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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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import BlockVolumeLine from "./BlockVolumeLine"; import BlockProperty from "./BlockProperty"; import IBlockData from "./IBlockData"; import IBlockSurroundings from "./IBlockSurroundings"; import BlockType from "./BlockType"; import { BlockRenderType } from "./BlockRenderType"; import IPropertyObject from "../dataform/IPropertyObject"; import ComponentizedBase from "./ComponentizedBase"; export declare enum BlockFacingDirection { Down = 0, up = 1, north = 2, south = 3, west = 4, east = 5 } export declare enum BlockDirection { South = 0, West = 1, North = 2, East = 3 } export default class Block extends ComponentizedBase implements IPropertyObject { static MAX_WATER_LEVEL: number; private _type; private _blockType; private _data; private _covered; private _typeId; private _z; private _surroundings; line: BlockVolumeLine | undefined; extraLiquidDepth: number; persistenceVersion: number; properties: { [id: string]: BlockProperty; }; private _onTypeChanged; private _onPropertyChanged; get onTypeChanged(): import("ste-events").IEvent<Block, Block>; get onPropertyChanged(): import("ste-events").IEvent<Block, BlockProperty>; get data(): number; set data(newData: number); get surroundings(): IBlockSurroundings; /** * Clears the cached surroundings so they will be recalculated on next access. * This should be called when a neighboring block changes. */ clearSurroundings(): void; setType(blockType: BlockType): void; get opaqueSideCount(): number; get isOpaque(): boolean; private _ensureTypes; _updateDataFromProperties(): void; _notifyTypeChanged(): void; _notifyPropertyChanged(blockProperty: BlockProperty): void; get blockType(): BlockType; get textureName(): string; copyFrom(block: Block): void; static fromLegacyId(byte: number): Block; get effectiveWaterLevel(): number; get renderType(): BlockRenderType; getProperty(name: string): BlockProperty; ensureProperty(name: string): BlockProperty; getPropertyBoolean(name: string, defaultValue: boolean): boolean; getPropertyString(name: string, defaultValue: string): string; getPropertyNumber(name: string, defaultValue: number): number; addProperty(name: string): BlockProperty; get z(): number | undefined; set z(value: number | undefined); get x(): number; get y(): number; get coordinatesString(): string; get typeName(): string | undefined; set typeName(val: string | undefined); getBlockData(): IBlockData; toString(): string; get isEmpty(): boolean; private _ensureSurroundingsIfCube; get isCovered(): boolean; get isTouchingOtherBlock(): boolean; get up(): Block | undefined; get down(): Block | undefined; get left(): Block | undefined; get right(): Block | undefined; get forward(): Block | undefined; get backward(): Block | undefined; get shortTypeId(): string; constructor(typeId?: string); applyFrom(template: Block): void; }