@metacell/geppetto-meta-ui
Version:
React components from geppetto-meta to create neuroscience applications and visualize data.
117 lines (116 loc) • 2.58 kB
TypeScript
export default class CameraManager {
constructor(engine: any, cameraOptions: any);
engine: any;
sceneCenter: THREE.Vector3;
camera: THREE.PerspectiveCamera;
baseZoom: any;
isFirstRender: boolean;
update(cameraOptions: any): void;
/**
*
* @param instances
*/
zoomTo(instances: any): void;
/**
*
* @param initalFlip
*/
flipCamera(initialFlip: any): void;
/**
* Reinitializes the camera with the Y axis flipped
*/
flipCameraY(): void;
/**
* Reinitializes the camera with the Z axis flipped
*/
flipCameraZ(): void;
/**
*
* @param instances
* @param zoomParameters
* @returns {*}
*/
zoomIterator(instances: any, zoomParameters: any): any;
/**
*
* @param mesh
* @param zoomParameters
* @returns {*}
*/
addMeshToZoomParameters(mesh: any, zoomParameters: any): any;
/**
*
* @param zoomParameters
*/
zoomToParameters(zoomParameters: any): void;
resetCamera(position: any, rotation: any, zoomTo: any): void;
/**
* Update camera with new position and place to lookat
* @param aabbMax
* @param aabbMin
*/
updateCamera(aabbMax: any, aabbMin: any): void;
/**
* Refocus camera to the center of the new object
* @param node
*/
pointCameraTo(node: any): void;
/**
*
* @param obj
* @returns {*}
*/
shapeCenterOfGravity(obj: any): any;
/**
*
* @param obj
* @returns {*}
*/
boundingBox(obj: any): any;
/**
* Returns the camera
* @returns camera
*/
getCamera(): THREE.PerspectiveCamera;
/**
* @param x
* @param y
*/
incrementCameraPan(x: any, y: any): void;
/**
* @param x
* @param y
* @param z
*/
incrementCameraRotate(x: any, y: any, z: any): void;
/**
* @param z
*/
incrementCameraZoom(z: any): void;
/**
* @param x
* @param y
* @param z
*/
setCameraPosition(x: any, y: any, z: any): void;
/**
* @param rx
* @param ry
* @param rz
* @param radius
*/
setCameraRotation(rx: any, ry: any, rz: any, radius: any): void;
setTrackballControlsConfigs(config: any): void;
/**
* Rotate the camera around the selection
* @movieFilter
*/
autoRotate(movieFilter: any): void;
rotate: NodeJS.Timeout;
/**
*
* @param shaders
*/
movieMode(shaders: any): void;
}
import * as THREE from "three";