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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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export default interface IBlockbenchModel { meta: IBlockbenchModelMetadata; name: string; model_identifier: string; elements?: IBlockbenchElement[]; groups?: IBlockbenchGroupItem[]; outliner?: IBlockbenchOutlineItem[]; textures?: IBlockbenchTexture[]; animations?: IBlockbenchAnimation[]; visible_box: number[]; variable_placeholders: string; variable_placeholder_buttons: string[]; bedrock_animation_mode: string; timeline_setups: string[]; unhandled_root_fields: {}; resolution: IBlockbench2DSize; } export interface IBlockbenchModelMetadata { format_version: string; model_format: string; box_uv: boolean; } export interface IBlockbench2DSize { width: number; height: number; } export interface IBlockbenchAnimation { uuid: string; name: string; loop: string; override: boolean; length: number; snapping: number; selected: boolean; saved: boolean; path: string; anim_time_update: string; blend_weight: string; loop_delay: string; animators: { [name: string]: IBlockbenchAnimationAnimator; }; } export interface IBlockbenchAnimationAnimator { name: string; type: string; keyframes: IBlockbenchAnimationKeyframe[]; } export interface IBlockbenchAnimationKeyframe { channel: string; data_points: { x: string; y: string; z: string; }[]; uuid: string; time: number; color: number; interpolation: string; } export interface IBlockbenchGroupItem extends IBlockbenchOutlineOrGroupItem { name: string; origin: number[]; bedrock_binding?: string; color: number; uuid: string; rotation?: number[]; export: boolean; reset: boolean; shade: boolean; selected: boolean; primary_selected: boolean; mirror_uv: boolean; isOpen: boolean; locked: boolean; visibility: boolean; autouv: number; children: IBlockbenchGroupItem[]; } export interface IBlockbenchOutlineOrGroupItem { name?: string; origin?: number[]; bedrock_binding?: string; color?: number; uuid: string; rotation?: number[]; export?: boolean; mirror_uv?: boolean; isOpen?: boolean; locked?: boolean; visibility?: boolean; autouv?: number; } export interface IBlockbenchOutlineItem extends IBlockbenchOutlineOrGroupItem { children: (string | IBlockbenchOutlineItem)[]; } export interface IBlockbenchTexture { path: string; name: string; folder: string; namespace: string; id: string; group: string; width: number; height: number; uv_width: number; uv_height: number; particle: boolean; use_as_default: boolean; layers_enabled: boolean; sync_to_project: string; render_mode: string; render_sides: string; frame_time: number; frame_order_type: string; frame_order: string; frame_interpolate: boolean; visible: boolean; internal: boolean; saved: boolean; uuid: string; relative_path: string; source: string; } export interface IBlockbenchElement { name: string; box_uv?: boolean; rescale?: boolean; locked: boolean; render_order?: string; allow_mirror_modeling?: boolean; inflate?: number; from?: number[]; to?: number[]; position?: number[]; ignore_inherited_scale?: boolean; autouv?: number; color?: number; origin?: number[]; uv_offset?: number[]; rotation: number[]; light_emission?: number; faces?: IBlockbenchFaceSet; type: string; uuid: string; } export interface IBlockbenchFaceSet { north: IBlockbenchFace; east: IBlockbenchFace; south: IBlockbenchFace; west: IBlockbenchFace; up: IBlockbenchFace; down: IBlockbenchFace; } export interface IBlockbenchFace { uv: number[]; texture: number; } export interface IBlockbenchTexture { path: string; name: string; folder: string; namespace: string; id: string; width: number; height: number; uv_width: number; uv_height: number; particle: boolean; use_as_default: boolean; layers_enabled: boolean; sync_to_project: string; render_mode: string; render_sides: string; frame_time: number; frame_order_type: string; frame_order: string; frame_interpolate: boolean; visible: boolean; internal: boolean; saved: boolean; uuid: string; relative_path: string; source: string; } export interface IBlockbenchOutliner { name: string; origin: number[]; rotation: number[]; bedrock_binding: string; color: number; uuid: string; export: boolean; mirror_uv: boolean; isOpen: boolean; locked: boolean; visibility: boolean; autouv: number; children: string[]; }