@metacell/geppetto-meta-ui
Version:
React components from geppetto-meta to create neuroscience applications and visualize data.
94 lines • 4.16 kB
JavaScript
function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; }
function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
/* eslint-disable */
AFRAME.registerComponent('instancedmesh', {
schema: {
retainParent: {
"default": false
},
retainChildren: {
"default": false
},
//Not yet implemented
inheritMat: {
"default": true
},
mergeInstances: {
"default": false
},
//Not yet implemented
frustumCulled: {
"default": true
}
},
init: function init() {},
update: function update() {
var _this = this;
var self = this;
var el = this.el;
var list = this.el.children;
var quantity = 0;
var applyMatrix = function () {
var position = new THREE.Vector3();
var rotation = new THREE.Euler();
var scale = new THREE.Vector3();
var quaternion = new THREE.Quaternion();
return function (i, matrix) {
position.x = el.children[i].object3D.position.x;
position.y = el.children[i].object3D.position.y;
position.z = el.children[i].object3D.position.z;
rotation.x = el.children[i].object3D.rotation.x;
rotation.y = el.children[i].object3D.rotation.y;
rotation.z = el.children[i].object3D.rotation.z;
quaternion.setFromEuler(rotation);
scale.x = el.children[i].object3D.scale.x;
scale.y = el.children[i].object3D.scale.y;
scale.z = el.children[i].object3D.scale.z;
matrix.compose(position, quaternion, scale);
}; //High verbosity because imma N00b don´t know how to access matrix on an uninitialized object
}();
var _iterator = _createForOfIteratorHelper(list),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var item = _step.value;
quantity = quantity + 1;
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
var mesh = this.el.getObject3D('mesh');
if (!mesh) {
this.el.addEventListener('model-loaded', function (e) {
_this.update.call(_this, _this.data);
});
return;
}
var material = mesh.material.clone();
mesh.traverse(function (node) {
if (node.type != 'Mesh') return;
geometry = node.geometry;
});
var amesh = new THREE.InstancedMesh(geometry, material, quantity);
for (i = 0; i < quantity; i++) {
matrix = new THREE.Matrix4();
child = this.el.children[i];
applyMatrix(i, matrix);
amesh.setMatrixAt(i, matrix);
}
//frustumCulled
amesh.frustumCulled = this.data.frustumCulled;
this.el.object3D.add(amesh);
// retainParent
if (!self.data.retainParent) {
this.el.object3D.remove(mesh);
}
// inheritMat (Set material attribute to cloned material)
if (self.data.inheritMat) {
this.el.components.material.material = material;
}
}
});