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@megavr/ecsy-babylon

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babylon.js ecsy binding and helpers

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import * as BABYLON from "@babylonjs/core"; import { Entity } from "ecsy"; import { ColorComponent, TextureComponent, MaterialColorProperties, MaterialTextureProperties, SceneComponent } from "./types/index"; /** * @example * ``` * entity.addComponent(Mesh).addComponent(Material, { * alpha: 0.7, * color: { diffuse: "#E74C3C" } * }); * entity.addComponent(Mesh).addComponent(Material, { * texture: { * diffuse: { url: "PATH_TO_TEXTURE", uScale: 4, vScale: 4 } * } * }); * ``` */ export declare class Material implements SceneComponent, ColorComponent<MaterialColorProperties>, TextureComponent<MaterialTextureProperties> { scene?: Entity; object: BABYLON.StandardMaterial; /** @see https://doc.babylonjs.com/api/classes/babylon.standardmaterial#alpha */ alpha?: number; /** @see https://doc.babylonjs.com/api/classes/babylon.standardmaterial#useparallax */ useParallax?: boolean; /** @see https://doc.babylonjs.com/api/classes/babylon.standardmaterial#useparallaxocclusion */ useParallaxOcclusion?: boolean; /** @see https://doc.babylonjs.com/api/classes/babylon.standardmaterial#parallaxscalebias */ parallaxScaleBias?: number; /** @default { diffuse: "#ffffff" } */ color?: MaterialColorProperties; texture?: MaterialTextureProperties; }