@methodus/server
Version:
dynamic rpc components
18 lines • 1.13 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const player_1 = require("./controllers/player");
const index_1 = require("../index");
let SetupServer = class SetupServer extends index_1.ConfiguredServer {
};
SetupServer = __decorate([
index_1.ServerConfiguration("express" /* Express */, { port: process.env.PORT || 8020 }),
index_1.ClientConfiguration(player_1.Player, "Local" /* Local */, "express" /* Express */)
], SetupServer);
let s = new SetupServer();
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