@minecraft/creator-tools
Version:
Minecraft Creator Tools command line and libraries.
40 lines (39 loc) • 1.51 kB
TypeScript
import WebSocket from "ws";
import * as http from "http";
import { MinecraftGameConnectionMode } from "../app/ICreatorToolsData";
import LocalEnvironment from "./LocalEnvironment";
export default class MinecraftWebSocketServer {
private _port;
server: http.Server | undefined;
private _wss;
private _ws;
private _env;
private _pendingCommands;
private _pendingCommandIds;
private _pendingRequestIds;
private _pendingData;
private _curEventIndex;
private _eventSeed;
private _onClientConnected;
private _onClientDisconnected;
private _onCommandCompleted;
private _onEventReceived;
private _currentCommandId;
constructor(env: LocalEnvironment);
get onCommandCompleted(): import("ste-events").IEvent<MinecraftWebSocketServer, {
requestId: string;
result: object;
data: any;
}>;
get onEventReceived(): import("ste-events").IEvent<MinecraftWebSocketServer, object>;
get onClientConnected(): import("ste-events").IEvent<MinecraftWebSocketServer, string>;
get onClientDisconnected(): import("ste-events").IEvent<MinecraftWebSocketServer, string>;
runCommand(command: string, requestId: string, data: any): void;
executeNextCommand(): void;
getWebSocketWorldPath(state: MinecraftGameConnectionMode): string;
closeServer(): void;
openServer(): void;
_handleMessage(message: string): void;
_handleConnection(ws: WebSocket): void;
_handleDisconnection(ws: WebSocket): void;
}