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@megavr/ecsy-babylon

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babylon.js ecsy binding and helpers

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import * as BABYLON from "@babylonjs/core"; import { ObjectComponent } from "./ObjectComponent"; /** Interface defined texture of a component, which will also have an object property. */ export interface TextureComponent<T> extends ObjectComponent<BABYLON.Scene | BABYLON.Material | BABYLON.ParticleSystem> { /** Texture properties to be manipulated. */ texture?: T; }