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@megavr/ecsy-babylon

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babylon.js ecsy binding and helpers

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import * as BABYLON from "@babylonjs/core"; import { System, Entity, SystemConstructor } from "ecsy"; /** @hidden */ export declare function getSystem<T extends System>(self: System, target: SystemConstructor<T>): T; /** * @hidden * Get canvas used for rendering. * @param system A registered ecsy System class */ export declare function getRenderingCanvas(system: System): HTMLCanvasElement; /** * @hidden * Get all scenes in engine. * @param system A registered ecsy System class */ export declare function getScenes(system: System): BABYLON.Scene[]; /** * Get a scene or return active scene. * @param system A registered ecsy System class * @param scene Scene entity */ export declare function getScene(system: System, scene?: Entity): BABYLON.Scene; /** * Get scene AssetManager or return AssetManager in active scene. * @param system A registered ecsy System class * @param scene Scene entity */ export declare function getAssetManager(system: System, scene?: Entity): BABYLON.AssetsManager;