@mermaid-js/layout-elk
Version:
ELK layout engine for mermaid
34 lines (33 loc) • 1.58 kB
TypeScript
export interface P {
x: number;
y: number;
}
export interface RectLike {
x: number;
y: number;
width: number;
height: number;
padding?: number;
}
export interface NodeLike {
intersect?: (p: P) => P | null;
}
export declare const EPS = 1;
export declare const PUSH_OUT = 10;
export declare const onBorder: (bounds: RectLike, p: P, tol?: number) => boolean;
/**
* Compute intersection between a rectangle (center x/y, width/height) and the line
* segment from insidePoint -\> outsidePoint. Returns the point on the rectangle border.
*
* This version avoids snapping to outsidePoint when certain variables evaluate to 0
* (previously caused vertical top/bottom cases to miss the border). It only enforces
* axis-constant behavior for purely vertical/horizontal approaches.
*/
export declare const intersection: (node: RectLike, outsidePoint: P, insidePoint: P) => P;
export declare const outsideNode: (node: RectLike, point: P) => boolean;
export declare const ensureTrulyOutside: (bounds: RectLike, p: P, push?: number) => P;
export declare const makeInsidePoint: (bounds: RectLike, outside: P, center: P) => P;
export declare const tryNodeIntersect: (node: NodeLike, bounds: RectLike, outside: P) => P | null;
export declare const fallbackIntersection: (bounds: RectLike, outside: P, center: P) => P;
export declare const computeNodeIntersection: (node: NodeLike, bounds: RectLike, outside: P, center: P) => P;
export declare const replaceEndpoint: (points: P[], which: "start" | "end", value: P | null | undefined, tol?: number) => void;