["billboard"] = 21] = "billboard"; BlockShape[BlockShape["carpet"] = 22] = "carpet"; BlockShape[BlockShape["crop"] = 23] = "crop"; BlockShape[BlockShape["leaves"] = 24] = "leaves"; BlockShape[BlockShape["log"] = 25] = "log"; BlockShape[BlockShape["water"] = 26] = "water"; BlockShape[BlockShape["redstoneWire"] = 27] = "redstoneWire"; BlockShape[BlockShape["sign"] = 28] = "sign"; BlockShape[BlockShape["hangingSign"] = 29] = "hangingSign"; BlockShape[BlockShape["bed"] = 30] = "bed"; BlockShape[BlockShape["chest"] = 31] = "chest"; BlockShape[BlockShape["campfire"] = 32] = "campfire"; BlockShape[BlockShape["bell"] = 33] = "bell"; BlockShape[BlockShape["hopper"] = 34] = "hopper"; BlockShape[BlockShape["brewingStand"] = 35] = "brewingStand"; BlockShape[BlockShape["enchantingTable"] = 36] = "enchantingTable"; BlockShape[BlockShape["cauldron"] = 37] = "cauldron"; BlockShape[BlockShape["dripleaf"] = 38] = "dripleaf"; })(BlockShape || (exports.BlockShape = BlockShape = {}));