@miketmoore/maze-generator
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This is a javascript library, written in TypeScript that generates a maze data structure.
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [2.0.3]
### Added
- Added benchmark tests
## [2.0.2]
- Fixed bug where using recursive strategy would run the iterative strategy too
- Removed getOppositeWall from cell (it wasn't used)
- Moved getOppositeDirection to Cell
- Separate strategy functions into their own files
- Moved Direction type definition to cell module
- Removed markVisited from Cell and now marking as visited inside carveWall
- Removed isCarved
- Renamed example file from iterative-heapdump.js to iterative.js
## [2.0.1]
### Changed
- Added tests
## [2.0.0]
### Changed
- Started using a changelog, :)
- Significantly decreased heap usage. Example: a 500x500 grid using the iterative strategy reduced from 570MB to 6.2MB
- Breaking change in API for response grid instance. Use `grid.getWalls()`, then each wall property, such as `walls.north` is now a boolean that indicates if the wall is "solid" (exists) or is "carved" (does not exist)
- Added a "clean" step to `yarn build`
- Added "GNU General Public License v3.0" (GNU GPLv3) license