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@microsoft/signalr

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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. import { HandshakeProtocol, HandshakeRequestMessage, HandshakeResponseMessage } from "./HandshakeProtocol"; import { IConnection } from "./IConnection"; import { AbortError } from "./Errors"; import { CancelInvocationMessage, CloseMessage, CompletionMessage, IHubProtocol, InvocationMessage, MessageType, StreamInvocationMessage, StreamItemMessage } from "./IHubProtocol"; import { ILogger, LogLevel } from "./ILogger"; import { IRetryPolicy } from "./IRetryPolicy"; import { IStreamResult } from "./Stream"; import { Subject } from "./Subject"; import { Arg, getErrorString, Platform } from "./Utils"; import { MessageBuffer } from "./MessageBuffer"; const DEFAULT_TIMEOUT_IN_MS: number = 30 * 1000; const DEFAULT_PING_INTERVAL_IN_MS: number = 15 * 1000; const DEFAULT_STATEFUL_RECONNECT_BUFFER_SIZE = 100_000; /** Describes the current state of the {@link HubConnection} to the server. */ export enum HubConnectionState { /** The hub connection is disconnected. */ Disconnected = "Disconnected", /** The hub connection is connecting. */ Connecting = "Connecting", /** The hub connection is connected. */ Connected = "Connected", /** The hub connection is disconnecting. */ Disconnecting = "Disconnecting", /** The hub connection is reconnecting. */ Reconnecting = "Reconnecting", } /** Represents a connection to a SignalR Hub. */ export class HubConnection { private readonly _cachedPingMessage: string | ArrayBuffer; // Needs to not start with _ for tests // eslint-disable-next-line @typescript-eslint/naming-convention private readonly connection: IConnection; private readonly _logger: ILogger; private readonly _reconnectPolicy?: IRetryPolicy; private readonly _statefulReconnectBufferSize: number; private _protocol: IHubProtocol; private _handshakeProtocol: HandshakeProtocol; private _callbacks: { [invocationId: string]: (invocationEvent: StreamItemMessage | CompletionMessage | null, error?: Error) => void }; private _methods: { [name: string]: (((...args: any[]) => void) | ((...args: any[]) => any))[] }; private _invocationId: number; private _messageBuffer?: MessageBuffer; private _closedCallbacks: ((error?: Error) => void)[]; private _reconnectingCallbacks: ((error?: Error) => void)[]; private _reconnectedCallbacks: ((connectionId?: string) => void)[]; private _receivedHandshakeResponse: boolean; private _handshakeResolver!: (value?: PromiseLike<{}>) => void; private _handshakeRejecter!: (reason?: any) => void; private _stopDuringStartError?: Error; private _connectionState: HubConnectionState; // connectionStarted is tracked independently from connectionState, so we can check if the // connection ever did successfully transition from connecting to connected before disconnecting. private _connectionStarted: boolean; private _startPromise?: Promise<void>; private _stopPromise?: Promise<void>; private _nextKeepAlive: number = 0; // The type of these a) doesn't matter and b) varies when building in browser and node contexts // Since we're building the WebPack bundle directly from the TypeScript, this matters (previously // we built the bundle from the compiled JavaScript). private _reconnectDelayHandle?: any; private _timeoutHandle?: any; private _pingServerHandle?: any; private _freezeEventListener = () => { this._logger.log(LogLevel.Warning, "The page is being frozen, this will likely lead to the connection being closed and messages being lost. For more information see the docs at https://learn.microsoft.com/aspnet/core/signalr/javascript-client#bsleep"); }; /** The server timeout in milliseconds. * * If this timeout elapses without receiving any messages from the server, the connection will be terminated with an error. * The default timeout value is 30,000 milliseconds (30 seconds). */ public serverTimeoutInMilliseconds: number; /** Default interval at which to ping the server. * * The default value is 15,000 milliseconds (15 seconds). * Allows the server to detect hard disconnects (like when a client unplugs their computer). * The ping will happen at most as often as the server pings. * If the server pings every 5 seconds, a value lower than 5 will ping every 5 seconds. */ public keepAliveIntervalInMilliseconds: number; /** @internal */ // Using a public static factory method means we can have a private constructor and an _internal_ // create method that can be used by HubConnectionBuilder. An "internal" constructor would just // be stripped away and the '.d.ts' file would have no constructor, which is interpreted as a // public parameter-less constructor. public static create( connection: IConnection, logger: ILogger, protocol: IHubProtocol, reconnectPolicy?: IRetryPolicy, serverTimeoutInMilliseconds?: number, keepAliveIntervalInMilliseconds?: number, statefulReconnectBufferSize?: number): HubConnection { return new HubConnection(connection, logger, protocol, reconnectPolicy, serverTimeoutInMilliseconds, keepAliveIntervalInMilliseconds, statefulReconnectBufferSize); } private constructor( connection: IConnection, logger: ILogger, protocol: IHubProtocol, reconnectPolicy?: IRetryPolicy, serverTimeoutInMilliseconds?: number, keepAliveIntervalInMilliseconds?: number, statefulReconnectBufferSize?: number) { Arg.isRequired(connection, "connection"); Arg.isRequired(logger, "logger"); Arg.isRequired(protocol, "protocol"); this.serverTimeoutInMilliseconds = serverTimeoutInMilliseconds ?? DEFAULT_TIMEOUT_IN_MS; this.keepAliveIntervalInMilliseconds = keepAliveIntervalInMilliseconds ?? DEFAULT_PING_INTERVAL_IN_MS; this._statefulReconnectBufferSize = statefulReconnectBufferSize ?? DEFAULT_STATEFUL_RECONNECT_BUFFER_SIZE; this._logger = logger; this._protocol = protocol; this.connection = connection; this._reconnectPolicy = reconnectPolicy; this._handshakeProtocol = new HandshakeProtocol(); this.connection.onreceive = (data: any) => this._processIncomingData(data); this.connection.onclose = (error?: Error) => this._connectionClosed(error); this._callbacks = {}; this._methods = {}; this._closedCallbacks = []; this._reconnectingCallbacks = []; this._reconnectedCallbacks = []; this._invocationId = 0; this._receivedHandshakeResponse = false; this._connectionState = HubConnectionState.Disconnected; this._connectionStarted = false; this._cachedPingMessage = this._protocol.writeMessage({ type: MessageType.Ping }); } /** Indicates the state of the {@link HubConnection} to the server. */ get state(): HubConnectionState { return this._connectionState; } /** Represents the connection id of the {@link HubConnection} on the server. The connection id will be null when the connection is either * in the disconnected state or if the negotiation step was skipped. */ get connectionId(): string | null { return this.connection ? (this.connection.connectionId || null) : null; } /** Indicates the url of the {@link HubConnection} to the server. */ get baseUrl(): string { return this.connection.baseUrl || ""; } /** * Sets a new url for the HubConnection. Note that the url can only be changed when the connection is in either the Disconnected or * Reconnecting states. * @param {string} url The url to connect to. */ set baseUrl(url: string) { if (this._connectionState !== HubConnectionState.Disconnected && this._connectionState !== HubConnectionState.Reconnecting) { throw new Error("The HubConnection must be in the Disconnected or Reconnecting state to change the url."); } if (!url) { throw new Error("The HubConnection url must be a valid url."); } this.connection.baseUrl = url; } /** Starts the connection. * * @returns {Promise<void>} A Promise that resolves when the connection has been successfully established, or rejects with an error. */ public start(): Promise<void> { this._startPromise = this._startWithStateTransitions(); return this._startPromise; } private async _startWithStateTransitions(): Promise<void> { if (this._connectionState !== HubConnectionState.Disconnected) { return Promise.reject(new Error("Cannot start a HubConnection that is not in the 'Disconnected' state.")); } this._connectionState = HubConnectionState.Connecting; this._logger.log(LogLevel.Debug, "Starting HubConnection."); try { await this._startInternal(); if (Platform.isBrowser) { // Log when the browser freezes the tab so users know why their connection unexpectedly stopped working window.document.addEventListener("freeze", this._freezeEventListener); } this._connectionState = HubConnectionState.Connected; this._connectionStarted = true; this._logger.log(LogLevel.Debug, "HubConnection connected successfully."); } catch (e) { this._connectionState = HubConnectionState.Disconnected; this._logger.log(LogLevel.Debug, `HubConnection failed to start successfully because of error '${e}'.`); return Promise.reject(e); } } private async _startInternal() { this._stopDuringStartError = undefined; this._receivedHandshakeResponse = false; // Set up the promise before any connection is (re)started otherwise it could race with received messages const handshakePromise = new Promise((resolve, reject) => { this._handshakeResolver = resolve; this._handshakeRejecter = reject; }); await this.connection.start(this._protocol.transferFormat); try { let version = this._protocol.version; if (!this.connection.features.reconnect) { // Stateful Reconnect starts with HubProtocol version 2, newer clients connecting to older servers will fail to connect due to // the handshake only supporting version 1, so we will try to send version 1 during the handshake to keep old servers working. version = 1; } const handshakeRequest: HandshakeRequestMessage = { protocol: this._protocol.name, version, }; this._logger.log(LogLevel.Debug, "Sending handshake request."); await this._sendMessage(this._handshakeProtocol.writeHandshakeRequest(handshakeRequest)); this._logger.log(LogLevel.Information, `Using HubProtocol '${this._protocol.name}'.`); // defensively cleanup timeout in case we receive a message from the server before we finish start this._cleanupTimeout(); this._resetTimeoutPeriod(); this._resetKeepAliveInterval(); await handshakePromise; // It's important to check the stopDuringStartError instead of just relying on the handshakePromise // being rejected on close, because this continuation can run after both the handshake completed successfully // and the connection was closed. if (this._stopDuringStartError) { // It's important to throw instead of returning a rejected promise, because we don't want to allow any state // transitions to occur between now and the calling code observing the exceptions. Returning a rejected promise // will cause the calling continuation to get scheduled to run later. // eslint-disable-next-line @typescript-eslint/no-throw-literal throw this._stopDuringStartError; } const useStatefulReconnect = this.connection.features.reconnect || false; if (useStatefulReconnect) { this._messageBuffer = new MessageBuffer(this._protocol, this.connection, this._statefulReconnectBufferSize); this.connection.features.disconnected = this._messageBuffer._disconnected.bind(this._messageBuffer); this.connection.features.resend = () => { if (this._messageBuffer) { return this._messageBuffer._resend(); } } } if (!this.connection.features.inherentKeepAlive) { await this._sendMessage(this._cachedPingMessage); } } catch (e) { this._logger.log(LogLevel.Debug, `Hub handshake failed with error '${e}' during start(). Stopping HubConnection.`); this._cleanupTimeout(); this._cleanupPingTimer(); // HttpConnection.stop() should not complete until after the onclose callback is invoked. // This will transition the HubConnection to the disconnected state before HttpConnection.stop() completes. await this.connection.stop(e); throw e; } } /** Stops the connection. * * @returns {Promise<void>} A Promise that resolves when the connection has been successfully terminated, or rejects with an error. */ public async stop(): Promise<void> { // Capture the start promise before the connection might be restarted in an onclose callback. const startPromise = this._startPromise; this.connection.features.reconnect = false; this._stopPromise = this._stopInternal(); await this._stopPromise; try { // Awaiting undefined continues immediately await startPromise; } catch (e) { // This exception is returned to the user as a rejected Promise from the start method. } } private _stopInternal(error?: Error): Promise<void> { if (this._connectionState === HubConnectionState.Disconnected) { this._logger.log(LogLevel.Debug, `Call to HubConnection.stop(${error}) ignored because it is already in the disconnected state.`); return Promise.resolve(); } if (this._connectionState === HubConnectionState.Disconnecting) { this._logger.log(LogLevel.Debug, `Call to HttpConnection.stop(${error}) ignored because the connection is already in the disconnecting state.`); return this._stopPromise!; } const state = this._connectionState; this._connectionState = HubConnectionState.Disconnecting; this._logger.log(LogLevel.Debug, "Stopping HubConnection."); if (this._reconnectDelayHandle) { // We're in a reconnect delay which means the underlying connection is currently already stopped. // Just clear the handle to stop the reconnect loop (which no one is waiting on thankfully) and // fire the onclose callbacks. this._logger.log(LogLevel.Debug, "Connection stopped during reconnect delay. Done reconnecting."); clearTimeout(this._reconnectDelayHandle); this._reconnectDelayHandle = undefined; this._completeClose(); return Promise.resolve(); } if (state === HubConnectionState.Connected) { // eslint-disable-next-line @typescript-eslint/no-floating-promises this._sendCloseMessage(); } this._cleanupTimeout(); this._cleanupPingTimer(); this._stopDuringStartError = error || new AbortError("The connection was stopped before the hub handshake could complete."); // HttpConnection.stop() should not complete until after either HttpConnection.start() fails // or the onclose callback is invoked. The onclose callback will transition the HubConnection // to the disconnected state if need be before HttpConnection.stop() completes. return this.connection.stop(error); } private async _sendCloseMessage() { try { await this._sendWithProtocol(this._createCloseMessage()); } catch { // Ignore, this is a best effort attempt to let the server know the client closed gracefully. } } /** Invokes a streaming hub method on the server using the specified name and arguments. * * @typeparam T The type of the items returned by the server. * @param {string} methodName The name of the server method to invoke. * @param {any[]} args The arguments used to invoke the server method. * @returns {IStreamResult<T>} An object that yields results from the server as they are received. */ public stream<T = any>(methodName: string, ...args: any[]): IStreamResult<T> { const [streams, streamIds] = this._replaceStreamingParams(args); const invocationDescriptor = this._createStreamInvocation(methodName, args, streamIds); // eslint-disable-next-line prefer-const let promiseQueue: Promise<void>; const subject = new Subject<T>(); subject.cancelCallback = () => { const cancelInvocation: CancelInvocationMessage = this._createCancelInvocation(invocationDescriptor.invocationId); delete this._callbacks[invocationDescriptor.invocationId]; return promiseQueue.then(() => { return this._sendWithProtocol(cancelInvocation); }); }; this._callbacks[invocationDescriptor.invocationId] = (invocationEvent: CompletionMessage | StreamItemMessage | null, error?: Error) => { if (error) { subject.error(error); return; } else if (invocationEvent) { // invocationEvent will not be null when an error is not passed to the callback if (invocationEvent.type === MessageType.Completion) { if (invocationEvent.error) { subject.error(new Error(invocationEvent.error)); } else { subject.complete(); } } else { subject.next((invocationEvent.item) as T); } } }; promiseQueue = this._sendWithProtocol(invocationDescriptor) .catch((e) => { subject.error(e); delete this._callbacks[invocationDescriptor.invocationId]; }); this._launchStreams(streams, promiseQueue); return subject; } private _sendMessage(message: any) { this._resetKeepAliveInterval(); return this.connection.send(message); } /** * Sends a js object to the server. * @param message The js object to serialize and send. */ private _sendWithProtocol(message: any) { if (this._messageBuffer) { return this._messageBuffer._send(message); } else { return this._sendMessage(this._protocol.writeMessage(message)); } } /** Invokes a hub method on the server using the specified name and arguments. Does not wait for a response from the receiver. * * The Promise returned by this method resolves when the client has sent the invocation to the server. The server may still * be processing the invocation. * * @param {string} methodName The name of the server method to invoke. * @param {any[]} args The arguments used to invoke the server method. * @returns {Promise<void>} A Promise that resolves when the invocation has been successfully sent, or rejects with an error. */ public send(methodName: string, ...args: any[]): Promise<void> { const [streams, streamIds] = this._replaceStreamingParams(args); const sendPromise = this._sendWithProtocol(this._createInvocation(methodName, args, true, streamIds)); this._launchStreams(streams, sendPromise); return sendPromise; } /** Invokes a hub method on the server using the specified name and arguments. * * The Promise returned by this method resolves when the server indicates it has finished invoking the method. When the promise * resolves, the server has finished invoking the method. If the server method returns a result, it is produced as the result of * resolving the Promise. * * @typeparam T The expected return type. * @param {string} methodName The name of the server method to invoke. * @param {any[]} args The arguments used to invoke the server method. * @returns {Promise<T>} A Promise that resolves with the result of the server method (if any), or rejects with an error. */ public invoke<T = any>(methodName: string, ...args: any[]): Promise<T> { const [streams, streamIds] = this._replaceStreamingParams(args); const invocationDescriptor = this._createInvocation(methodName, args, false, streamIds); const p = new Promise<any>((resolve, reject) => { // invocationId will always have a value for a non-blocking invocation this._callbacks[invocationDescriptor.invocationId!] = (invocationEvent: StreamItemMessage | CompletionMessage | null, error?: Error) => { if (error) { reject(error); return; } else if (invocationEvent) { // invocationEvent will not be null when an error is not passed to the callback if (invocationEvent.type === MessageType.Completion) { if (invocationEvent.error) { reject(new Error(invocationEvent.error)); } else { resolve(invocationEvent.result); } } else { reject(new Error(`Unexpected message type: ${invocationEvent.type}`)); } } }; const promiseQueue = this._sendWithProtocol(invocationDescriptor) .catch((e) => { reject(e); // invocationId will always have a value for a non-blocking invocation delete this._callbacks[invocationDescriptor.invocationId!]; }); this._launchStreams(streams, promiseQueue); }); return p; } /** Registers a handler that will be invoked when the hub method with the specified method name is invoked. * * @param {string} methodName The name of the hub method to define. * @param {Function} newMethod The handler that will be raised when the hub method is invoked. */ public on(methodName: string, newMethod: (...args: any[]) => any): void public on(methodName: string, newMethod: (...args: any[]) => void): void { if (!methodName || !newMethod) { return; } methodName = methodName.toLowerCase(); if (!this._methods[methodName]) { this._methods[methodName] = []; } // Preventing adding the same handler multiple times. if (this._methods[methodName].indexOf(newMethod) !== -1) { return; } this._methods[methodName].push(newMethod); } /** Removes all handlers for the specified hub method. * * @param {string} methodName The name of the method to remove handlers for. */ public off(methodName: string): void; /** Removes the specified handler for the specified hub method. * * You must pass the exact same Function instance as was previously passed to {@link @microsoft/signalr.HubConnection.on}. Passing a different instance (even if the function * body is the same) will not remove the handler. * * @param {string} methodName The name of the method to remove handlers for. * @param {Function} method The handler to remove. This must be the same Function instance as the one passed to {@link @microsoft/signalr.HubConnection.on}. */ public off(methodName: string, method: (...args: any[]) => void): void; public off(methodName: string, method?: (...args: any[]) => void): void { if (!methodName) { return; } methodName = methodName.toLowerCase(); const handlers = this._methods[methodName]; if (!handlers) { return; } if (method) { const removeIdx = handlers.indexOf(method); if (removeIdx !== -1) { handlers.splice(removeIdx, 1); if (handlers.length === 0) { delete this._methods[methodName]; } } } else { delete this._methods[methodName]; } } /** Registers a handler that will be invoked when the connection is closed. * * @param {Function} callback The handler that will be invoked when the connection is closed. Optionally receives a single argument containing the error that caused the connection to close (if any). */ public onclose(callback: (error?: Error) => void): void { if (callback) { this._closedCallbacks.push(callback); } } /** Registers a handler that will be invoked when the connection starts reconnecting. * * @param {Function} callback The handler that will be invoked when the connection starts reconnecting. Optionally receives a single argument containing the error that caused the connection to start reconnecting (if any). */ public onreconnecting(callback: (error?: Error) => void): void { if (callback) { this._reconnectingCallbacks.push(callback); } } /** Registers a handler that will be invoked when the connection successfully reconnects. * * @param {Function} callback The handler that will be invoked when the connection successfully reconnects. */ public onreconnected(callback: (connectionId?: string) => void): void { if (callback) { this._reconnectedCallbacks.push(callback); } } private _processIncomingData(data: any) { this._cleanupTimeout(); if (!this._receivedHandshakeResponse) { data = this._processHandshakeResponse(data); this._receivedHandshakeResponse = true; } // Data may have all been read when processing handshake response if (data) { // Parse the messages const messages = this._protocol.parseMessages(data, this._logger); for (const message of messages) { if (this._messageBuffer && !this._messageBuffer._shouldProcessMessage(message)) { // Don't process the message, we are either waiting for a SequenceMessage or received a duplicate message continue; } switch (message.type) { case MessageType.Invocation: this._invokeClientMethod(message) .catch((e) => { this._logger.log(LogLevel.Error, `Invoke client method threw error: ${getErrorString(e)}`) }); break; case MessageType.StreamItem: case MessageType.Completion: { const callback = this._callbacks[message.invocationId]; if (callback) { if (message.type === MessageType.Completion) { delete this._callbacks[message.invocationId]; } try { callback(message); } catch (e) { this._logger.log(LogLevel.Error, `Stream callback threw error: ${getErrorString(e)}`); } } break; } case MessageType.Ping: // Don't care about pings break; case MessageType.Close: { this._logger.log(LogLevel.Information, "Close message received from server."); const error = message.error ? new Error("Server returned an error on close: " + message.error) : undefined; if (message.allowReconnect === true) { // It feels wrong not to await connection.stop() here, but processIncomingData is called as part of an onreceive callback which is not async, // this is already the behavior for serverTimeout(), and HttpConnection.Stop() should catch and log all possible exceptions. // eslint-disable-next-line @typescript-eslint/no-floating-promises this.connection.stop(error); } else { // We cannot await stopInternal() here, but subsequent calls to stop() will await this if stopInternal() is still ongoing. this._stopPromise = this._stopInternal(error); } break; } case MessageType.Ack: if (this._messageBuffer) { this._messageBuffer._ack(message); } break; case MessageType.Sequence: if (this._messageBuffer) { this._messageBuffer._resetSequence(message); } break; default: this._logger.log(LogLevel.Warning, `Invalid message type: ${message.type}.`); break; } } } this._resetTimeoutPeriod(); } private _processHandshakeResponse(data: any): any { let responseMessage: HandshakeResponseMessage; let remainingData: any; try { [remainingData, responseMessage] = this._handshakeProtocol.parseHandshakeResponse(data); } catch (e) { const message = "Error parsing handshake response: " + e; this._logger.log(LogLevel.Error, message); const error = new Error(message); this._handshakeRejecter(error); throw error; } if (responseMessage.error) { const message = "Server returned handshake error: " + responseMessage.error; this._logger.log(LogLevel.Error, message); const error = new Error(message); this._handshakeRejecter(error); throw error; } else { this._logger.log(LogLevel.Debug, "Server handshake complete."); } this._handshakeResolver(); return remainingData; } private _resetKeepAliveInterval() { if (this.connection.features.inherentKeepAlive) { return; } // Set the time we want the next keep alive to be sent // Timer will be setup on next message receive this._nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds; this._cleanupPingTimer(); } private _resetTimeoutPeriod() { if (!this.connection.features || !this.connection.features.inherentKeepAlive) { // Set the timeout timer this._timeoutHandle = setTimeout(() => this.serverTimeout(), this.serverTimeoutInMilliseconds); // Set keepAlive timer if there isn't one if (this._pingServerHandle === undefined) { let nextPing = this._nextKeepAlive - new Date().getTime(); if (nextPing < 0) { nextPing = 0; } // The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute this._pingServerHandle = setTimeout(async () => { if (this._connectionState === HubConnectionState.Connected) { try { await this._sendMessage(this._cachedPingMessage); } catch { // We don't care about the error. It should be seen elsewhere in the client. // The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering this._cleanupPingTimer(); } } }, nextPing); } } } // eslint-disable-next-line @typescript-eslint/naming-convention private serverTimeout() { // The server hasn't talked to us in a while. It doesn't like us anymore ... :( // Terminate the connection, but we don't need to wait on the promise. This could trigger reconnecting. // eslint-disable-next-line @typescript-eslint/no-floating-promises this.connection.stop(new Error("Server timeout elapsed without receiving a message from the server.")); } private async _invokeClientMethod(invocationMessage: InvocationMessage) { const methodName = invocationMessage.target.toLowerCase(); const methods = this._methods[methodName]; if (!methods) { this._logger.log(LogLevel.Warning, `No client method with the name '${methodName}' found.`); // No handlers provided by client but the server is expecting a response still, so we send an error if (invocationMessage.invocationId) { this._logger.log(LogLevel.Warning, `No result given for '${methodName}' method and invocation ID '${invocationMessage.invocationId}'.`); await this._sendWithProtocol(this._createCompletionMessage(invocationMessage.invocationId, "Client didn't provide a result.", null)); } return; } // Avoid issues with handlers removing themselves thus modifying the list while iterating through it const methodsCopy = methods.slice(); // Server expects a response const expectsResponse = invocationMessage.invocationId ? true : false; // We preserve the last result or exception but still call all handlers let res; let exception; let completionMessage; for (const m of methodsCopy) { try { const prevRes = res; res = await m.apply(this, invocationMessage.arguments); if (expectsResponse && res && prevRes) { this._logger.log(LogLevel.Error, `Multiple results provided for '${methodName}'. Sending error to server.`); completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, `Client provided multiple results.`, null); } // Ignore exception if we got a result after, the exception will be logged exception = undefined; } catch (e) { exception = e; this._logger.log(LogLevel.Error, `A callback for the method '${methodName}' threw error '${e}'.`); } } if (completionMessage) { await this._sendWithProtocol(completionMessage); } else if (expectsResponse) { // If there is an exception that means either no result was given or a handler after a result threw if (exception) { completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, `${exception}`, null); } else if (res !== undefined) { completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, null, res); } else { this._logger.log(LogLevel.Warning, `No result given for '${methodName}' method and invocation ID '${invocationMessage.invocationId}'.`); // Client didn't provide a result or throw from a handler, server expects a response so we send an error completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, "Client didn't provide a result.", null); } await this._sendWithProtocol(completionMessage); } else { if (res) { this._logger.log(LogLevel.Error, `Result given for '${methodName}' method but server is not expecting a result.`); } } } private _connectionClosed(error?: Error) { this._logger.log(LogLevel.Debug, `HubConnection.connectionClosed(${error}) called while in state ${this._connectionState}.`); // Triggering this.handshakeRejecter is insufficient because it could already be resolved without the continuation having run yet. this._stopDuringStartError = this._stopDuringStartError || error || new AbortError("The underlying connection was closed before the hub handshake could complete."); // If the handshake is in progress, start will be waiting for the handshake promise, so we complete it. // If it has already completed, this should just noop. if (this._handshakeResolver) { this._handshakeResolver(); } this._cancelCallbacksWithError(error || new Error("Invocation canceled due to the underlying connection being closed.")); this._cleanupTimeout(); this._cleanupPingTimer(); if (this._connectionState === HubConnectionState.Disconnecting) { this._completeClose(error); } else if (this._connectionState === HubConnectionState.Connected && this._reconnectPolicy) { // eslint-disable-next-line @typescript-eslint/no-floating-promises this._reconnect(error); } else if (this._connectionState === HubConnectionState.Connected) { this._completeClose(error); } // If none of the above if conditions were true were called the HubConnection must be in either: // 1. The Connecting state in which case the handshakeResolver will complete it and stopDuringStartError will fail it. // 2. The Reconnecting state in which case the handshakeResolver will complete it and stopDuringStartError will fail the current reconnect attempt // and potentially continue the reconnect() loop. // 3. The Disconnected state in which case we're already done. } private _completeClose(error?: Error) { if (this._connectionStarted) { this._connectionState = HubConnectionState.Disconnected; this._connectionStarted = false; if (this._messageBuffer) { this._messageBuffer._dispose(error ?? new Error("Connection closed.")); this._messageBuffer = undefined; } if (Platform.isBrowser) { window.document.removeEventListener("freeze", this._freezeEventListener); } try { this._closedCallbacks.forEach((c) => c.apply(this, [error])); } catch (e) { this._logger.log(LogLevel.Error, `An onclose callback called with error '${error}' threw error '${e}'.`); } } } private async _reconnect(error?: Error) { const reconnectStartTime = Date.now(); let previousReconnectAttempts = 0; let retryError = error !== undefined ? error : new Error("Attempting to reconnect due to a unknown error."); let nextRetryDelay = this._getNextRetryDelay(previousReconnectAttempts++, 0, retryError); if (nextRetryDelay === null) { this._logger.log(LogLevel.Debug, "Connection not reconnecting because the IRetryPolicy returned null on the first reconnect attempt."); this._completeClose(error); return; } this._connectionState = HubConnectionState.Reconnecting; if (error) { this._logger.log(LogLevel.Information, `Connection reconnecting because of error '${error}'.`); } else { this._logger.log(LogLevel.Information, "Connection reconnecting."); } if (this._reconnectingCallbacks.length !== 0) { try { this._reconnectingCallbacks.forEach((c) => c.apply(this, [error])); } catch (e) { this._logger.log(LogLevel.Error, `An onreconnecting callback called with error '${error}' threw error '${e}'.`); } // Exit early if an onreconnecting callback called connection.stop(). if (this._connectionState !== HubConnectionState.Reconnecting) { this._logger.log(LogLevel.Debug, "Connection left the reconnecting state in onreconnecting callback. Done reconnecting."); return; } } while (nextRetryDelay !== null) { this._logger.log(LogLevel.Information, `Reconnect attempt number ${previousReconnectAttempts} will start in ${nextRetryDelay} ms.`); await new Promise((resolve) => { this._reconnectDelayHandle = setTimeout(resolve, nextRetryDelay!); }); this._reconnectDelayHandle = undefined; if (this._connectionState !== HubConnectionState.Reconnecting) { this._logger.log(LogLevel.Debug, "Connection left the reconnecting state during reconnect delay. Done reconnecting."); return; } try { await this._startInternal(); this._connectionState = HubConnectionState.Connected; this._logger.log(LogLevel.Information, "HubConnection reconnected successfully."); if (this._reconnectedCallbacks.length !== 0) { try { this._reconnectedCallbacks.forEach((c) => c.apply(this, [this.connection.connectionId])); } catch (e) { this._logger.log(LogLevel.Error, `An onreconnected callback called with connectionId '${this.connection.connectionId}; threw error '${e}'.`); } } return; } catch (e) { this._logger.log(LogLevel.Information, `Reconnect attempt failed because of error '${e}'.`); if (this._connectionState !== HubConnectionState.Reconnecting) { this._logger.log(LogLevel.Debug, `Connection moved to the '${this._connectionState}' from the reconnecting state during reconnect attempt. Done reconnecting.`); // The TypeScript compiler thinks that connectionState must be Connected here. The TypeScript compiler is wrong. if (this._connectionState as any === HubConnectionState.Disconnecting) { this._completeClose(); } return; } retryError = e instanceof Error ? e : new Error((e as any).toString()); nextRetryDelay = this._getNextRetryDelay(previousReconnectAttempts++, Date.now() - reconnectStartTime, retryError); } } this._logger.log(LogLevel.Information, `Reconnect retries have been exhausted after ${Date.now() - reconnectStartTime} ms and ${previousReconnectAttempts} failed attempts. Connection disconnecting.`); this._completeClose(); } private _getNextRetryDelay(previousRetryCount: number, elapsedMilliseconds: number, retryReason: Error) { try { return this._reconnectPolicy!.nextRetryDelayInMilliseconds({ elapsedMilliseconds, previousRetryCount, retryReason, }); } catch (e) { this._logger.log(LogLevel.Error, `IRetryPolicy.nextRetryDelayInMilliseconds(${previousRetryCount}, ${elapsedMilliseconds}) threw error '${e}'.`); return null; } } private _cancelCallbacksWithError(error: Error) { const callbacks = this._callbacks; this._callbacks = {}; Object.keys(callbacks) .forEach((key) => { const callback = callbacks[key]; try { callback(null, error); } catch (e) { this._logger.log(LogLevel.Error, `Stream 'error' callback called with '${error}' threw error: ${getErrorString(e)}`); } }); } private _cleanupPingTimer(): void { if (this._pingServerHandle) { clearTimeout(this._pingServerHandle); this._pingServerHandle = undefined; } } private _cleanupTimeout(): void { if (this._timeoutHandle) { clearTimeout(this._timeoutHandle); } } private _createInvocation(methodName: string, args: any[], nonblocking: boolean, streamIds: string[]): InvocationMessage { if (nonblocking) { if (streamIds.length !== 0) { return { arguments: args, streamIds, target: methodName, type: MessageType.Invocation, }; } else { return { arguments: args, target: methodName, type: MessageType.Invocation, }; } } else { const invocationId = this._invocationId; this._invocationId++; if (streamIds.length !== 0) { return { arguments: args, invocationId: invocationId.toString(), streamIds, target: methodName, type: MessageType.Invocation, }; } else { return { arguments: args, invocationId: invocationId.toString(), target: methodName, type: MessageType.Invocation, }; } } } private _launchStreams(streams: IStreamResult<any>[], promiseQueue: Promise<void>): void { if (streams.length === 0) { return; } // Synchronize stream data so they arrive in-order on the server if (!promiseQueue) { promiseQueue = Promise.resolve(); } // We want to iterate over the keys, since the keys are the stream ids // eslint-disable-next-line guard-for-in for (const streamId in streams) { streams[streamId].subscribe({ complete: () => { promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createCompletionMessage(streamId))); }, error: (err) => { let message: string; if (err instanceof Error) { message = err.message; } else if (err && err.toString) { message = err.toString(); } else { message = "Unknown error"; } promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createCompletionMessage(streamId, message))); }, next: (item) => { promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createStreamItemMessage(streamId, item))); }, }); } } private _replaceStreamingParams(args: any[]): [IStreamResult<any>[], string[]] { const streams: IStreamResult<any>[] = []; const streamIds: string[] = []; for (let i = 0; i < args.length; i++) { const argument = args[i]; if (this._isObservable(argument)) { const streamId = this._invocationId; this._invocationId++; // Store the stream for later use streams[streamId] = argument; streamIds.push(streamId.toString()); // remove stream from args args.splice(i, 1); } } return [streams, streamIds]; } private _isObservable(arg