@megavr/ecsy-babylon
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babylon.js ecsy binding and helpers
29 lines (28 loc) • 1.04 kB
TypeScript
import * as BABYLON from "@babylonjs/core";
import { System, Entity, SystemConstructor } from "ecsy";
/** @hidden */
export declare function getSystem<T extends System>(self: System, target: SystemConstructor<T>): T;
/**
* @hidden
* Get canvas used for rendering.
* @param system A registered ecsy System class
*/
export declare function getRenderingCanvas(system: System): HTMLCanvasElement;
/**
* @hidden
* Get all scenes in engine.
* @param system A registered ecsy System class
*/
export declare function getScenes(system: System): BABYLON.Scene[];
/**
* Get a scene or return active scene.
* @param system A registered ecsy System class
* @param scene Scene entity
*/
export declare function getScene(system: System, scene?: Entity): BABYLON.Scene;
/**
* Get scene AssetManager or return AssetManager in active scene.
* @param system A registered ecsy System class
* @param scene Scene entity
*/
export declare function getAssetManager(system: System, scene?: Entity): BABYLON.AssetsManager;