@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
52 lines (51 loc) • 2.58 kB
JavaScript
;
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlockShape = void 0;
/**
* Defines the geometric shape/mesh type for block rendering.
* Used to drive data-driven block mesh creation in BlockMeshFactory.
*/
var BlockShape;
(function (BlockShape) {
BlockShape[BlockShape["custom"] = 0] = "custom";
BlockShape[BlockShape["unitCube"] = 1] = "unitCube";
BlockShape[BlockShape["stairs"] = 2] = "stairs";
BlockShape[BlockShape["slab"] = 3] = "slab";
BlockShape[BlockShape["fence"] = 4] = "fence";
BlockShape[BlockShape["fenceGate"] = 5] = "fenceGate";
BlockShape[BlockShape["wall"] = 6] = "wall";
BlockShape[BlockShape["door"] = 7] = "door";
BlockShape[BlockShape["trapdoor"] = 8] = "trapdoor";
BlockShape[BlockShape["button"] = 9] = "button";
BlockShape[BlockShape["pressurePlate"] = 10] = "pressurePlate";
BlockShape[BlockShape["torch"] = 11] = "torch";
BlockShape[BlockShape["lantern"] = 12] = "lantern";
BlockShape[BlockShape["chain"] = 13] = "chain";
BlockShape[BlockShape["ladder"] = 14] = "ladder";
BlockShape[BlockShape["rail"] = 15] = "rail";
BlockShape[BlockShape["lever"] = 16] = "lever";
BlockShape[BlockShape["anvil"] = 17] = "anvil";
BlockShape[BlockShape["candle"] = 18] = "candle";
BlockShape[BlockShape["endRod"] = 19] = "endRod";
BlockShape[BlockShape["glassPaneOrBars"] = 20] = "glassPaneOrBars";
BlockShape[BlockShape["billboard"] = 21] = "billboard";
BlockShape[BlockShape["carpet"] = 22] = "carpet";
BlockShape[BlockShape["crop"] = 23] = "crop";
BlockShape[BlockShape["leaves"] = 24] = "leaves";
BlockShape[BlockShape["log"] = 25] = "log";
BlockShape[BlockShape["water"] = 26] = "water";
BlockShape[BlockShape["redstoneWire"] = 27] = "redstoneWire";
BlockShape[BlockShape["sign"] = 28] = "sign";
BlockShape[BlockShape["hangingSign"] = 29] = "hangingSign";
BlockShape[BlockShape["bed"] = 30] = "bed";
BlockShape[BlockShape["chest"] = 31] = "chest";
BlockShape[BlockShape["campfire"] = 32] = "campfire";
BlockShape[BlockShape["bell"] = 33] = "bell";
BlockShape[BlockShape["hopper"] = 34] = "hopper";
BlockShape[BlockShape["brewingStand"] = 35] = "brewingStand";
BlockShape[BlockShape["enchantingTable"] = 36] = "enchantingTable";
BlockShape[BlockShape["cauldron"] = 37] = "cauldron";
BlockShape[BlockShape["dripleaf"] = 38] = "dripleaf";
})(BlockShape || (exports.BlockShape = BlockShape = {}));