@meganetaaan/mouse-follower
Version:
TypeScript library for creating animated sprites that smoothly follow mouse cursor or other targets using physics-based movement
54 lines • 1.39 kB
TypeScript
import type { Position, SpriteConfig, SpriteDirection } from "./types.js";
/**
* New Sprite class with separated concerns
* Integrates Animation, Canvas, and DOM management
*/
export declare class Sprite {
#private;
constructor(config: SpriteConfig, parent?: HTMLElement);
/**
* Initialize sprite - load image and set up DOM
*/
initialize(): Promise<void>;
/**
* Attach sprite to DOM element
*/
attach(parent: HTMLElement): void;
/**
* Detach sprite from DOM
*/
detach(): void;
/**
* Destroy sprite and clean up resources
*/
destroy(): void;
/**
* Render sprite at given position with direction (ISprite compatible)
*/
render(position: Position, direction?: SpriteDirection): void;
/**
* Alternative render method accepting x, y coordinates
*/
renderAt(x: number, y: number, direction: SpriteDirection): void;
/**
* Play animation by name
*/
playAnimation(name: string): void;
/**
* Pause current animation
*/
pauseAnimation(): void;
/**
* Check if animation is currently playing
*/
isAnimating(): boolean;
/**
* Get current animation name
*/
getCurrentAnimation(): string;
/**
* Get current frame index
*/
getCurrentFrameIndex(): number;
}
//# sourceMappingURL=sprite.d.ts.map