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@metacell/geppetto-meta-ui

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React components from geppetto-meta to create neuroscience applications and visualize data.

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Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } import particle from '../textures/particle.png'; import { hasVisualValue } from "./util"; import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"; import { OBJLoader } from "./OBJLoader"; import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader"; import { ColladaLoader } from "three/examples/jsm/loaders/ColladaLoader"; import ModelFactory from '@metacell/geppetto-meta-core/ModelFactory'; import Resources from '@metacell/geppetto-meta-core/Resources'; var MeshFactory = /*#__PURE__*/function () { function MeshFactory(scene) { var linesThreshold = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 2000; var renderingThreshold = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 500; var depthWrite = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true; var linePrecisionMinRadius = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 300; var minAllowedLinePrecision = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 1; var particleTexture = arguments.length > 6 ? arguments[6] : undefined; var dracoDecoderPath = arguments.length > 7 ? arguments[7] : undefined; var THREE = arguments.length > 8 ? arguments[8] : undefined; _classCallCheck(this, MeshFactory); this.scene = scene; this.depthWrite = depthWrite; this.meshes = {}; this.splitMeshes = {}; this.visualModelMap = {}; this.connectionLines = {}; this.complexity = 0; this.sceneMaxRadius = 0; this.linePrecisionMinRadius = linePrecisionMinRadius; this.minAllowedLinePrecision = minAllowedLinePrecision; this.linesThreshold = linesThreshold; this.renderingThreshold = renderingThreshold; this.particleTexture = particleTexture; this.dracoDecoderPath = dracoDecoderPath ? dracoDecoderPath : 'https://www.gstatic.com/draco/versioned/decoders/1.5.5/'; this.THREE = THREE ? THREE : require('three'); this.THREE.Cache.enabled = true; this.setupLoaders(); this.instancesMap = new Map(); } return _createClass(MeshFactory, [{ key: "setupLoaders", value: function setupLoaders() { var dracoLoader = new DRACOLoader(); dracoLoader.setDecoderPath(this.dracoDecoderPath); var manager = new this.THREE.LoadingManager(); manager.onProgress = function (item, loaded, total) { console.log(item, loaded, total); }; var objLoader = new OBJLoader(manager); var gltfLoader = new GLTFLoader(); gltfLoader.setDRACOLoader(dracoLoader); this.loaders = _defineProperty(_defineProperty(_defineProperty(_defineProperty(_defineProperty({}, Resources.GLTF, gltfLoader), Resources.DRC, dracoLoader), Resources.OBJ, objLoader), Resources.COLLADA, new ColladaLoader()), 'TextureLoader', new this.THREE.TextureLoader()); } }, { key: "start", value: function () { var _start = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee(instancesMap) { return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: this.instancesMap = instancesMap; 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break; } delete this.meshes[mInstance[0]]; return _context2.abrupt("return"); case 10: if (!(this.meshes[mInstance[0]] !== undefined)) { _context2.next = 13; break; } if (mInstance[1].color !== undefined) { this.setColor(mInstance[0], mInstance[1].color); } return _context2.abrupt("continue", 17); case 13: gInstance = Instances.getInstance(mInstance[0]); _context2.next = 16; return this.buildVisualInstance(gInstance); case 16: if (mInstance[1].color !== undefined) { this.setColor(mInstance[0], mInstance[1].color); } case 17: _context2.next = 3; break; case 19: _context2.next = 24; break; case 21: _context2.prev = 21; _context2.t0 = _context2["catch"](1); _iterator.e(_context2.t0); case 24: _context2.prev = 24; _iterator.f(); return _context2.finish(24); case 27: case "end": return _context2.stop(); } }, _callee2, this, [[1, 21, 24, 27]]); })); function traverseInstances(_x2) { return _traverseInstances.apply(this, arguments); } return traverseInstances; }() }, { key: "buildVisualInstance", value: function () { var _buildVisualInstance = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee3(instance) { var instancePath, meshes; return _regeneratorRuntime().wrap(function _callee3$(_context3) { while (1) switch (_context3.prev = _context3.next) { case 0: instancePath = instance.getInstancePath(); // If the same mesh already exists skip the recreation if (!this.meshes[instancePath]) { _context3.next = 5; break; } return _context3.abrupt("return"); case 5: _context3.next = 7; return this.generate3DObjects(instance); case 7: meshes = _context3.sent; this.init3DObject(meshes, instance); case 9: case "end": return _context3.stop(); } }, _callee3, this); })); function buildVisualInstance(_x3) { return _buildVisualInstance.apply(this, arguments); } return buildVisualInstance; }() }, { key: "generate3DObjects", value: function () { var _generate3DObjects = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee4(instance) { var materials, instanceObjects, threeDeeObjList, mergedObjs, obj; return _regeneratorRuntime().wrap(function _callee4$(_context4) { while (1) switch (_context4.prev = _context4.next) { case 0: materials = { mesh: this.getMeshPhongMaterial(), line: this.getLineMaterial() }; instanceObjects = []; _context4.next = 4; return this.walkVisTreeGen3DObjs(instance, materials); case 4: threeDeeObjList = _context4.sent; if (threeDeeObjList.length > 1) { mergedObjs = this.merge3DObjects(threeDeeObjList, materials); // investigate need to obj.dispose for obj in threeDeeObjList if (mergedObjs != null) { mergedObjs.instancePath = instance.getInstancePath(); instanceObjects.push(mergedObjs); } else { for (obj in threeDeeObjList) { threeDeeObjList[obj].instancePath = instance.getInstancePath(); instanceObjects.push(threeDeeObjList[obj]); } } } else if (threeDeeObjList.length === 1) { // only one object in list, add it to local array and set instanceObjects.push(threeDeeObjList[0]); instanceObjects[0].instancePath = instance.getInstancePath(); } return _context4.abrupt("return", instanceObjects); case 7: case "end": return _context4.stop(); } }, _callee4, this); })); function generate3DObjects(_x4) { return _generate3DObjects.apply(this, arguments); } return generate3DObjects; }() }, { key: "getMeshPhongMaterial", value: function getMeshPhongMaterial(color) { if (color === undefined) { color = Resources.COLORS.DEFAULT; } var material = new this.THREE.MeshPhongMaterial({ opacity: 1, shininess: 10, flatShading: false, depthWrite: this.depthWrite }); this.setThreeColor(material.color, color); material.defaultColor = color; material.defaultOpacity = Resources.OPACITY.DEFAULT; material.nowireframe = true; return material; } }, { key: "getLineMaterial", value: function getLineMaterial(color) { if (color === undefined) { color = Resources.COLORS.DEFAULT; } var material = new this.THREE.LineBasicMaterial({ depthWrite: this.depthWrite }); this.setThreeColor(material.color, color); material.defaultColor = color; material.defaultOpacity = Resources.OPACITY.DEFAULT; return material; } }, { key: "setThreeColor", value: function setThreeColor(threeColor, color) { if (!isNaN(color % 1)) { // we have an integer (hex) value threeColor.setHex(color); } else if (Object.prototype.hasOwnProperty.call(color, 'r') && Object.prototype.hasOwnProperty.call(color, 'g') && Object.prototype.hasOwnProperty.call(color, 'b')) { threeColor.r = color.r; threeColor.g = color.g; threeColor.b = color.b; } else { threeColor.set(color); } } }, { key: "walkVisTreeGen3DObjs", value: function () { var _walkVisTreeGen3DObjs = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee6(instance, materials) { var _this = this; var visualValue, threeDObj, visualType, threeDObjList; return _regeneratorRuntime().wrap(function _callee6$(_context6) { while (1) switch (_context6.prev = _context6.next) { case 0: if (!hasVisualValue(instance)) { _context6.next = 7; break; } visualValue = instance.getVisualValue(); _context6.next = 4; return this.create3DObjectFromInstance(instance, visualValue, instance.getId(), materials); case 4: threeDObj = _context6.sent; if (!threeDObj) { _context6.next = 7; break; } return _context6.abrupt("return", [threeDObj]); case 7: try { visualType = instance.getVisualType(); } catch (e) { visualType = undefined; } if (!(visualType === undefined)) { _context6.next = 12; break; } return _context6.abrupt("return", []); case 12: if (!visualType.isArray) { _context6.next = 19; break; } threeDObjList = []; _context6.next = 16; return Promise.all(visualType.forEach(/*#__PURE__*/function () { var _ref = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee5(vt) { return _regeneratorRuntime().wrap(function _callee5$(_context5) { while (1) switch (_context5.prev = _context5.next) { case 0: _context5.t0 = threeDObjList; _context5.next = 3; return _this.walkVisTreeGen3DObjsVisualType(vt, instance, materials); case 3: _context5.t1 = _context5.sent; return _context5.abrupt("return", _context5.t0.push.call(_context5.t0, _context5.t1)); case 5: case "end": return _context5.stop(); } }, _callee5); })); return function (_x7) { return _ref.apply(this, arguments); }; }())); case 16: return _context6.abrupt("return", threeDObjList); case 19: _context6.next = 21; return this.walkVisTreeGen3DObjsVisualType(visualType, instance, materials); case 21: return _context6.abrupt("return", _context6.sent); case 22: case "end": return _context6.stop(); } }, _callee6, this); })); function walkVisTreeGen3DObjs(_x5, _x6) { return _walkVisTreeGen3DObjs.apply(this, arguments); } return walkVisTreeGen3DObjs; }() }, { key: "walkVisTreeGen3DObjsVisualType", value: function () { var _walkVisTreeGen3DObjsVisualType = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee7(visualType, instance, materials) { var threeDeeObjList, threeDeeObj, v, visualValue, _visualValue, _visualValue2; return _regeneratorRuntime().wrap(function _callee7$(_context7) { while (1) switch (_context7.prev = _context7.next) { case 0: threeDeeObjList = []; threeDeeObj = null; if (!(visualType.getMetaType() === Resources.COMPOSITE_VISUAL_TYPE_NODE)) { _context7.next = 15; break; } _context7.t0 = _regeneratorRuntime().keys(visualType.getVariables()); case 4: if ((_context7.t1 = _context7.t0()).done) { _context7.next = 13; break; } v = _context7.t1.value; visualValue = visualType.getVariables()[v].getWrappedObj().initialValues[0].value; _context7.next = 9; return this.create3DObjectFromInstance(instance, visualValue, visualType.getVariables()[v].getId(), materials); case 9: threeDeeObj = _context7.sent; if (threeDeeObj) { threeDeeObjList.push(threeDeeObj); } _context7.next = 4; break; case 13: _context7.next = 28; break; case 15: if (!(visualType.getMetaType() === Resources.VISUAL_TYPE_NODE && visualType.getId() === 'particles')) { _context7.next = 23; break; } _visualValue = instance.getVariable().getWrappedObj().initialValues[0].value; _context7.next = 19; return this.create3DObjectFromInstance(instance, _visualValue, instance.getVariable().getId(), materials); case 19: threeDeeObj = _context7.sent; if (threeDeeObj) { threeDeeObjList.push(threeDeeObj); } _context7.next = 28; break; case 23: _visualValue2 = visualType.getWrappedObj().defaultValue; _context7.next = 26; return this.create3DObjectFromInstance(instance, _visualValue2, visualType.getId(), materials); case 26: threeDeeObj = _context7.sent; if (threeDeeObj) { threeDeeObjList.push(threeDeeObj); } case 28: return _context7.abrupt("return", threeDeeObjList); case 29: case "end": return _context7.stop(); } }, _callee7, this); })); function walkVisTreeGen3DObjsVisualType(_x8, _x9, _x10) { return _walkVisTreeGen3DObjsVisualType.apply(this, arguments); } return walkVisTreeGen3DObjsVisualType; }() }, { key: "create3DObjectFromInstance", value: function () { var _create3DObjectFromInstance = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee8(instance, node, id, materials) { var threeObject, lines, material, instancePath; return _regeneratorRuntime().wrap(function _callee8$(_context8) { while (1) switch (_context8.prev = _context8.next) { case 0: threeObject = null; lines = this.getDefaultGeometryType() === 'lines'; material = lines ? materials.line : materials.mesh; _context8.t0 = node.eClass; _context8.next = _context8.t0 === Resources.PARTICLES ? 6 : _context8.t0 === Resources.CYLINDER ? 8 : _context8.t0 === Resources.SPHERE ? 10 : _context8.t0 === Resources.COLLADA ? 12 : _context8.t0 === Resources.OBJ ? 14 : _context8.t0 === Resources.GLTF ? 16 : _context8.t0 === Resources.DRC ? 20 : 24; break; case 6: threeObject = this.createParticles(node); return _context8.abrupt("break", 25); case 8: if (lines) { threeObject = this.create3DLineFromNode(node, material); } else { threeObject = this.create3DCylinderFromNode(node, material); } return _context8.abrupt("break", 25); case 10: if (lines) { threeObject = this.create3DLineFromNode(node, material); } else { threeObject = this.create3DSphereFromNode(node, material); } return _context8.abrupt("break", 25); case 12: threeObject = this.loadColladaModelFromNode(node); return _context8.abrupt("break", 25); case 14: threeObject = this.loadThreeOBJModelFromNode(node); return _context8.abrupt("break", 25); case 16: _context8.next = 18; return this.loadThreeGLTFModelFromNode(node); case 18: threeObject = _context8.sent; return _context8.abrupt("break", 25); case 20: _context8.next = 22; return this.loadThreeDRCModelFromNode(node); case 22: threeObject = _context8.sent; return _context8.abrupt("break", 25); case 24: console.error("Invalid node.eClass on node ".concat(node)); case 25: if (threeObject) { threeObject.visible = true; /* * FIXME: this is empty for collada and obj nodes */ instancePath = "".concat(instance.getInstancePath(), ".").concat(id); threeObject.instancePath = instancePath; threeObject.highlighted = false; // FIXME: shouldn't that be the vistree? why is it also done at the loadEntity level?? this.visualModelMap[instancePath] = threeObject; } return _context8.abrupt("return", threeObject); case 27: case "end": return _context8.stop(); } }, _callee8, this); })); function create3DObjectFromInstance(_x11, _x12, _x13, _x14) { return _create3DObjectFromInstance.apply(this, arguments); } return create3DObjectFromInstance; }() }, { key: "getDefaultGeometryType", value: function getDefaultGeometryType() { var aboveLinesThreshold = this.complexity > this.linesThreshold; return aboveLinesThreshold ? 'lines' : 'cylinders'; } }, { key: "createParticles", value: function createParticles(node) { var geometry = new this.THREE.Geometry(); var threeColor = new this.THREE.Color(); var color = "0x".concat(Math.floor(Math.random() * 16777215).toString(16)); threeColor.setHex(color); var textureLoader = this.loaders['TextureLoader']; var particleTexture = this.particleTexture ? this.particleTexture : textureLoader.load(particle); var material = new this.THREE.PointsMaterial({ size: 0.5, map: particleTexture, blending: this.THREE.NormalBlending, depthTest: true, transparent: true, color: threeColor, depthWrite: this.depthWrite }); for (var p = 0; p < node.particles.length; p++) { geometry.vertices.push(new this.THREE.Vector3(node.particles[p].x, node.particles[p].y, node.particles[p].z)); } material.defaultColor = color; material.defaultOpacity = 1; var threeObject = new this.THREE.Points(geometry, material); threeObject.visible = true; threeObject.instancePath = node.instancePath; threeObject.highlighted = false; return threeObject; } }, { key: "create3DLineFromNode", value: function create3DLineFromNode(node, material) { var threeObject = null; if (node.eClass === Resources.CYLINDER) { var bottomBasePos = new this.THREE.Vector3(node.position.x, node.position.y, node.position.z); var topBasePos = new this.THREE.Vector3(node.distal.x, node.distal.y, node.distal.z); var axis = new this.THREE.Vector3(); axis.subVectors(topBasePos, bottomBasePos); var midPoint = new this.THREE.Vector3(); midPoint.addVectors(bottomBasePos, topBasePos).multiplyScalar(0.5); var geometry = new this.THREE.Geometry(); geometry.vertices.push(bottomBasePos); geometry.vertices.push(topBasePos); threeObject = new this.THREE.Line(geometry, material); threeObject.applyMatrix(new this.THREE.Matrix4().makeTranslation(0, axis.length() / 2, 0)); threeObject.applyMatrix(new this.THREE.Matrix4().makeRotationY(Math.PI / 2)); threeObject.lookAt(axis); threeObject.position.fromArray(bottomBasePos.toArray()); threeObject.applyMatrix(new this.THREE.Matrix4().makeRotationY(-Math.PI / 2)); threeObject.geometry.verticesNeedUpdate = true; } else if (node.eClass === Resources.SPHERE) { var sphere = new this.THREE.SphereGeometry(node.radius, 20, 20); threeObject = new this.THREE.Mesh(sphere, material); threeObject.position.set(node.position.x, node.position.y, node.position.z); threeObject.geometry.verticesNeedUpdate = true; } return threeObject; } }, { key: "create3DSphereFromNode", value: function create3DSphereFromNode(sphereNode, material) { var sphere = new this.THREE.SphereGeometry(sphereNode.radius, 20, 20); // sphere.applyMatrix(new this.THREE.Matrix4().makeScale(-1,1,1)); var threeObject = new this.THREE.Mesh(sphere, material); threeObject.position.set(sphereNode.position.x, sphereNode.position.y, sphereNode.position.z); return threeObject; } }, { key: "create3DCylinderFromNode", value: function create3DCylinderFromNode(cylNode, material) { var bottomBasePos = new this.THREE.Vector3(cylNode.position.x, cylNode.position.y, cylNode.position.z); var topBasePos = new this.THREE.Vector3(cylNode.distal.x, cylNode.distal.y, cylNode.distal.z); var axis = new this.THREE.Vector3(); axis.subVectors(topBasePos, bottomBasePos); var c = new this.THREE.CylinderGeometry(cylNode.topRadius, cylNode.bottomRadius, axis.length(), 20, 1, false); // shift it so one end rests on the origin c.applyMatrix(new this.THREE.Matrix4().makeTranslation(0, axis.length() / 2, 0)); // rotate it the right way for lookAt to work c.applyMatrix(new this.THREE.Matrix4().makeRotationX(Math.PI / 2)); // make a mesh with the geometry var threeObject = new this.THREE.Mesh(c, material); // make it point to where we want threeObject.lookAt(axis); // move base threeObject.position.fromArray(bottomBasePos.toArray()); threeObject.geometry.verticesNeedUpdate = true; return threeObject; } // TODO: Collada example }, { key: "loadColladaModelFromNode", value: function loadColladaModelFromNode(node) { var loader = this.loaders[Resources.COLLADA]; loader.options.convertUpAxis = true; var scene = null; var that = this; loader.parse(node.collada, function (collada) { scene = collada.scene; scene.traverse(function (child) { if (child instanceof that.THREE.Mesh) { child.material.defaultColor = Resources.COLORS.DEFAULT; child.material.defaultOpacity = Resources.OPACITY.DEFAULT; child.material.wireframe = that.wireframe; child.material.opacity = Resources.OPACITY.DEFAULT; child.geometry.computeVertexNormals(); } if (child instanceof that.THREE.SkinnedMesh) { child.material.skinning = true; child.material.defaultColor = Resources.COLORS.DEFAULT; child.material.defaultOpacity = Resources.OPACITY.DEFAULT; child.material.wireframe = that.wireframe; child.material.opacity = Resources.OPACITY.DEFAULT; child.geometry.computeVertexNormals(); } }); }); return scene; } }, { key: "loadThreeOBJModelFromNode", value: function loadThreeOBJModelFromNode(node) { var loader = this.loaders[Resources.OBJ]; var textureLoader = this.loaders['TextureLoader']; var particleTexture = this.particleTexture ? this.particleTexture : textureLoader.load(particle); var scene = loader.parse(this.parseBase64(node.obj), particleTexture); var that = this; scene.traverse(function (child) { if (child instanceof that.THREE.Mesh) { that.setThreeColor(child.material.color, Resources.COLORS.DEFAULT); child.material.wireframe = that.wireframe; child.material.defaultColor = Resources.COLORS.DEFAULT; child.material.defaultOpacity = Resources.OPACITY.DEFAULT; child.material.opacity = Resources.OPACITY.DEFAULT; child.geometry.computeVertexNormals(); } }); return scene; } }, { key: "loadThreeGLTFModelFromNode", value: function () { var _loadThreeGLTFModelFromNode = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee9(node) { var loader, gltfData, that; return _regeneratorRuntime().wrap(function _callee9$(_context9) { while (1) switch (_context9.prev = _context9.next) { case 0: loader = this.loaders[Resources.GLTF]; _context9.next = 3; return this.modelParser(loader, this.parseBase64(node.gltf)); case 3: gltfData = _context9.sent; if (gltfData.scene.children.length === 1) { that = this; gltfData.scene.children[0].traverse(function (child) { if (child instanceof that.THREE.Mesh) { that.setThreeColor(child.material.color, Resources.COLORS.DEFAULT); child.material.wireframe = that.wireframe; child.material.defaultColor = Resources.COLORS.DEFAULT; child.material.defaultOpacity = Resources.OPACITY.DEFAULT; child.material.opacity = Resources.OPACITY.DEFAULT; child.geometry.computeVertexNormals(); } }); } else { console.error("GEPPETTO Error - GLTF loaded more than one object in the scene."); } return _context9.abrupt("return", gltfData.scene.children[0]); case 6: case "end": return _context9.stop(); } }, _callee9, this); })); function loadThreeGLTFModelFromNode(_x15) { return _loadThreeGLTFModelFromNode.apply(this, arguments); } return loadThreeGLTFModelFromNode; }() }, { key: "loadThreeDRCModelFromNode", value: function () { var _loadThreeDRCModelFromNode = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee10(node) { var dracoLoader, geometry; return _regeneratorRuntime().wrap(function _callee10$(_context10) { while (1) switch (_context10.prev = _context10.next) { case 0: dracoLoader = this.loaders[Resources.DRC]; _context10.next = 3; return this.modelLoader(dracoLoader, node.drc); case 3: geometry = _context10.sent; geometry.computeVertexNormals(); return _context10.abrupt("return", new this.THREE.Mesh(geometry, this.getMeshPhongMaterial())); case 6: case "end": return _context10.stop(); } }, _callee10, this); })); function loadThreeDRCModelFromNode(_x16) { return _loadThreeDRCModelFromNode.apply(this, arguments); } return loadThreeDRCModelFromNode; }() }, { key: "parseBase64", value: function parseBase64(str) { try { return atob(str.split('base64,')[1]); } catch (e) { return str; } } }, { key: "modelLoader", value: function modelLoader(loader, url) { return new Promise(function (resolve, reject) { loader.load(url, function (data) { return resolve(data); }, null, reject); }); } }, { key: "modelParser", value: function () { var _modelParser = _asyncToGenerator(/*#__PURE__*/_regeneratorRuntime().mark(function _callee11(loader, data) { var results; return _regeneratorRuntime().wrap(function _callee11$(_context11) { while (1) switch (_context11.prev = _context11.next) { case 0: _context11.next = 2; return new Promise(function (resolve, reject) { loader.parse(data, null, function (data) { return resolve(data); }, reject); }); case 2: results = _context11.sent; return _context11.abrupt("return", results); case 4: case "end": return _context11.stop(); } }, _callee11); })); function modelParser(_x17, _x18) { return _modelParser.apply(this, arguments); } return modelParser; }() }, { key: "init3DObject", value: function init3DObject(meshes, instance) { var instancePath = instance.getInstancePath(); var position = instance.getPosition(); for (var m in meshes) { var mesh = meshes[m]; mesh.instancePath = instancePath; /* * if the model file is specifying a position for the loaded meshes then we translate them here */ if (position != null) { mesh.position.set(position.x, position.y, position.z); } this.meshes[instancePath] = mesh; this.meshes[instancePath].visible = true; this.meshes[instancePath].defaultOpacity = 1; this.meshes[instancePath].input = false; this.meshes[instancePath].output = false; // Split anything that was splitted before if (instancePath in this.splitMeshes) { var splitMeshes = this.splitMeshes; var elements = {}; for (var splitMesh in splitMeshes) { if (splitMeshes[splitMesh].instancePath === instancePath && splitMesh !== instancePath) { var visualObject = splitMesh.substring(instancePath.length + 1); elements[visualObject] = ''; } } if (Object.keys(elements).length > 0) { this.splitGroups(instance, elements); } } this.calculateSceneMaxRadius(mesh); this.calculateSceneComplexity(mesh); } } }, { key: "merge3DObjects", value: function merge3DObjects(objArray, materials) { var mergedMeshesPaths = []; var ret = null; var mergedLines; var mergedMeshes; var that = this; objArray.forEach(function (obj) { if (obj instanceof that.THREE.Line) { if (mergedLines === undefined) { mergedLines = new that.THREE.Geometry(); } mergedLines.vertices.push(obj.geometry.vertices[0]); mergedLines.vertices.push(obj.geometry.vertices[1]); } else if (obj.geometry.type === 'Geometry') { // This catches both Collada an OBJ if (objArray.length > 1) { throw Error('Merging of multiple OBJs or Colladas not supported'); } else { ret = obj; } } else { if (mergedMeshes === undefined) { mergedMeshes = new that.THREE.Geometry(); } obj.geometry.dynamic = true; obj.geometry.verticesNeedUpdate = true; obj.updateMatrix(); mergedMeshes.merge(obj.geometry, obj.matrix); } mergedMeshesPaths.push(obj.instancePath); }); if (mergedLines === undefined) { /* * There are no line geometries, we just create a mesh for the merge of the solid geometries * and apply the mesh material */ ret = new that.THREE.Mesh(mergedMeshes, materials.mesh); } else { ret = new that.THREE.LineSegments(mergedLines, materials.line); if (mergedMeshes !== undefined) { // we merge into a single mesh both types of geometries (from lines and 3D objects) var tempmesh = new that.THREE.Mesh(mergedMeshes, materials.mesh); ret.geometry.merge(tempmesh.geometry, tempmesh.matrix); } } if (ret != null && !Array.isArray(ret)) { ret.mergedMeshesPaths = mergedMeshesPaths; } return ret; } /** * Split merged mesh into individual meshes * * instance - original instance * groups - The groups that we need to split mesh into * @param instance * @param groupElements */ }, { key: "splitGroups", value: function splitGroups(instance, groupElements) { if (!this.hasMesh(instance)) { return; } var instancePath = instance.getInstancePath(); // retrieve the merged mesh var mergedMesh = this.meshes[instancePath]; // create object to hold geometries used for merging objects in groups var geometryGroups = {}; /* * reset the aspect instance path group mesh, this is used to group visual objects that don't belong to any of the groups passed as parameter */ this.splitMeshes[instancePath] = null; geometryGroups[instancePath] = new this.THREE.Geometry(); // create map of geometry groups for groups for (var groupElement in groupElements) { var groupName = "".concat(instancePath, ".").concat(groupElement); var geometry = new this.THREE.Geometry(); geometry.groupMerge = true; geometryGroups[groupName] = geometry; } // get map of all meshes that merged mesh was merging var map = mergedMesh.mergedMeshesPaths; /* * flag for keep track what visual objects were added to group * meshes already */ var added = false; /* * loop through individual meshes, add them to group, set new * material to them */ for (var v in map) { if (v !== undefined) { var m = this.visualModelMap[map[v]]; Instances.getInstance(map[v].substring(0, map[v].lastIndexOf('.')));