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@minecraft/creator-tools

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Minecraft Creator Tools command line and libraries.

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import Project from "./Project"; import ProjectItem from "./ProjectItem"; import MCWorld from "./../minecraft/MCWorld"; import IFolder from "./../storage/IFolder"; import CreatorTools from "./CreatorTools"; import { IWorldSettings } from "../minecraft/IWorldSettings"; import ProjectBuild from "./ProjectBuild"; import IConversionSettings from "../core/IConversionSettings"; export declare const enum FolderDeploy { retailFolders = 0, developmentFolders = 1, noFolders = 2 } export declare const ProjectImportExclusions: string[]; export default class ProjectExporter { static generateFlatBetaApisWorldWithPacksZipBytes(creatorTools: CreatorTools, project: Project, name: string): Promise<Uint8Array<ArrayBufferLike>>; static syncProjectFromGitHub(isNewProject: boolean, creatorTools: CreatorTools, gitHubRepoName: string, gitHubOwner: string, gitHubBranch: string | undefined, gitHubFolder: string | undefined, projName: string | undefined, project: Project | undefined, fileList: string[] | undefined, messageUpdater?: (message: string) => Promise<void>, dontOverwriteExistingFiles?: boolean): Promise<Project>; static getPackFolder(folder: IFolder, seekingResource: boolean): Promise<IFolder>; static ensureWorldsFolder(rootMinecraftFolder: IFolder): Promise<IFolder>; static ensureMinecraftWorldsFolder(creatorTools: CreatorTools): Promise<IFolder>; static prepareProject(project: Project): Promise<ProjectBuild | undefined>; static deployProject(creatorTools: CreatorTools, project: Project, deployTargetFolder: IFolder, folderDeploy?: FolderDeploy): Promise<boolean>; static deployProjectPacks(project: Project, projectBuild: ProjectBuild, targetFolder: IFolder, mcworld?: MCWorld, useDeveloperFolders?: FolderDeploy): Promise<void>; static deployAsWorldAndTestAssets(creatorTools: CreatorTools, project: Project, worldProjectItem: ProjectItem, returnZipBytes: boolean, deployFolder?: IFolder): Promise<Uint8Array<ArrayBufferLike>>; static deployAsWorld(creatorTools: CreatorTools, project: Project, worldProjectItem: ProjectItem, returnZipBytes: boolean, deployFolder?: IFolder): Promise<Uint8Array<ArrayBufferLike>>; static updateProjects(project: Project): Promise<void>; static generateWorldWithPacks(creatorTools: CreatorTools, project: Project, worldSettings: IWorldSettings, targetFolder?: IFolder): Promise<any>; static deployProjectAndGeneratedWorldTo(creatorTools: CreatorTools, project: Project, worldSettings: IWorldSettings, deployFolder: IFolder): Promise<string>; static deployAsFlatPackRefWorld(creatorTools: CreatorTools, project: Project): Promise<void>; static convertWorld(creatorTools: CreatorTools, project: Project, settings: IConversionSettings, world?: MCWorld): Promise<Uint8Array<ArrayBufferLike>>; static syncFlatPackRefWorldTo(creatorTools: CreatorTools, project: Project, worldFolder: IFolder, name: string): Promise<void>; static generateAndInvokeFlatPackRefMCWorld(creatorTools: CreatorTools, project: Project): Promise<void>; static generateFlatGameTestWorldWithPackRefs(project: Project, worldName: string): Promise<MCWorld>; static generateMCAddonAsZip(creatorTools: CreatorTools, project: Project, returnAsBlob: boolean): Promise<Blob | Uint8Array | undefined>; static generateWorldWithPacksAndContent(project: Project, worldName: string, worldContent?: Uint8Array, worldSettings?: IWorldSettings): Promise<MCWorld | undefined>; static ensureExperimentsEnabledOnWorld(mcworld: MCWorld, project: Project): Promise<void>; static generateBetaApisWorldWithPackRefs(project: Project, worldName: string, worldContent: Uint8Array): Promise<MCWorld>; }