@megavr/ecsy-babylon
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babylon.js ecsy binding and helpers
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<a href="../globals.html">Globals</a>
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<a href="gamesystem.html">GameSystem</a>
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</ul>
<h1>Class GameSystem</h1>
</div>
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<section class="tsd-panel tsd-comment">
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<p>Core system of ecsy-babylon.</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-hierarchy">
<h3>Hierarchy</h3>
<ul class="tsd-hierarchy">
<li>
<span class="tsd-signature-type">System</span>
<ul class="tsd-hierarchy">
<li>
<span class="target">GameSystem</span>
</li>
</ul>
</li>
</ul>
</section>
<section class="tsd-panel-group tsd-index-group">
<h2>Index</h2>
<section class="tsd-panel tsd-index-panel">
<div class="tsd-index-content">
<section class="tsd-index-section tsd-is-external">
<h3>Properties</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_activescene" class="tsd-kind-icon">_active<wbr>Scene</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_assetmanagers" class="tsd-kind-icon">_asset<wbr>Managers</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_engine" class="tsd-kind-icon">_engine</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="gamesystem.html#enabled" class="tsd-kind-icon">enabled</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#onsceneswitched" class="tsd-kind-icon">on<wbr>Scene<wbr>Switched</a></li>
</ul>
</section>
<section class="tsd-index-section tsd-is-external">
<h3>Accessors</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-get-signature tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#activescene" class="tsd-kind-icon">active<wbr>Scene</a></li>
<li class="tsd-kind-get-signature tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#renderingcanvas" class="tsd-kind-icon">rendering<wbr>Canvas</a></li>
<li class="tsd-kind-get-signature tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#scenes" class="tsd-kind-icon">scenes</a></li>
</ul>
</section>
<section class="tsd-index-section tsd-is-external">
<h3>Methods</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_render" class="tsd-kind-icon">_render</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_updatecolor" class="tsd-kind-icon">_update<wbr>Color</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external"><a href="gamesystem.html#_updatescene" class="tsd-kind-icon">_update<wbr>Scene</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#getassetmanager" class="tsd-kind-icon">get<wbr>Asset<wbr>Manager</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="gamesystem.html#play" class="tsd-kind-icon">play</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#start" class="tsd-kind-icon">start</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="gamesystem.html#stop" class="tsd-kind-icon">stop</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="gamesystem.html#switchscene" class="tsd-kind-icon">switch<wbr>Scene</a></li>
</ul>
</section>
</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group tsd-is-external">
<h2>Properties</h2>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_activescene" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _active<wbr>Scene</h3>
<div class="tsd-signature tsd-kind-icon">_active<wbr>Scene<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Scene</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L25">src/systems/GameSystem.ts:25</a></li>
</ul>
</aside>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_assetmanagers" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _asset<wbr>Managers</h3>
<div class="tsd-signature tsd-kind-icon">_asset<wbr>Managers<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Map</span><span class="tsd-signature-symbol"><</span><span class="tsd-signature-type">String</span><span class="tsd-signature-symbol">, </span><span class="tsd-signature-type">AssetsManager</span><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol"> = new Map<String, BABYLON.AssetsManager>()</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L30">src/systems/GameSystem.ts:30</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p><Scene UID, BABYLON.AssetsManager></p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_engine" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _engine</h3>
<div class="tsd-signature tsd-kind-icon">_engine<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Engine</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L19">src/systems/GameSystem.ts:19</a></li>
</ul>
</aside>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
<a name="enabled" class="tsd-anchor"></a>
<h3>enabled</h3>
<div class="tsd-signature tsd-kind-icon">enabled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
<aside class="tsd-sources">
<p>Inherited from System.enabled</p>
<ul>
<li>Defined in node_modules/ecsy/src/System.d.ts:10</li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Whether the system will execute during the world tick.</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
<a name="onsceneswitched" class="tsd-anchor"></a>
<h3>on<wbr>Scene<wbr>Switched</h3>
<div class="tsd-signature tsd-kind-icon">on<wbr>Scene<wbr>Switched<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Observable</span><span class="tsd-signature-symbol"><</span><span class="tsd-signature-type">Scene</span><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol"> = new BABYLON.Observable<BABYLON.Scene>()</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L33">src/systems/GameSystem.ts:33</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Observable event when active scene is switched.</p>
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</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group tsd-is-external">
<h2>Accessors</h2>
<section class="tsd-panel tsd-member tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<a name="activescene" class="tsd-anchor"></a>
<h3>active<wbr>Scene</h3>
<ul class="tsd-signatures tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> activeScene<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L27">src/systems/GameSystem.ts:27</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Get active scene.</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Scene</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<a name="renderingcanvas" class="tsd-anchor"></a>
<h3>rendering<wbr>Canvas</h3>
<ul class="tsd-signatures tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> renderingCanvas<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">null</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">HTMLCanvasElement</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L21">src/systems/GameSystem.ts:21</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Get canvas used for rendering.</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">null</span>
<span class="tsd-signature-symbol"> | </span>
<span class="tsd-signature-type">HTMLCanvasElement</span>
</h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<a name="scenes" class="tsd-anchor"></a>
<h3>scenes</h3>
<ul class="tsd-signatures tsd-kind-get-signature tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> scenes<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Scene</span><span class="tsd-signature-symbol">[]</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L23">src/systems/GameSystem.ts:23</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Get all scenes in engine.</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Scene</span><span class="tsd-signature-symbol">[]</span></h4>
</li>
</ul>
</section>
</section>
<section class="tsd-panel-group tsd-member-group tsd-is-external">
<h2>Methods</h2>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_render" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _render</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<li class="tsd-signature tsd-kind-icon">_render<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L129">src/systems/GameSystem.ts:129</a></li>
</ul>
</aside>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_updatecolor" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _update<wbr>Color</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<li class="tsd-signature tsd-kind-icon">_update<wbr>Color<span class="tsd-signature-symbol">(</span>scene<span class="tsd-signature-symbol">: </span><a href="scene.html" class="tsd-signature-type">Scene</a>, color<span class="tsd-signature-symbol">: </span><a href="../interfaces/scenecolorproperties.html" class="tsd-signature-type">SceneColorProperties</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L80">src/systems/GameSystem.ts:80</a></li>
</ul>
</aside>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>scene: <a href="scene.html" class="tsd-signature-type">Scene</a></h5>
</li>
<li>
<h5>color: <a href="../interfaces/scenecolorproperties.html" class="tsd-signature-type">SceneColorProperties</a></h5>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<a name="_updatescene" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagPrivate">Private</span> _update<wbr>Scene</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-external">
<li class="tsd-signature tsd-kind-icon">_update<wbr>Scene<span class="tsd-signature-symbol">(</span>entity<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Entity</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L63">src/systems/GameSystem.ts:63</a></li>
</ul>
</aside>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>entity: <span class="tsd-signature-type">Entity</span></h5>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
<a name="getassetmanager" class="tsd-anchor"></a>
<h3>get<wbr>Asset<wbr>Manager</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon">get<wbr>Asset<wbr>Manager<span class="tsd-signature-symbol">(</span>scene<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">Entity</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">AssetsManager</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L121">src/systems/GameSystem.ts:121</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Get scene AssetManager or return AssetManager in active scene.</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5><span class="tsd-flag ts-flagOptional">Optional</span> scene: <span class="tsd-signature-type">Entity</span></h5>
<div class="tsd-comment tsd-typography">
<p>Scene entity</p>
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">AssetsManager</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
<a name="play" class="tsd-anchor"></a>
<h3>play</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
<li class="tsd-signature tsd-kind-icon">play<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<p>Inherited from System.play</p>
<ul>
<li>Defined in node_modules/ecsy/src/System.d.ts:14</li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Resume execution of this system.</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
<a name="start" class="tsd-anchor"></a>
<h3>start</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon">start<span class="tsd-signature-symbol">(</span>canvas<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">HTMLCanvasElement</span>, antialias<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">undefined</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">false</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">true</span>, options<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">BABYLON.EngineOptions</span>, adaptToDeviceRatio<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">undefined</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">false</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">true</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="gamesystem.html" class="tsd-signature-type">GameSystem</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L101">src/systems/GameSystem.ts:101</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Start game system in the world can be used by other systems & components.</p>
</div>
<dl class="tsd-comment-tags">
<dt>see</dt>
<dd><p><a href="https://doc.babylonjs.com/api/classes/babylon.engine#constructor">https://doc.babylonjs.com/api/classes/babylon.engine#constructor</a></p>
</dd>
</dl>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>canvas: <span class="tsd-signature-type">HTMLCanvasElement</span></h5>
<div class="tsd-comment tsd-typography">
<p>WebGL context to be used for rendering</p>
</div>
</li>
<li>
<h5><span class="tsd-flag ts-flagOptional">Optional</span> antialias: <span class="tsd-signature-type">undefined</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">false</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">true</span></h5>
<div class="tsd-comment tsd-typography">
<p>defines enable antialiasing (default: false)</p>
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<h5><span class="tsd-flag ts-flagOptional">Optional</span> options: <span class="tsd-signature-type">BABYLON.EngineOptions</span></h5>
<div class="tsd-comment tsd-typography">
<p>@see <a href="https://doc.babylonjs.com/api/interfaces/babylon.engineoptions">https://doc.babylonjs.com/api/interfaces/babylon.engineoptions</a></p>
</div>
</li>
<li>
<h5><span class="tsd-flag ts-flagOptional">Optional</span> adaptToDeviceRatio: <span class="tsd-signature-type">undefined</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">false</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">true</span></h5>
<div class="tsd-comment tsd-typography">
<p>defines whether to adapt to the device's viewport characteristics (default: false)</p>
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="gamesystem.html" class="tsd-signature-type">GameSystem</a></h4>
</li>
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</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
<a name="stop" class="tsd-anchor"></a>
<h3>stop</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
<li class="tsd-signature tsd-kind-icon">stop<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<p>Inherited from System.stop</p>
<ul>
<li>Defined in node_modules/ecsy/src/System.d.ts:19</li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Stop execution of this system.</p>
</div>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
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<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
<a name="switchscene" class="tsd-anchor"></a>
<h3>switch<wbr>Scene</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
<li class="tsd-signature tsd-kind-icon">switch<wbr>Scene<span class="tsd-signature-symbol">(</span>scene<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Entity</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="gamesystem.html" class="tsd-signature-type">GameSystem</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/megavr/ecsy-babylon/blob/920ca10/src/systems/GameSystem.ts#L111">src/systems/GameSystem.ts:111</a></li>
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<p>Switch to a scene by given scene entity.</p>
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<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>scene: <span class="tsd-signature-type">Entity</span></h5>
<div class="tsd-comment tsd-typography">
<p>Scene entity</p>
</div>
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<h4 class="tsd-returns-title">Returns <a href="gamesystem.html" class="tsd-signature-type">GameSystem</a></h4>
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