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babylon.js ecsy binding and helpers

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<!doctype html> <html class="default no-js"> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title>ecsy-babylon@0.0.10</title> <meta name="description" content=""> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="assets/css/main.css"> </head> <body> <header> <div class="tsd-page-toolbar"> <div class="container"> <div class="table-wrap"> <div class="table-cell" id="tsd-search" data-index="assets/js/search.js" data-base="."> <div class="field"> <label for="tsd-search-field" class="tsd-widget search no-caption">Search</label> <input id="tsd-search-field" type="text" /> </div> <ul class="results"> <li class="state loading">Preparing search index...</li> <li class="state failure">The search index is not available</li> </ul> <a href="index.html" class="title">ecsy-babylon@0.0.10</a> </div> <div class="table-cell" id="tsd-widgets"> <div id="tsd-filter"> <a href="#" class="tsd-widget options no-caption" data-toggle="options">Options</a> <div class="tsd-filter-group"> <div class="tsd-select" id="tsd-filter-visibility"> <span class="tsd-select-label">All</span> <ul class="tsd-select-list"> <li data-value="public">Public</li> <li data-value="protected">Public/Protected</li> <li data-value="private" class="selected">All</li> </ul> </div> <input type="checkbox" id="tsd-filter-inherited" checked /> <label class="tsd-widget" for="tsd-filter-inherited">Inherited</label> <input type="checkbox" id="tsd-filter-externals" checked /> <label class="tsd-widget" for="tsd-filter-externals">Externals</label> <input type="checkbox" id="tsd-filter-only-exported" /> <label class="tsd-widget" for="tsd-filter-only-exported">Only exported</label> </div> </div> <a href="#" class="tsd-widget menu no-caption" data-toggle="menu">Menu</a> </div> </div> </div> </div> <div class="tsd-page-title"> <div class="container"> <ul class="tsd-breadcrumb"> <li> <a href="globals.html">Globals</a> </li> </ul> <h1> ecsy-babylon@0.0.10</h1> </div> </div> </header> <div class="container container-main"> <div class="row"> <div class="col-8 col-content"> <div class="tsd-panel tsd-typography"> <a href="#ecsy-babylon" id="ecsy-babylon" style="color: inherit; text-decoration: none;"> <h1>ecsy-babylon</h1> </a> <p>babylon.js ecsy binding and helpers</p> <a href="#getting-started" id="getting-started" style="color: inherit; text-decoration: none;"> <h3>Getting Started</h3> </a> <ol> <li><p>Add script tags of Babylon.js, ecsy and ecsy-babylon.</p> </li> <li><p>Add a canvas tag as container.</p> </li> <li><p>Build a basic scene.</p> <pre><code class="language-javascript">&lt;html&gt; <span class="xml"><span class="hljs-tag">&lt;<span class="hljs-name">head</span>&gt;</span> <span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">"https://unpkg.com/ecsy@0.2.1/build/ecsy.min.js"</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span> <span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">"https://unpkg.com/babylonjs@4.1.0-beta.18/babylon.js"</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span> <span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">"https://unpkg.com/@megavr/ecsy-babylon@0.0.10/dist/ecsy-babylon.min.js"</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span> <span class="hljs-tag">&lt;/<span class="hljs-name">head</span>&gt;</span></span> <span class="xml"><span class="hljs-tag">&lt;<span class="hljs-name">body</span>&gt;</span> <span class="hljs-tag">&lt;<span class="hljs-name">canvas</span> <span class="hljs-attr">id</span>=<span class="hljs-string">"renderCanvas"</span> <span class="hljs-attr">style</span>=<span class="hljs-string">"width: 100%; height: 100%"</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">canvas</span>&gt;</span> <span class="hljs-tag">&lt;<span class="hljs-name">script</span>&gt;</span><span class="actionscript"> <span class="hljs-comment">/** Step 1 - Preparation */</span> <span class="hljs-comment">// create a ECSY world object</span> <span class="hljs-keyword">const</span> world = <span class="hljs-keyword">new</span> ECSY.World(); <span class="hljs-comment">// register necessary systems from ecsy-babylon(global name: EB)</span> world .registerSystem(EB.GameSystem) .registerSystem(EB.TransformSystem) .registerSystem(EB.CameraSystem) .registerSystem(EB.MeshSystem) .registerSystem(EB.InputSystem); <span class="hljs-comment">/** Step 2 - Start the game engine */</span> <span class="hljs-comment">// get canvas element</span> <span class="hljs-keyword">const</span> canvas = document.getElementById(<span class="hljs-string">"renderCanvas"</span>); <span class="hljs-comment">// get GameSystem object</span> <span class="hljs-keyword">const</span> game = world.getSystem(EB.GameSystem); <span class="hljs-comment">// start GameSystem by providing canvas object</span> game.start(canvas); <span class="hljs-comment">/** Step 3 - Start to build your scene */</span> <span class="hljs-comment">// add a scene</span> <span class="hljs-keyword">const</span> scene = world.createEntity().addComponent(EB.Scene); <span class="hljs-comment">// add a camera</span> <span class="hljs-keyword">const</span> camera = world.createEntity() .addComponent(EB.Transform) .addComponent(EB.Camera); <span class="hljs-comment">// up camera to height of eyes at standing human</span> camera.getMutableComponent(EB.Transform).position.y = <span class="hljs-number">1.7</span>; <span class="hljs-comment">// add a box</span> <span class="hljs-keyword">const</span> box = world.createEntity() .addComponent(EB.Transform) .addComponent(EB.Mesh); <span class="hljs-comment">// put box in front of camera</span> box.getMutableComponent(EB.Transform).position.z = <span class="hljs-number">3</span>; <span class="hljs-comment">/** Step 4 - Add some interaction to your scene */</span> <span class="hljs-comment">// add keyboard input</span> world.createEntity().addComponent(EB.Input, { onKey: onKey }); <span class="hljs-comment">// rotate box when press R/r key</span> <span class="hljs-function"><span class="hljs-keyword">function</span> <span class="hljs-title">onKey</span><span class="hljs-params">(key, down)</span> </span>{ <span class="hljs-keyword">if</span> (down) { <span class="hljs-keyword">if</span> (key === <span class="hljs-string">"R"</span> || key === <span class="hljs-string">"r"</span>) { box.getMutableComponent(EB.Transform).rotation.y += <span class="hljs-number">30</span>; } } } </span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span> <span class="hljs-tag">&lt;/<span class="hljs-name">body</span>&gt;</span></span> <span class="xml"><span class="hljs-tag">&lt;/<span class="hljs-name">html</span>&gt;</span></span></code></pre> </li> </ol> <a href="#examples" id="examples" style="color: inherit; text-decoration: none;"> <h3>Examples</h3> </a> <p><a href="https://megavr.github.io/ecsy-babylon-examples/">https://megavr.github.io/ecsy-babylon-examples/</a></p> </div> </div> <div class="col-4 col-menu menu-sticky-wrap menu-highlight"> <nav class="tsd-navigation primary"> <ul> <li class="globals "> <a href="globals.html"><em>Globals</em></a> </li> </ul> </nav> <nav class="tsd-navigation secondary menu-sticky"> <ul class="before-current"> <li class=" tsd-kind-enum tsd-is-external"> <a href="enums/inputtypes.html" class="tsd-kind-icon">Input<wbr>Types</a> </li> <li class=" tsd-kind-enum tsd-is-external"> <a href="enums/lighttypes.html" class="tsd-kind-icon">Light<wbr>Types</a> </li> <li class=" tsd-kind-enum tsd-is-external"> <a href="enums/meshtypes.html" class="tsd-kind-icon">Mesh<wbr>Types</a> </li> <li 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