@microsoft/signalr
Version:
ASP.NET Core SignalR Client
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text/typescript
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
import { HandshakeProtocol, HandshakeRequestMessage, HandshakeResponseMessage } from "./HandshakeProtocol";
import { IConnection } from "./IConnection";
import { AbortError } from "./Errors";
import { CancelInvocationMessage, CloseMessage, CompletionMessage, IHubProtocol, InvocationMessage, MessageType, StreamInvocationMessage, StreamItemMessage } from "./IHubProtocol";
import { ILogger, LogLevel } from "./ILogger";
import { IRetryPolicy } from "./IRetryPolicy";
import { IStreamResult } from "./Stream";
import { Subject } from "./Subject";
import { Arg, getErrorString, Platform } from "./Utils";
import { MessageBuffer } from "./MessageBuffer";
const DEFAULT_TIMEOUT_IN_MS: number = 30 * 1000;
const DEFAULT_PING_INTERVAL_IN_MS: number = 15 * 1000;
const DEFAULT_STATEFUL_RECONNECT_BUFFER_SIZE = 100_000;
/** Describes the current state of the {@link HubConnection} to the server. */
export enum HubConnectionState {
/** The hub connection is disconnected. */
Disconnected = "Disconnected",
/** The hub connection is connecting. */
Connecting = "Connecting",
/** The hub connection is connected. */
Connected = "Connected",
/** The hub connection is disconnecting. */
Disconnecting = "Disconnecting",
/** The hub connection is reconnecting. */
Reconnecting = "Reconnecting",
}
/** Represents a connection to a SignalR Hub. */
export class HubConnection {
private readonly _cachedPingMessage: string | ArrayBuffer;
// Needs to not start with _ for tests
// eslint-disable-next-line @typescript-eslint/naming-convention
private readonly connection: IConnection;
private readonly _logger: ILogger;
private readonly _reconnectPolicy?: IRetryPolicy;
private readonly _statefulReconnectBufferSize: number;
private _protocol: IHubProtocol;
private _handshakeProtocol: HandshakeProtocol;
private _callbacks: { [invocationId: string]: (invocationEvent: StreamItemMessage | CompletionMessage | null, error?: Error) => void };
private _methods: { [name: string]: (((...args: any[]) => void) | ((...args: any[]) => any))[] };
private _invocationId: number;
private _messageBuffer?: MessageBuffer;
private _closedCallbacks: ((error?: Error) => void)[];
private _reconnectingCallbacks: ((error?: Error) => void)[];
private _reconnectedCallbacks: ((connectionId?: string) => void)[];
private _receivedHandshakeResponse: boolean;
private _handshakeResolver!: (value?: PromiseLike<{}>) => void;
private _handshakeRejecter!: (reason?: any) => void;
private _stopDuringStartError?: Error;
private _connectionState: HubConnectionState;
// connectionStarted is tracked independently from connectionState, so we can check if the
// connection ever did successfully transition from connecting to connected before disconnecting.
private _connectionStarted: boolean;
private _startPromise?: Promise<void>;
private _stopPromise?: Promise<void>;
private _nextKeepAlive: number = 0;
// The type of these a) doesn't matter and b) varies when building in browser and node contexts
// Since we're building the WebPack bundle directly from the TypeScript, this matters (previously
// we built the bundle from the compiled JavaScript).
private _reconnectDelayHandle?: any;
private _timeoutHandle?: any;
private _pingServerHandle?: any;
private _freezeEventListener = () =>
{
this._logger.log(LogLevel.Warning, "The page is being frozen, this will likely lead to the connection being closed and messages being lost. For more information see the docs at https://learn.microsoft.com/aspnet/core/signalr/javascript-client#bsleep");
};
/** The server timeout in milliseconds.
*
* If this timeout elapses without receiving any messages from the server, the connection will be terminated with an error.
* The default timeout value is 30,000 milliseconds (30 seconds).
*/
public serverTimeoutInMilliseconds: number;
/** Default interval at which to ping the server.
*
* The default value is 15,000 milliseconds (15 seconds).
* Allows the server to detect hard disconnects (like when a client unplugs their computer).
* The ping will happen at most as often as the server pings.
* If the server pings every 5 seconds, a value lower than 5 will ping every 5 seconds.
*/
public keepAliveIntervalInMilliseconds: number;
/** @internal */
// Using a public static factory method means we can have a private constructor and an _internal_
// create method that can be used by HubConnectionBuilder. An "internal" constructor would just
// be stripped away and the '.d.ts' file would have no constructor, which is interpreted as a
// public parameter-less constructor.
public static create(
connection: IConnection,
logger: ILogger,
protocol: IHubProtocol,
reconnectPolicy?: IRetryPolicy,
serverTimeoutInMilliseconds?: number,
keepAliveIntervalInMilliseconds?: number,
statefulReconnectBufferSize?: number): HubConnection {
return new HubConnection(connection, logger, protocol, reconnectPolicy,
serverTimeoutInMilliseconds, keepAliveIntervalInMilliseconds, statefulReconnectBufferSize);
}
private constructor(
connection: IConnection,
logger: ILogger,
protocol: IHubProtocol,
reconnectPolicy?: IRetryPolicy,
serverTimeoutInMilliseconds?: number,
keepAliveIntervalInMilliseconds?: number,
statefulReconnectBufferSize?: number) {
Arg.isRequired(connection, "connection");
Arg.isRequired(logger, "logger");
Arg.isRequired(protocol, "protocol");
this.serverTimeoutInMilliseconds = serverTimeoutInMilliseconds ?? DEFAULT_TIMEOUT_IN_MS;
this.keepAliveIntervalInMilliseconds = keepAliveIntervalInMilliseconds ?? DEFAULT_PING_INTERVAL_IN_MS;
this._statefulReconnectBufferSize = statefulReconnectBufferSize ?? DEFAULT_STATEFUL_RECONNECT_BUFFER_SIZE;
this._logger = logger;
this._protocol = protocol;
this.connection = connection;
this._reconnectPolicy = reconnectPolicy;
this._handshakeProtocol = new HandshakeProtocol();
this.connection.onreceive = (data: any) => this._processIncomingData(data);
this.connection.onclose = (error?: Error) => this._connectionClosed(error);
this._callbacks = {};
this._methods = {};
this._closedCallbacks = [];
this._reconnectingCallbacks = [];
this._reconnectedCallbacks = [];
this._invocationId = 0;
this._receivedHandshakeResponse = false;
this._connectionState = HubConnectionState.Disconnected;
this._connectionStarted = false;
this._cachedPingMessage = this._protocol.writeMessage({ type: MessageType.Ping });
}
/** Indicates the state of the {@link HubConnection} to the server. */
get state(): HubConnectionState {
return this._connectionState;
}
/** Represents the connection id of the {@link HubConnection} on the server. The connection id will be null when the connection is either
* in the disconnected state or if the negotiation step was skipped.
*/
get connectionId(): string | null {
return this.connection ? (this.connection.connectionId || null) : null;
}
/** Indicates the url of the {@link HubConnection} to the server. */
get baseUrl(): string {
return this.connection.baseUrl || "";
}
/**
* Sets a new url for the HubConnection. Note that the url can only be changed when the connection is in either the Disconnected or
* Reconnecting states.
* @param {string} url The url to connect to.
*/
set baseUrl(url: string) {
if (this._connectionState !== HubConnectionState.Disconnected && this._connectionState !== HubConnectionState.Reconnecting) {
throw new Error("The HubConnection must be in the Disconnected or Reconnecting state to change the url.");
}
if (!url) {
throw new Error("The HubConnection url must be a valid url.");
}
this.connection.baseUrl = url;
}
/** Starts the connection.
*
* @returns {Promise<void>} A Promise that resolves when the connection has been successfully established, or rejects with an error.
*/
public start(): Promise<void> {
this._startPromise = this._startWithStateTransitions();
return this._startPromise;
}
private async _startWithStateTransitions(): Promise<void> {
if (this._connectionState !== HubConnectionState.Disconnected) {
return Promise.reject(new Error("Cannot start a HubConnection that is not in the 'Disconnected' state."));
}
this._connectionState = HubConnectionState.Connecting;
this._logger.log(LogLevel.Debug, "Starting HubConnection.");
try {
await this._startInternal();
if (Platform.isBrowser) {
// Log when the browser freezes the tab so users know why their connection unexpectedly stopped working
window.document.addEventListener("freeze", this._freezeEventListener);
}
this._connectionState = HubConnectionState.Connected;
this._connectionStarted = true;
this._logger.log(LogLevel.Debug, "HubConnection connected successfully.");
} catch (e) {
this._connectionState = HubConnectionState.Disconnected;
this._logger.log(LogLevel.Debug, `HubConnection failed to start successfully because of error '${e}'.`);
return Promise.reject(e);
}
}
private async _startInternal() {
this._stopDuringStartError = undefined;
this._receivedHandshakeResponse = false;
// Set up the promise before any connection is (re)started otherwise it could race with received messages
const handshakePromise = new Promise((resolve, reject) => {
this._handshakeResolver = resolve;
this._handshakeRejecter = reject;
});
await this.connection.start(this._protocol.transferFormat);
try {
let version = this._protocol.version;
if (!this.connection.features.reconnect) {
// Stateful Reconnect starts with HubProtocol version 2, newer clients connecting to older servers will fail to connect due to
// the handshake only supporting version 1, so we will try to send version 1 during the handshake to keep old servers working.
version = 1;
}
const handshakeRequest: HandshakeRequestMessage = {
protocol: this._protocol.name,
version,
};
this._logger.log(LogLevel.Debug, "Sending handshake request.");
await this._sendMessage(this._handshakeProtocol.writeHandshakeRequest(handshakeRequest));
this._logger.log(LogLevel.Information, `Using HubProtocol '${this._protocol.name}'.`);
// defensively cleanup timeout in case we receive a message from the server before we finish start
this._cleanupTimeout();
this._resetTimeoutPeriod();
this._resetKeepAliveInterval();
await handshakePromise;
// It's important to check the stopDuringStartError instead of just relying on the handshakePromise
// being rejected on close, because this continuation can run after both the handshake completed successfully
// and the connection was closed.
if (this._stopDuringStartError) {
// It's important to throw instead of returning a rejected promise, because we don't want to allow any state
// transitions to occur between now and the calling code observing the exceptions. Returning a rejected promise
// will cause the calling continuation to get scheduled to run later.
// eslint-disable-next-line @typescript-eslint/no-throw-literal
throw this._stopDuringStartError;
}
const useStatefulReconnect = this.connection.features.reconnect || false;
if (useStatefulReconnect) {
this._messageBuffer = new MessageBuffer(this._protocol, this.connection, this._statefulReconnectBufferSize);
this.connection.features.disconnected = this._messageBuffer._disconnected.bind(this._messageBuffer);
this.connection.features.resend = () => {
if (this._messageBuffer) {
return this._messageBuffer._resend();
}
}
}
if (!this.connection.features.inherentKeepAlive) {
await this._sendMessage(this._cachedPingMessage);
}
} catch (e) {
this._logger.log(LogLevel.Debug, `Hub handshake failed with error '${e}' during start(). Stopping HubConnection.`);
this._cleanupTimeout();
this._cleanupPingTimer();
// HttpConnection.stop() should not complete until after the onclose callback is invoked.
// This will transition the HubConnection to the disconnected state before HttpConnection.stop() completes.
await this.connection.stop(e);
throw e;
}
}
/** Stops the connection.
*
* @returns {Promise<void>} A Promise that resolves when the connection has been successfully terminated, or rejects with an error.
*/
public async stop(): Promise<void> {
// Capture the start promise before the connection might be restarted in an onclose callback.
const startPromise = this._startPromise;
this.connection.features.reconnect = false;
this._stopPromise = this._stopInternal();
await this._stopPromise;
try {
// Awaiting undefined continues immediately
await startPromise;
} catch (e) {
// This exception is returned to the user as a rejected Promise from the start method.
}
}
private _stopInternal(error?: Error): Promise<void> {
if (this._connectionState === HubConnectionState.Disconnected) {
this._logger.log(LogLevel.Debug, `Call to HubConnection.stop(${error}) ignored because it is already in the disconnected state.`);
return Promise.resolve();
}
if (this._connectionState === HubConnectionState.Disconnecting) {
this._logger.log(LogLevel.Debug, `Call to HttpConnection.stop(${error}) ignored because the connection is already in the disconnecting state.`);
return this._stopPromise!;
}
const state = this._connectionState;
this._connectionState = HubConnectionState.Disconnecting;
this._logger.log(LogLevel.Debug, "Stopping HubConnection.");
if (this._reconnectDelayHandle) {
// We're in a reconnect delay which means the underlying connection is currently already stopped.
// Just clear the handle to stop the reconnect loop (which no one is waiting on thankfully) and
// fire the onclose callbacks.
this._logger.log(LogLevel.Debug, "Connection stopped during reconnect delay. Done reconnecting.");
clearTimeout(this._reconnectDelayHandle);
this._reconnectDelayHandle = undefined;
this._completeClose();
return Promise.resolve();
}
if (state === HubConnectionState.Connected) {
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this._sendCloseMessage();
}
this._cleanupTimeout();
this._cleanupPingTimer();
this._stopDuringStartError = error || new AbortError("The connection was stopped before the hub handshake could complete.");
// HttpConnection.stop() should not complete until after either HttpConnection.start() fails
// or the onclose callback is invoked. The onclose callback will transition the HubConnection
// to the disconnected state if need be before HttpConnection.stop() completes.
return this.connection.stop(error);
}
private async _sendCloseMessage() {
try {
await this._sendWithProtocol(this._createCloseMessage());
} catch {
// Ignore, this is a best effort attempt to let the server know the client closed gracefully.
}
}
/** Invokes a streaming hub method on the server using the specified name and arguments.
*
* @typeparam T The type of the items returned by the server.
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {IStreamResult<T>} An object that yields results from the server as they are received.
*/
public stream<T = any>(methodName: string, ...args: any[]): IStreamResult<T> {
const [streams, streamIds] = this._replaceStreamingParams(args);
const invocationDescriptor = this._createStreamInvocation(methodName, args, streamIds);
// eslint-disable-next-line prefer-const
let promiseQueue: Promise<void>;
const subject = new Subject<T>();
subject.cancelCallback = () => {
const cancelInvocation: CancelInvocationMessage = this._createCancelInvocation(invocationDescriptor.invocationId);
delete this._callbacks[invocationDescriptor.invocationId];
return promiseQueue.then(() => {
return this._sendWithProtocol(cancelInvocation);
});
};
this._callbacks[invocationDescriptor.invocationId] = (invocationEvent: CompletionMessage | StreamItemMessage | null, error?: Error) => {
if (error) {
subject.error(error);
return;
} else if (invocationEvent) {
// invocationEvent will not be null when an error is not passed to the callback
if (invocationEvent.type === MessageType.Completion) {
if (invocationEvent.error) {
subject.error(new Error(invocationEvent.error));
} else {
subject.complete();
}
} else {
subject.next((invocationEvent.item) as T);
}
}
};
promiseQueue = this._sendWithProtocol(invocationDescriptor)
.catch((e) => {
subject.error(e);
delete this._callbacks[invocationDescriptor.invocationId];
});
this._launchStreams(streams, promiseQueue);
return subject;
}
private _sendMessage(message: any) {
this._resetKeepAliveInterval();
return this.connection.send(message);
}
/**
* Sends a js object to the server.
* @param message The js object to serialize and send.
*/
private _sendWithProtocol(message: any) {
if (this._messageBuffer) {
return this._messageBuffer._send(message);
} else {
return this._sendMessage(this._protocol.writeMessage(message));
}
}
/** Invokes a hub method on the server using the specified name and arguments. Does not wait for a response from the receiver.
*
* The Promise returned by this method resolves when the client has sent the invocation to the server. The server may still
* be processing the invocation.
*
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {Promise<void>} A Promise that resolves when the invocation has been successfully sent, or rejects with an error.
*/
public send(methodName: string, ...args: any[]): Promise<void> {
const [streams, streamIds] = this._replaceStreamingParams(args);
const sendPromise = this._sendWithProtocol(this._createInvocation(methodName, args, true, streamIds));
this._launchStreams(streams, sendPromise);
return sendPromise;
}
/** Invokes a hub method on the server using the specified name and arguments.
*
* The Promise returned by this method resolves when the server indicates it has finished invoking the method. When the promise
* resolves, the server has finished invoking the method. If the server method returns a result, it is produced as the result of
* resolving the Promise.
*
* @typeparam T The expected return type.
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {Promise<T>} A Promise that resolves with the result of the server method (if any), or rejects with an error.
*/
public invoke<T = any>(methodName: string, ...args: any[]): Promise<T> {
const [streams, streamIds] = this._replaceStreamingParams(args);
const invocationDescriptor = this._createInvocation(methodName, args, false, streamIds);
const p = new Promise<any>((resolve, reject) => {
// invocationId will always have a value for a non-blocking invocation
this._callbacks[invocationDescriptor.invocationId!] = (invocationEvent: StreamItemMessage | CompletionMessage | null, error?: Error) => {
if (error) {
reject(error);
return;
} else if (invocationEvent) {
// invocationEvent will not be null when an error is not passed to the callback
if (invocationEvent.type === MessageType.Completion) {
if (invocationEvent.error) {
reject(new Error(invocationEvent.error));
} else {
resolve(invocationEvent.result);
}
} else {
reject(new Error(`Unexpected message type: ${invocationEvent.type}`));
}
}
};
const promiseQueue = this._sendWithProtocol(invocationDescriptor)
.catch((e) => {
reject(e);
// invocationId will always have a value for a non-blocking invocation
delete this._callbacks[invocationDescriptor.invocationId!];
});
this._launchStreams(streams, promiseQueue);
});
return p;
}
/** Registers a handler that will be invoked when the hub method with the specified method name is invoked.
*
* @param {string} methodName The name of the hub method to define.
* @param {Function} newMethod The handler that will be raised when the hub method is invoked.
*/
public on(methodName: string, newMethod: (...args: any[]) => any): void
public on(methodName: string, newMethod: (...args: any[]) => void): void {
if (!methodName || !newMethod) {
return;
}
methodName = methodName.toLowerCase();
if (!this._methods[methodName]) {
this._methods[methodName] = [];
}
// Preventing adding the same handler multiple times.
if (this._methods[methodName].indexOf(newMethod) !== -1) {
return;
}
this._methods[methodName].push(newMethod);
}
/** Removes all handlers for the specified hub method.
*
* @param {string} methodName The name of the method to remove handlers for.
*/
public off(methodName: string): void;
/** Removes the specified handler for the specified hub method.
*
* You must pass the exact same Function instance as was previously passed to {@link @microsoft/signalr.HubConnection.on}. Passing a different instance (even if the function
* body is the same) will not remove the handler.
*
* @param {string} methodName The name of the method to remove handlers for.
* @param {Function} method The handler to remove. This must be the same Function instance as the one passed to {@link @microsoft/signalr.HubConnection.on}.
*/
public off(methodName: string, method: (...args: any[]) => void): void;
public off(methodName: string, method?: (...args: any[]) => void): void {
if (!methodName) {
return;
}
methodName = methodName.toLowerCase();
const handlers = this._methods[methodName];
if (!handlers) {
return;
}
if (method) {
const removeIdx = handlers.indexOf(method);
if (removeIdx !== -1) {
handlers.splice(removeIdx, 1);
if (handlers.length === 0) {
delete this._methods[methodName];
}
}
} else {
delete this._methods[methodName];
}
}
/** Registers a handler that will be invoked when the connection is closed.
*
* @param {Function} callback The handler that will be invoked when the connection is closed. Optionally receives a single argument containing the error that caused the connection to close (if any).
*/
public onclose(callback: (error?: Error) => void): void {
if (callback) {
this._closedCallbacks.push(callback);
}
}
/** Registers a handler that will be invoked when the connection starts reconnecting.
*
* @param {Function} callback The handler that will be invoked when the connection starts reconnecting. Optionally receives a single argument containing the error that caused the connection to start reconnecting (if any).
*/
public onreconnecting(callback: (error?: Error) => void): void {
if (callback) {
this._reconnectingCallbacks.push(callback);
}
}
/** Registers a handler that will be invoked when the connection successfully reconnects.
*
* @param {Function} callback The handler that will be invoked when the connection successfully reconnects.
*/
public onreconnected(callback: (connectionId?: string) => void): void {
if (callback) {
this._reconnectedCallbacks.push(callback);
}
}
private _processIncomingData(data: any) {
this._cleanupTimeout();
if (!this._receivedHandshakeResponse) {
data = this._processHandshakeResponse(data);
this._receivedHandshakeResponse = true;
}
// Data may have all been read when processing handshake response
if (data) {
// Parse the messages
const messages = this._protocol.parseMessages(data, this._logger);
for (const message of messages) {
if (this._messageBuffer && !this._messageBuffer._shouldProcessMessage(message)) {
// Don't process the message, we are either waiting for a SequenceMessage or received a duplicate message
continue;
}
switch (message.type) {
case MessageType.Invocation:
this._invokeClientMethod(message)
.catch((e) => {
this._logger.log(LogLevel.Error, `Invoke client method threw error: ${getErrorString(e)}`)
});
break;
case MessageType.StreamItem:
case MessageType.Completion: {
const callback = this._callbacks[message.invocationId];
if (callback) {
if (message.type === MessageType.Completion) {
delete this._callbacks[message.invocationId];
}
try {
callback(message);
} catch (e) {
this._logger.log(LogLevel.Error, `Stream callback threw error: ${getErrorString(e)}`);
}
}
break;
}
case MessageType.Ping:
// Don't care about pings
break;
case MessageType.Close: {
this._logger.log(LogLevel.Information, "Close message received from server.");
const error = message.error ? new Error("Server returned an error on close: " + message.error) : undefined;
if (message.allowReconnect === true) {
// It feels wrong not to await connection.stop() here, but processIncomingData is called as part of an onreceive callback which is not async,
// this is already the behavior for serverTimeout(), and HttpConnection.Stop() should catch and log all possible exceptions.
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.connection.stop(error);
} else {
// We cannot await stopInternal() here, but subsequent calls to stop() will await this if stopInternal() is still ongoing.
this._stopPromise = this._stopInternal(error);
}
break;
}
case MessageType.Ack:
if (this._messageBuffer) {
this._messageBuffer._ack(message);
}
break;
case MessageType.Sequence:
if (this._messageBuffer) {
this._messageBuffer._resetSequence(message);
}
break;
default:
this._logger.log(LogLevel.Warning, `Invalid message type: ${message.type}.`);
break;
}
}
}
this._resetTimeoutPeriod();
}
private _processHandshakeResponse(data: any): any {
let responseMessage: HandshakeResponseMessage;
let remainingData: any;
try {
[remainingData, responseMessage] = this._handshakeProtocol.parseHandshakeResponse(data);
} catch (e) {
const message = "Error parsing handshake response: " + e;
this._logger.log(LogLevel.Error, message);
const error = new Error(message);
this._handshakeRejecter(error);
throw error;
}
if (responseMessage.error) {
const message = "Server returned handshake error: " + responseMessage.error;
this._logger.log(LogLevel.Error, message);
const error = new Error(message);
this._handshakeRejecter(error);
throw error;
} else {
this._logger.log(LogLevel.Debug, "Server handshake complete.");
}
this._handshakeResolver();
return remainingData;
}
private _resetKeepAliveInterval() {
if (this.connection.features.inherentKeepAlive) {
return;
}
// Set the time we want the next keep alive to be sent
// Timer will be setup on next message receive
this._nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds;
this._cleanupPingTimer();
}
private _resetTimeoutPeriod() {
if (!this.connection.features || !this.connection.features.inherentKeepAlive) {
// Set the timeout timer
this._timeoutHandle = setTimeout(() => this.serverTimeout(), this.serverTimeoutInMilliseconds);
// Set keepAlive timer if there isn't one
if (this._pingServerHandle === undefined)
{
let nextPing = this._nextKeepAlive - new Date().getTime();
if (nextPing < 0) {
nextPing = 0;
}
// The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute
this._pingServerHandle = setTimeout(async () => {
if (this._connectionState === HubConnectionState.Connected) {
try {
await this._sendMessage(this._cachedPingMessage);
} catch {
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this._cleanupPingTimer();
}
}
}, nextPing);
}
}
}
// eslint-disable-next-line @typescript-eslint/naming-convention
private serverTimeout() {
// The server hasn't talked to us in a while. It doesn't like us anymore ... :(
// Terminate the connection, but we don't need to wait on the promise. This could trigger reconnecting.
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this.connection.stop(new Error("Server timeout elapsed without receiving a message from the server."));
}
private async _invokeClientMethod(invocationMessage: InvocationMessage) {
const methodName = invocationMessage.target.toLowerCase();
const methods = this._methods[methodName];
if (!methods) {
this._logger.log(LogLevel.Warning, `No client method with the name '${methodName}' found.`);
// No handlers provided by client but the server is expecting a response still, so we send an error
if (invocationMessage.invocationId) {
this._logger.log(LogLevel.Warning, `No result given for '${methodName}' method and invocation ID '${invocationMessage.invocationId}'.`);
await this._sendWithProtocol(this._createCompletionMessage(invocationMessage.invocationId, "Client didn't provide a result.", null));
}
return;
}
// Avoid issues with handlers removing themselves thus modifying the list while iterating through it
const methodsCopy = methods.slice();
// Server expects a response
const expectsResponse = invocationMessage.invocationId ? true : false;
// We preserve the last result or exception but still call all handlers
let res;
let exception;
let completionMessage;
for (const m of methodsCopy) {
try {
const prevRes = res;
res = await m.apply(this, invocationMessage.arguments);
if (expectsResponse && res && prevRes) {
this._logger.log(LogLevel.Error, `Multiple results provided for '${methodName}'. Sending error to server.`);
completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, `Client provided multiple results.`, null);
}
// Ignore exception if we got a result after, the exception will be logged
exception = undefined;
} catch (e) {
exception = e;
this._logger.log(LogLevel.Error, `A callback for the method '${methodName}' threw error '${e}'.`);
}
}
if (completionMessage) {
await this._sendWithProtocol(completionMessage);
} else if (expectsResponse) {
// If there is an exception that means either no result was given or a handler after a result threw
if (exception) {
completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, `${exception}`, null);
} else if (res !== undefined) {
completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, null, res);
} else {
this._logger.log(LogLevel.Warning, `No result given for '${methodName}' method and invocation ID '${invocationMessage.invocationId}'.`);
// Client didn't provide a result or throw from a handler, server expects a response so we send an error
completionMessage = this._createCompletionMessage(invocationMessage.invocationId!, "Client didn't provide a result.", null);
}
await this._sendWithProtocol(completionMessage);
} else {
if (res) {
this._logger.log(LogLevel.Error, `Result given for '${methodName}' method but server is not expecting a result.`);
}
}
}
private _connectionClosed(error?: Error) {
this._logger.log(LogLevel.Debug, `HubConnection.connectionClosed(${error}) called while in state ${this._connectionState}.`);
// Triggering this.handshakeRejecter is insufficient because it could already be resolved without the continuation having run yet.
this._stopDuringStartError = this._stopDuringStartError || error || new AbortError("The underlying connection was closed before the hub handshake could complete.");
// If the handshake is in progress, start will be waiting for the handshake promise, so we complete it.
// If it has already completed, this should just noop.
if (this._handshakeResolver) {
this._handshakeResolver();
}
this._cancelCallbacksWithError(error || new Error("Invocation canceled due to the underlying connection being closed."));
this._cleanupTimeout();
this._cleanupPingTimer();
if (this._connectionState === HubConnectionState.Disconnecting) {
this._completeClose(error);
} else if (this._connectionState === HubConnectionState.Connected && this._reconnectPolicy) {
// eslint-disable-next-line @typescript-eslint/no-floating-promises
this._reconnect(error);
} else if (this._connectionState === HubConnectionState.Connected) {
this._completeClose(error);
}
// If none of the above if conditions were true were called the HubConnection must be in either:
// 1. The Connecting state in which case the handshakeResolver will complete it and stopDuringStartError will fail it.
// 2. The Reconnecting state in which case the handshakeResolver will complete it and stopDuringStartError will fail the current reconnect attempt
// and potentially continue the reconnect() loop.
// 3. The Disconnected state in which case we're already done.
}
private _completeClose(error?: Error) {
if (this._connectionStarted) {
this._connectionState = HubConnectionState.Disconnected;
this._connectionStarted = false;
if (this._messageBuffer) {
this._messageBuffer._dispose(error ?? new Error("Connection closed."));
this._messageBuffer = undefined;
}
if (Platform.isBrowser) {
window.document.removeEventListener("freeze", this._freezeEventListener);
}
try {
this._closedCallbacks.forEach((c) => c.apply(this, [error]));
} catch (e) {
this._logger.log(LogLevel.Error, `An onclose callback called with error '${error}' threw error '${e}'.`);
}
}
}
private async _reconnect(error?: Error) {
const reconnectStartTime = Date.now();
let previousReconnectAttempts = 0;
let retryError = error !== undefined ? error : new Error("Attempting to reconnect due to a unknown error.");
let nextRetryDelay = this._getNextRetryDelay(previousReconnectAttempts++, 0, retryError);
if (nextRetryDelay === null) {
this._logger.log(LogLevel.Debug, "Connection not reconnecting because the IRetryPolicy returned null on the first reconnect attempt.");
this._completeClose(error);
return;
}
this._connectionState = HubConnectionState.Reconnecting;
if (error) {
this._logger.log(LogLevel.Information, `Connection reconnecting because of error '${error}'.`);
} else {
this._logger.log(LogLevel.Information, "Connection reconnecting.");
}
if (this._reconnectingCallbacks.length !== 0) {
try {
this._reconnectingCallbacks.forEach((c) => c.apply(this, [error]));
} catch (e) {
this._logger.log(LogLevel.Error, `An onreconnecting callback called with error '${error}' threw error '${e}'.`);
}
// Exit early if an onreconnecting callback called connection.stop().
if (this._connectionState !== HubConnectionState.Reconnecting) {
this._logger.log(LogLevel.Debug, "Connection left the reconnecting state in onreconnecting callback. Done reconnecting.");
return;
}
}
while (nextRetryDelay !== null) {
this._logger.log(LogLevel.Information, `Reconnect attempt number ${previousReconnectAttempts} will start in ${nextRetryDelay} ms.`);
await new Promise((resolve) => {
this._reconnectDelayHandle = setTimeout(resolve, nextRetryDelay!);
});
this._reconnectDelayHandle = undefined;
if (this._connectionState !== HubConnectionState.Reconnecting) {
this._logger.log(LogLevel.Debug, "Connection left the reconnecting state during reconnect delay. Done reconnecting.");
return;
}
try {
await this._startInternal();
this._connectionState = HubConnectionState.Connected;
this._logger.log(LogLevel.Information, "HubConnection reconnected successfully.");
if (this._reconnectedCallbacks.length !== 0) {
try {
this._reconnectedCallbacks.forEach((c) => c.apply(this, [this.connection.connectionId]));
} catch (e) {
this._logger.log(LogLevel.Error, `An onreconnected callback called with connectionId '${this.connection.connectionId}; threw error '${e}'.`);
}
}
return;
} catch (e) {
this._logger.log(LogLevel.Information, `Reconnect attempt failed because of error '${e}'.`);
if (this._connectionState !== HubConnectionState.Reconnecting) {
this._logger.log(LogLevel.Debug, `Connection moved to the '${this._connectionState}' from the reconnecting state during reconnect attempt. Done reconnecting.`);
// The TypeScript compiler thinks that connectionState must be Connected here. The TypeScript compiler is wrong.
if (this._connectionState as any === HubConnectionState.Disconnecting) {
this._completeClose();
}
return;
}
retryError = e instanceof Error ? e : new Error((e as any).toString());
nextRetryDelay = this._getNextRetryDelay(previousReconnectAttempts++, Date.now() - reconnectStartTime, retryError);
}
}
this._logger.log(LogLevel.Information, `Reconnect retries have been exhausted after ${Date.now() - reconnectStartTime} ms and ${previousReconnectAttempts} failed attempts. Connection disconnecting.`);
this._completeClose();
}
private _getNextRetryDelay(previousRetryCount: number, elapsedMilliseconds: number, retryReason: Error) {
try {
return this._reconnectPolicy!.nextRetryDelayInMilliseconds({
elapsedMilliseconds,
previousRetryCount,
retryReason,
});
} catch (e) {
this._logger.log(LogLevel.Error, `IRetryPolicy.nextRetryDelayInMilliseconds(${previousRetryCount}, ${elapsedMilliseconds}) threw error '${e}'.`);
return null;
}
}
private _cancelCallbacksWithError(error: Error) {
const callbacks = this._callbacks;
this._callbacks = {};
Object.keys(callbacks)
.forEach((key) => {
const callback = callbacks[key];
try {
callback(null, error);
} catch (e) {
this._logger.log(LogLevel.Error, `Stream 'error' callback called with '${error}' threw error: ${getErrorString(e)}`);
}
});
}
private _cleanupPingTimer(): void {
if (this._pingServerHandle) {
clearTimeout(this._pingServerHandle);
this._pingServerHandle = undefined;
}
}
private _cleanupTimeout(): void {
if (this._timeoutHandle) {
clearTimeout(this._timeoutHandle);
}
}
private _createInvocation(methodName: string, args: any[], nonblocking: boolean, streamIds: string[]): InvocationMessage {
if (nonblocking) {
if (streamIds.length !== 0) {
return {
arguments: args,
streamIds,
target: methodName,
type: MessageType.Invocation,
};
} else {
return {
arguments: args,
target: methodName,
type: MessageType.Invocation,
};
}
} else {
const invocationId = this._invocationId;
this._invocationId++;
if (streamIds.length !== 0) {
return {
arguments: args,
invocationId: invocationId.toString(),
streamIds,
target: methodName,
type: MessageType.Invocation,
};
} else {
return {
arguments: args,
invocationId: invocationId.toString(),
target: methodName,
type: MessageType.Invocation,
};
}
}
}
private _launchStreams(streams: IStreamResult<any>[], promiseQueue: Promise<void>): void {
if (streams.length === 0) {
return;
}
// Synchronize stream data so they arrive in-order on the server
if (!promiseQueue) {
promiseQueue = Promise.resolve();
}
// We want to iterate over the keys, since the keys are the stream ids
// eslint-disable-next-line guard-for-in
for (const streamId in streams) {
streams[streamId].subscribe({
complete: () => {
promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createCompletionMessage(streamId)));
},
error: (err) => {
let message: string;
if (err instanceof Error) {
message = err.message;
} else if (err && err.toString) {
message = err.toString();
} else {
message = "Unknown error";
}
promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createCompletionMessage(streamId, message)));
},
next: (item) => {
promiseQueue = promiseQueue.then(() => this._sendWithProtocol(this._createStreamItemMessage(streamId, item)));
},
});
}
}
private _replaceStreamingParams(args: any[]): [IStreamResult<any>[], string[]] {
const streams: IStreamResult<any>[] = [];
const streamIds: string[] = [];
for (let i = 0; i < args.length; i++) {
const argument = args[i];
if (this._isObservable(argument)) {
const streamId = this._invocationId;
this._invocationId++;
// Store the stream for later use
streams[streamId] = argument;
streamIds.push(streamId.toString());
// remove stream from args
args.splice(i, 1);
}
}
return [streams, streamIds];
}
private _isObservable(arg